osu/osu.Game/Online/Multiplayer/PlaylistItem.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Online.Multiplayer
{
public class PlaylistItem
{
[JsonProperty("id")]
public int ID { get; set; }
[JsonProperty("beatmap_id")]
public int BeatmapID { get; set; }
[JsonProperty("ruleset_id")]
public int RulesetID { get; set; }
[JsonIgnore]
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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[JsonIgnore]
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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[JsonIgnore]
public readonly BindableList<Mod> AllowedMods = new BindableList<Mod>();
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[JsonIgnore]
public readonly BindableList<Mod> RequiredMods = new BindableList<Mod>();
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[JsonProperty("beatmap")]
private APIBeatmap apiBeatmap { get; set; }
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private APIMod[] allowedModsBacking;
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[JsonProperty("allowed_mods")]
private APIMod[] allowedMods
{
get => AllowedMods.Select(m => new APIMod(m)).ToArray();
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set => allowedModsBacking = value;
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}
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private APIMod[] requiredModsBacking;
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[JsonProperty("required_mods")]
private APIMod[] requiredMods
{
get => RequiredMods.Select(m => new APIMod(m)).ToArray();
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set => requiredModsBacking = value;
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}
public PlaylistItem()
{
Beatmap.BindValueChanged(beatmap => BeatmapID = beatmap.NewValue?.OnlineBeatmapID ?? 0);
Ruleset.BindValueChanged(ruleset => RulesetID = ruleset.NewValue?.ID ?? 0);
}
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public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
{
// If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead
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// Todo: Is this a bug? Room creation only returns the beatmap ID
Beatmap.Value = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
Ruleset.Value = rulesets.GetRuleset(RulesetID);
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Ruleset rulesetInstance = Ruleset.Value.CreateInstance();
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if (allowedModsBacking != null)
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{
AllowedMods.Clear();
AllowedMods.AddRange(allowedModsBacking.Select(m => m.ToMod(rulesetInstance)));
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allowedModsBacking = null;
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}
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if (requiredModsBacking != null)
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{
RequiredMods.Clear();
RequiredMods.AddRange(requiredModsBacking.Select(m => m.ToMod(rulesetInstance)));
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requiredModsBacking = null;
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}
}
public bool ShouldSerializeID() => false;
public bool ShouldSerializeapiBeatmap() => false;
}
}