osu/osu.Game/Beatmaps/BeatmapDifficulty.cs

65 lines
3.1 KiB
C#
Raw Normal View History

2018-01-05 11:21:19 +00:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2016-12-06 09:56:20 +00:00
2017-10-04 19:52:12 +00:00
using System.ComponentModel.DataAnnotations.Schema;
using Newtonsoft.Json;
2016-10-04 15:31:10 +00:00
2017-07-26 04:22:46 +00:00
namespace osu.Game.Beatmaps
{
public class BeatmapDifficulty
{
2017-05-15 03:54:56 +00:00
/// <summary>
/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
/// </summary>
public const float DEFAULT_DIFFICULTY = 5;
2017-10-05 21:23:26 +00:00
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
[JsonIgnore]
2017-10-14 05:28:25 +00:00
public int ID { get; set; }
2017-10-17 09:26:28 +00:00
2017-05-15 03:54:56 +00:00
public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
2018-02-13 11:23:51 +00:00
private float? approachRate;
2018-02-13 11:23:51 +00:00
public float ApproachRate
{
2018-02-13 11:23:51 +00:00
get => approachRate ?? OverallDifficulty;
set => approachRate = value;
}
2018-02-13 11:23:51 +00:00
public double SliderMultiplier { get; set; } = 1;
public double SliderTickRate { get; set; } = 1;
/// <summary>
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
/// </summary>
/// <param name="difficulty">The difficulty value to be mapped.</param>
/// <param name="min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
/// <param name="mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
/// <param name="max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
public static double DifficultyRange(double difficulty, double min, double mid, double max)
{
if (difficulty > 5)
return mid + (max - mid) * (difficulty - 5) / 5;
if (difficulty < 5)
return mid - (mid - min) * (5 - difficulty) / 5;
return mid;
}
2018-02-02 10:35:44 +00:00
/// <summary>
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
/// </summary>
/// <param name="difficulty">The difficulty value to be mapped.</param>
/// <param name="range">The values that define the two linear ranges.</param>
2018-02-08 04:57:45 +00:00
/// <param name="range.od0">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
/// <param name="range.od5">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
/// <param name="range.od10">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
2018-02-02 10:35:44 +00:00
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
2018-02-08 04:57:45 +00:00
public static double DifficultyRange(double difficulty, (double od0, double od5, double od10) range)
=> DifficultyRange(difficulty, range.od0, range.od5, range.od10);
}
}