osu/osu.Game/Online/RealtimeMultiplayer
Dean Herbert bef52af1da Move client state class to server implementation
Never used by client.
2020-12-09 15:05:33 +09:00
..
AlreadyInRoomException.cs Change exceptions which should be returned to the user to HubException type 2020-12-09 14:46:44 +09:00
IMultiplayerClient.cs Fix typo in IMultiplayerClient xmldoc 2020-12-09 12:03:52 +09:00
IMultiplayerServer.cs Add missing licence headers 2020-12-09 12:17:37 +09:00
InvalidStateChangeException.cs Change exceptions which should be returned to the user to HubException type 2020-12-09 14:46:44 +09:00
InvalidStateException.cs Move exceptions to common code 2020-12-08 20:43:18 +09:00
LockUntilDisposal.cs Change locking mechanism for multiplayer rooms to use using-disposal pattern 2020-12-08 20:43:18 +09:00
MultiplayerRoom.cs Add ToString implementation to MultiplayerRoom for easier debug 2020-12-09 14:47:26 +09:00
MultiplayerRoomSettings.cs Remove Empty() implementation for RoomSettings until otherwise necessary 2020-12-09 12:12:03 +09:00
MultiplayerRoomState.cs Document room states and remove unnecessary WaitingForResults state 2020-12-08 20:43:18 +09:00
MultiplayerRoomUser.cs Change user id type to int 2020-12-09 12:10:47 +09:00
MultiplayerUserState.cs Add note about LoadRequested only being sent to a subset of room users 2020-12-08 20:43:18 +09:00
NotHostException.cs Change exceptions which should be returned to the user to HubException type 2020-12-09 14:46:44 +09:00
NotJoinedRoomException.cs Change exceptions which should be returned to the user to HubException type 2020-12-09 14:46:44 +09:00