osu/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public List<CatchAction> Actions = new List<CatchAction>();
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public float Position;
public bool Dashing;
public CatchReplayFrame()
{
}
public CatchReplayFrame(double time, float? position = null, bool dashing = false, CatchReplayFrame lastFrame = null)
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: base(time)
{
Position = position ?? -1;
Dashing = dashing;
if (Dashing)
Actions.Add(CatchAction.Dash);
if (lastFrame != null)
{
if (Position > lastFrame.Position)
lastFrame.Actions.Add(CatchAction.MoveRight);
else if (Position < lastFrame.Position)
lastFrame.Actions.Add(CatchAction.MoveLeft);
}
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}
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public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
Position = currentFrame.Position.X;
Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
if (Dashing)
Actions.Add(CatchAction.Dash);
// this probably needs some cross-checking with osu-stable to ensure it is actually correct.
if (lastFrame is CatchReplayFrame lastCatchFrame)
{
if (Position > lastCatchFrame.Position)
lastCatchFrame.Actions.Add(CatchAction.MoveRight);
else if (Position < lastCatchFrame.Position)
Actions.Add(CatchAction.MoveLeft);
}
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}
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
ReplayButtonState state = ReplayButtonState.None;
if (Actions.Contains(CatchAction.Dash)) state |= ReplayButtonState.Left1;
return new LegacyReplayFrame(Time, Position, null, state);
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}
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}
}