Simplify/improve beatmap conversion precheck

This commit is contained in:
smoogipoo 2019-12-23 17:44:18 +09:00
parent cc808a9eb1
commit 6e7426a098
9 changed files with 13 additions and 18 deletions

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@ -4,7 +4,7 @@
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System;
using System.Linq;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
@ -19,7 +19,7 @@ public CatchBeatmapConverter(IBeatmap beatmap)
{
}
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
{

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@ -24,8 +24,6 @@ public class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
/// </summary>
private const int max_notes_for_density = 7;
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
public int TargetColumns;
public bool Dual;
public readonly bool IsForCurrentRuleset;
@ -69,6 +67,8 @@ public ManiaBeatmapConverter(IBeatmap beatmap)
}
}
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition || h is ManiaHitObject);
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
{
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;

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@ -7,7 +7,7 @@
using osu.Game.Rulesets.Osu.Objects;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Types;
using System;
using System.Linq;
using osu.Game.Rulesets.Osu.UI;
using osu.Framework.Extensions.IEnumerableExtensions;
@ -20,7 +20,7 @@ public OsuBeatmapConverter(IBeatmap beatmap)
{
}
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasPosition) };
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasPosition);
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
{

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@ -39,14 +39,14 @@ internal class TaikoBeatmapConverter : BeatmapConverter<TaikoHitObject>
private readonly bool isForCurrentRuleset;
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(HitObject) };
public TaikoBeatmapConverter(IBeatmap beatmap)
: base(beatmap)
{
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(new TaikoRuleset().RulesetInfo);
}
public override bool CanConvert() => true;
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original)
{
// Rewrite the beatmap info to add the slider velocity multiplier

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@ -273,7 +273,7 @@ public TestBeatmapConverter(IBeatmap beatmap)
{
}
protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
public override bool CanConvert() => true;
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
{

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@ -33,7 +33,7 @@ protected BeatmapConverter(IBeatmap beatmap)
/// <summary>
/// Whether <see cref="Beatmap"/> can be converted by this <see cref="BeatmapConverter{T}"/>.
/// </summary>
public bool CanConvert => !Beatmap.HitObjects.Any() || ValidConversionTypes.All(t => Beatmap.HitObjects.Any(t.IsInstanceOfType));
public abstract bool CanConvert();
/// <summary>
/// Converts <see cref="Beatmap"/>.
@ -92,11 +92,6 @@ private List<T> convertHitObjects(IReadOnlyList<HitObject> hitObjects, IBeatmap
return result;
}
/// <summary>
/// The types of HitObjects that can be converted to be used for this Beatmap.
/// </summary>
protected abstract IEnumerable<Type> ValidConversionTypes { get; }
/// <summary>
/// Creates the <see cref="Beatmap{T}"/> that will be returned by this <see cref="BeatmapProcessor"/>.
/// </summary>

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@ -76,7 +76,7 @@ private class DummyBeatmapConverter : IBeatmapConverter
public IBeatmap Beatmap { get; set; }
public bool CanConvert => true;
public bool CanConvert() => true;
public IBeatmap Convert()
{

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@ -25,7 +25,7 @@ public interface IBeatmapConverter
/// <summary>
/// Whether <see cref="Beatmap"/> can be converted by this <see cref="IBeatmapConverter"/>.
/// </summary>
bool CanConvert { get; }
bool CanConvert();
/// <summary>
/// Converts <see cref="Beatmap"/>.

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@ -108,7 +108,7 @@ public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
// Check if the beatmap can be converted
if (!converter.CanConvert)
if (!converter.CanConvert())
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter}).");
// Apply conversion mods