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Rename DifficultyRange parameters
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@ -46,11 +46,11 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="difficulty">The difficulty value to be mapped.</param>
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/// <param name="range">The values that define the two linear ranges.</param>
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/// <param name="range.min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
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/// <param name="range.mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
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/// <param name="range.max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
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/// <param name="range.od0">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
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/// <param name="range.od5">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
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/// <param name="range.od10">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
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/// <returns>Value to which the difficulty value maps in the specified range.</returns>
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public static double DifficultyRange(double difficulty, (double min, double mid, double max) range)
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=> DifficultyRange(difficulty, range.min, range.mid, range.max);
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public static double DifficultyRange(double difficulty, (double od0, double od5, double od10) range)
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=> DifficultyRange(difficulty, range.od0, range.od5, range.od10);
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}
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}
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