Cleanup room definition

This commit is contained in:
smoogipoo 2018-12-17 14:45:06 +09:00
parent cc68cf2f95
commit 7c4fd8ca60
3 changed files with 127 additions and 101 deletions

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@ -0,0 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIMod : IMod
{
public string Acronym { get; set; }
}
}

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@ -0,0 +1,93 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Online.Multiplayer
{
public class PlaylistItem
{
[JsonProperty("id")]
public int ID { get; set; }
[JsonProperty("beatmap_id")]
public int BeatmapID { get; set; }
[JsonProperty("ruleset_id")]
public int RulesetID { get; set; }
[JsonIgnore]
public BeatmapInfo Beatmap
{
get => beatmap;
set
{
beatmap = value;
BeatmapID = value?.OnlineBeatmapID ?? 0;
}
}
[JsonIgnore]
public RulesetInfo Ruleset { get; set; }
[JsonIgnore]
public readonly BindableCollection<Mod> AllowedMods = new BindableCollection<Mod>();
[JsonIgnore]
public readonly BindableCollection<Mod> RequiredMods = new BindableCollection<Mod>();
[JsonProperty("beatmap")]
private APIBeatmap apiBeatmap { get; set; }
[JsonProperty("allowed_mods")]
private APIMod[] allowedMods
{
get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _allowedMods = value;
}
[JsonProperty("required_mods")]
private APIMod[] requiredMods
{
get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _requiredMods = value;
}
private BeatmapInfo beatmap;
private APIMod[] _allowedMods;
private APIMod[] _requiredMods;
public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
{
// If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead
// Todo: Is this a bug?
Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
Ruleset = rulesets.GetRuleset(RulesetID);
if (_allowedMods != null)
{
AllowedMods.Clear();
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
_allowedMods = null;
}
if (_requiredMods != null)
{
RequiredMods.Clear();
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
_requiredMods = null;
}
}
public bool ShouldSerializeID() => false;
public bool ShouldSerializeapiBeatmap() => false;
}
}

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@ -1,14 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
@ -16,15 +13,13 @@ namespace osu.Game.Online.Multiplayer
public class Room
{
[JsonProperty("id")]
public Bindable<int?> RoomID { get; } = new Bindable<int?>();
public Bindable<int?> RoomID { get; private set; } = new Bindable<int?>();
[JsonProperty("name")]
public readonly Bindable<string> Name = new Bindable<string>("My awesome room!");
public Bindable<string> Name { get; private set; } = new Bindable<string>("My awesome room!");
[JsonProperty("host")]
public readonly Bindable<User> Host = new Bindable<User>();
public bool ShouldSerializeHost() => false;
public Bindable<User> Host { get; private set; } = new Bindable<User>();
[JsonProperty("playlist")]
public readonly BindableCollection<PlaylistItem> Playlist = new BindableCollection<PlaylistItem>();
@ -35,12 +30,28 @@ public class Room
[JsonIgnore]
public readonly Bindable<int?> MaxAttempts = new Bindable<int?>();
[JsonIgnore]
public Bindable<RoomStatus> Status = new Bindable<RoomStatus>(new RoomStatusOpen());
[JsonIgnore]
public Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
[JsonIgnore]
public Bindable<GameType> Type = new Bindable<GameType>(new GameTypeTimeshift());
[JsonIgnore]
public Bindable<int?> MaxParticipants = new Bindable<int?>();
[JsonIgnore]
public Bindable<IEnumerable<User>> Participants = new Bindable<IEnumerable<User>>(Enumerable.Empty<User>());
[JsonProperty("duration")]
private int duration
{
get => (int)Duration.Value.TotalMinutes;
set => Duration.Value = TimeSpan.FromMinutes(value);
}
// Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930)
[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
private int? maxAttempts
@ -49,12 +60,6 @@ private int? maxAttempts
set => MaxAttempts.Value = value;
}
public Bindable<RoomStatus> Status = new Bindable<RoomStatus>(new RoomStatusOpen());
public Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
public Bindable<GameType> Type = new Bindable<GameType>(new GameTypeTimeshift());
public Bindable<int?> MaxParticipants = new Bindable<int?>();
public Bindable<IEnumerable<User>> Participants = new Bindable<IEnumerable<User>>(Enumerable.Empty<User>());
public void CopyFrom(Room other)
{
RoomID.Value = other.RoomID;
@ -69,92 +74,8 @@ public void CopyFrom(Room other)
Playlist.Clear();
Playlist.AddRange(other.Playlist);
}
}
public class PlaylistItem
{
[JsonProperty("id")]
public int ID { get; set; }
[JsonProperty("beatmap")]
private APIBeatmap apiBeatmap { get; set; }
public bool ShouldSerializeapiBeatmap() => false;
private BeatmapInfo beatmap;
[JsonIgnore]
public BeatmapInfo Beatmap
{
get => beatmap;
set
{
beatmap = value;
BeatmapID = value?.OnlineBeatmapID ?? 0;
}
}
[JsonProperty("beatmap_id")]
public int BeatmapID { get; set; }
[JsonProperty("ruleset_id")]
public int RulesetID { get; set; }
[JsonIgnore]
public readonly BindableCollection<Mod> AllowedMods = new BindableCollection<Mod>();
[JsonIgnore]
public readonly BindableCollection<Mod> RequiredMods = new BindableCollection<Mod>();
private APIMod[] _allowedMods;
[JsonProperty("allowed_mods")]
private APIMod[] allowedMods
{
get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _allowedMods = value;
}
private APIMod[] _requiredMods;
[JsonProperty("required_mods")]
private APIMod[] requiredMods
{
get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
set => _requiredMods = value;
}
[JsonIgnore]
public RulesetInfo Ruleset { get; set; }
public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
{
// If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead
// Todo: Is this a bug?
Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
Ruleset = rulesets.GetRuleset(RulesetID);
if (_allowedMods != null)
{
AllowedMods.Clear();
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
_allowedMods = null;
}
if (_requiredMods != null)
{
RequiredMods.Clear();
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
_requiredMods = null;
}
}
// Todo: Move this elsewhere for reusability
private class APIMod : IMod
{
public string Acronym { get; set; }
}
public bool ShouldSerializeRoomID() => false;
public bool ShouldSerializeHost() => false;
}
}