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https://github.com/ppy/osu
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Make remaining model classes nullable and serializable
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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namespace osu.Game.Online.RealtimeMultiplayer
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{
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public class MultiplayerClientState
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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@ -25,13 +27,18 @@ namespace osu.Game.Online.RealtimeMultiplayer
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/// <summary>
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/// All currently enforced game settings for this room.
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/// </summary>
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public MultiplayerRoomSettings Settings { get; set; }
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public MultiplayerRoomSettings Settings { get; set; } = MultiplayerRoomSettings.Empty();
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/// <summary>
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/// All users currently in this room.
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/// </summary>
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public List<MultiplayerRoomUser> Users { get; set; } = new List<MultiplayerRoomUser>();
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/// <summary>
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/// The host of this room, in control of changing room settings.
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/// </summary>
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public MultiplayerRoomUser? Host { get; set; }
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private object writeLock = new object();
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/// <summary>
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -9,6 +11,7 @@ using osu.Game.Online.API;
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namespace osu.Game.Online.RealtimeMultiplayer
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{
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[Serializable]
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public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
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{
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public int? BeatmapID { get; set; }
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@ -18,8 +21,10 @@ namespace osu.Game.Online.RealtimeMultiplayer
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[NotNull]
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public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
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public bool Equals(MultiplayerRoomSettings other) => BeatmapID == other?.BeatmapID && Mods.SequenceEqual(other?.Mods) && RulesetID == other?.RulesetID;
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public bool Equals(MultiplayerRoomSettings other) => BeatmapID == other.BeatmapID && Mods.SequenceEqual(other.Mods) && RulesetID == other.RulesetID;
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public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}";
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public static MultiplayerRoomSettings Empty() => new MultiplayerRoomSettings();
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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namespace osu.Game.Online.RealtimeMultiplayer
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{
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/// <summary>
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@ -1,27 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using osu.Game.Users;
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namespace osu.Game.Online.RealtimeMultiplayer
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{
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[Serializable]
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public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
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{
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public readonly long UserID;
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public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
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public User? User { get; set; }
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public MultiplayerRoomUser(in int userId)
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{
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UserID = userId;
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}
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public long UserID { get; }
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public MultiplayerUserState State { get; set; }
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public User User { get; set; }
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public bool Equals(MultiplayerRoomUser other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return UserID == other.UserID;
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@ -29,9 +31,8 @@ namespace osu.Game.Online.RealtimeMultiplayer
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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if (obj.GetType() != GetType()) return false;
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return Equals((MultiplayerRoomUser)obj);
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}
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