2016-11-09 10:49:05 +00:00
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-11-29 06:41:48 +00:00
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using System;
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2016-11-09 10:49:05 +00:00
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using System.Collections.Generic;
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2017-01-30 04:35:40 +00:00
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using osu.Game.Graphics;
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2016-11-14 09:03:20 +00:00
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using osu.Game.Modes.Objects;
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2016-11-14 13:03:39 +00:00
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using osu.Game.Modes.Osu.Objects;
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2016-11-14 09:54:24 +00:00
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.Taiko.UI;
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using osu.Game.Modes.UI;
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2016-11-09 10:49:05 +00:00
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2016-11-14 09:03:20 +00:00
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namespace osu.Game.Modes.Taiko
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2016-11-09 10:49:05 +00:00
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{
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2016-11-14 13:03:39 +00:00
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public class TaikoRuleset : Ruleset
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{
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public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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2016-11-09 10:49:05 +00:00
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public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new TaikoHitRenderer { Objects = objects };
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2016-11-14 13:03:39 +00:00
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2016-11-14 14:13:47 +00:00
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protected override PlayMode PlayMode => PlayMode.Taiko;
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2017-01-30 04:35:40 +00:00
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public override FontAwesome Icon => FontAwesome.fa_osu_taiko_o;
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2017-01-18 15:51:38 +00:00
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public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
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2016-11-29 06:41:48 +00:00
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2016-11-14 13:03:39 +00:00
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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2016-11-09 10:49:05 +00:00
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}
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}
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