2020-12-07 09:50:02 +00:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2020-12-08 07:15:51 +00:00
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#nullable enable
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2020-12-08 05:33:47 +00:00
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using System;
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2020-12-07 09:50:02 +00:00
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using osu.Game.Users;
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namespace osu.Game.Online.RealtimeMultiplayer
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{
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2020-12-08 07:15:51 +00:00
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[Serializable]
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2020-12-08 05:33:47 +00:00
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public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
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2020-12-07 09:50:02 +00:00
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{
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2020-12-09 03:10:47 +00:00
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public readonly int UserID;
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2020-12-08 07:15:51 +00:00
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public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
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public User? User { get; set; }
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2020-12-07 09:50:02 +00:00
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public MultiplayerRoomUser(in int userId)
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{
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UserID = userId;
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}
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2020-12-08 05:33:47 +00:00
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public bool Equals(MultiplayerRoomUser other)
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{
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if (ReferenceEquals(this, other)) return true;
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return UserID == other.UserID;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(this, obj)) return true;
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2020-12-08 07:15:51 +00:00
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if (obj.GetType() != GetType()) return false;
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2020-12-08 05:33:47 +00:00
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return Equals((MultiplayerRoomUser)obj);
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}
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public override int GetHashCode() => UserID.GetHashCode();
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2020-12-07 09:50:02 +00:00
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}
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}
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