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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Linq ;
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using Newtonsoft.Json ;
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using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
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using osu.Game.IO.Serialization.Converters ;
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using osu.Game.Online.Rooms.GameTypes ;
using osu.Game.Online.Rooms.RoomStatuses ;
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using osu.Game.Users ;
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using osu.Game.Utils ;
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namespace osu.Game.Online.Rooms
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{
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public class Room : IDeepCloneable < Room >
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{
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[Cached]
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[JsonProperty("id")]
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public readonly Bindable < long? > RoomID = new Bindable < long? > ( ) ;
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[Cached]
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[JsonProperty("name")]
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public readonly Bindable < string > Name = new Bindable < string > ( ) ;
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[Cached]
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[JsonProperty("host")]
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public readonly Bindable < User > Host = new Bindable < User > ( ) ;
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[Cached]
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[JsonProperty("playlist")]
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public readonly BindableList < PlaylistItem > Playlist = new BindableList < PlaylistItem > ( ) ;
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[Cached]
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[JsonProperty("channel_id")]
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public readonly Bindable < int > ChannelId = new Bindable < int > ( ) ;
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[Cached]
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[JsonIgnore]
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public readonly Bindable < RoomCategory > Category = new Bindable < RoomCategory > ( ) ;
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// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
[JsonProperty("category")]
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
private RoomCategory category
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{
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get = > Category . Value ;
set = > Category . Value = value ;
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}
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[Cached]
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[JsonIgnore]
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public readonly Bindable < int? > MaxAttempts = new Bindable < int? > ( ) ;
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[Cached]
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[JsonIgnore]
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public readonly Bindable < RoomStatus > Status = new Bindable < RoomStatus > ( new RoomStatusOpen ( ) ) ;
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[Cached]
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[JsonIgnore]
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public readonly Bindable < RoomAvailability > Availability = new Bindable < RoomAvailability > ( ) ;
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[Cached]
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[JsonIgnore]
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public readonly Bindable < GameType > Type = new Bindable < GameType > ( new GameTypePlaylists ( ) ) ;
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[Cached]
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[JsonIgnore]
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public readonly Bindable < int? > MaxParticipants = new Bindable < int? > ( ) ;
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[Cached]
[JsonProperty("current_user_score")]
public readonly Bindable < PlaylistAggregateScore > UserScore = new Bindable < PlaylistAggregateScore > ( ) ;
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[JsonProperty("has_password")]
public readonly BindableBool HasPassword = new BindableBool ( ) ;
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[Cached]
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[JsonProperty("recent_participants")]
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public readonly BindableList < User > RecentParticipants = new BindableList < User > ( ) ;
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[Cached]
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[JsonProperty("participant_count")]
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public readonly Bindable < int > ParticipantCount = new Bindable < int > ( ) ;
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#region Properties only used for room creation request
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[Cached(Name = nameof(Password))]
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[JsonProperty("password")]
public readonly Bindable < string > Password = new Bindable < string > ( ) ;
[Cached]
[JsonIgnore]
public readonly Bindable < TimeSpan ? > Duration = new Bindable < TimeSpan ? > ( ) ;
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[JsonProperty("duration")]
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private int? duration
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{
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get = > ( int? ) Duration . Value ? . TotalMinutes ;
set
{
if ( value = = null )
Duration . Value = null ;
else
Duration . Value = TimeSpan . FromMinutes ( value . Value ) ;
}
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}
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#endregion
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// Only supports retrieval for now
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[Cached]
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[JsonProperty("ends_at")]
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public readonly Bindable < DateTimeOffset ? > EndDate = new Bindable < DateTimeOffset ? > ( ) ;
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// Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930)
[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
private int? maxAttempts
{
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get = > MaxAttempts . Value ;
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set = > MaxAttempts . Value = value ;
}
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/// <summary>
/// The position of this <see cref="Room"/> in the list. This is not read from or written to the API.
/// </summary>
[JsonIgnore]
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public readonly Bindable < int > Position = new Bindable < int > ( - 1 ) ;
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public Room ( )
{
Password . BindValueChanged ( p = > HasPassword . Value = ! string . IsNullOrEmpty ( p . NewValue ) ) ;
}
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/// <summary>
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/// Create a copy of this room without online information.
/// Should be used to create a local copy of a room for submitting in the future.
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/// </summary>
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public Room DeepClone ( )
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{
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var copy = new Room ( ) ;
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copy . CopyFrom ( this ) ;
copy . RoomID . Value = null ;
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return copy ;
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}
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public void CopyFrom ( Room other )
{
RoomID . Value = other . RoomID . Value ;
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Name . Value = other . Name . Value ;
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if ( other . Category . Value ! = RoomCategory . Spotlight )
Category . Value = other . Category . Value ;
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if ( other . Host . Value ! = null & & Host . Value ? . Id ! = other . Host . Value . Id )
Host . Value = other . Host . Value ;
ChannelId . Value = other . ChannelId . Value ;
Status . Value = other . Status . Value ;
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Availability . Value = other . Availability . Value ;
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HasPassword . Value = other . HasPassword . Value ;
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Type . Value = other . Type . Value ;
MaxParticipants . Value = other . MaxParticipants . Value ;
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ParticipantCount . Value = other . ParticipantCount . Value ;
EndDate . Value = other . EndDate . Value ;
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UserScore . Value = other . UserScore . Value ;
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if ( EndDate . Value ! = null & & DateTimeOffset . Now > = EndDate . Value )
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Status . Value = new RoomStatusEnded ( ) ;
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// Todo: This is not the best way/place to do this, but the intention is to display all playlist items when the room has ended,
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// and display only the non-expired playlist items while the room is still active. In order to achieve this, all expired items are removed from the source Room.
// More refactoring is required before this can be done locally instead - DrawableRoomPlaylist is currently directly bound to the playlist to display items in the room.
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if ( ! ( Status . Value is RoomStatusEnded ) )
other . Playlist . RemoveAll ( i = > i . Expired ) ;
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if ( ! Playlist . SequenceEqual ( other . Playlist ) )
{
Playlist . Clear ( ) ;
Playlist . AddRange ( other . Playlist ) ;
}
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if ( ! RecentParticipants . SequenceEqual ( other . RecentParticipants ) )
{
RecentParticipants . Clear ( ) ;
RecentParticipants . AddRange ( other . RecentParticipants ) ;
}
Position . Value = other . Position . Value ;
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}
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public bool ShouldSerializeRoomID ( ) = > false ;
public bool ShouldSerializeHost ( ) = > false ;
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public bool ShouldSerializeEndDate ( ) = > false ;
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}
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}