mirror of
https://github.com/ppy/osu
synced 2024-12-26 08:53:10 +00:00
Standardize osu!catch coordinate system
There were two coordinate systems used: - 0..512 (used in osu!stable) - 0..1 (relative coordinate) This commit replaces the usage of the relative coordinate system to the coordinate system of 0..512.
This commit is contained in:
parent
640050977b
commit
3278a1d7d8
@ -8,7 +8,6 @@ using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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@ -83,7 +82,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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public float Position
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{
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get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
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get => HitObject?.X ?? position;
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set => position = value;
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}
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@ -27,15 +27,15 @@ namespace osu.Game.Rulesets.Catch.Tests
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for (int i = 0; i < 100; i++)
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{
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float width = (i % 10 + 1) / 20f;
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float width = (i % 10 + 1) / 20f * CatchPlayfield.WIDTH;
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beatmap.HitObjects.Add(new JuiceStream
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{
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X = 0.5f - width / 2,
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X = CatchPlayfield.CENTER_X - width / 2,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
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new Vector2(width, 0)
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}),
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StartTime = i * 2000,
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NewCombo = i % 8 == 0
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@ -4,6 +4,7 @@
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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@ -22,7 +23,14 @@ namespace osu.Game.Rulesets.Catch.Tests
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};
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for (int i = 0; i < 512; i++)
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beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
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{
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beatmap.HitObjects.Add(new Fruit
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{
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X = (0.5f + i / 2048f * (i % 10 - 5)) * CatchPlayfield.WIDTH,
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StartTime = i * 100,
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NewCombo = i % 8 == 0
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});
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}
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return beatmap;
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}
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@ -76,8 +76,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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RelativeSizeAxes = Axes.Both,
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Child = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.TopLeft,
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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CreateDrawableRepresentation = ((DrawableRuleset<CatchHitObject>)catchRuleset.CreateInstance().CreateDrawableRulesetWith(new CatchBeatmap())).CreateDrawableRepresentation
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},
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});
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@ -158,8 +158,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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private float getXCoords(bool hit)
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{
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const float x_offset = 0.2f;
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float xCoords = drawableRuleset.Playfield.Width / 2;
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const float x_offset = 0.2f * CatchPlayfield.WIDTH;
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float xCoords = CatchPlayfield.CENTER_X;
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if (drawableRuleset.Playfield is CatchPlayfield catchPlayfield)
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catchPlayfield.CatcherArea.MovableCatcher.X = xCoords - x_offset;
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@ -47,13 +47,13 @@ namespace osu.Game.Rulesets.Catch.Tests
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};
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// Should produce a hyper-dash (edge case test)
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beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56 / 512f, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308 / 512f, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308, NewCombo = true });
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double startTime = 3000;
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const float left_x = 0.02f;
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const float right_x = 0.98f;
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const float left_x = 0.02f * CatchPlayfield.WIDTH;
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const float right_x = 0.98f * CatchPlayfield.WIDTH;
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createObjects(() => new Fruit { X = left_x });
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createObjects(() => new TestJuiceStream(right_x), 1);
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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new JuiceStream
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{
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X = 0.5f,
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X = CatchPlayfield.CENTER_X,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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},
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new Banana
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{
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X = 0.5f,
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X = CatchPlayfield.CENTER_X,
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StartTime = 1000,
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NewCombo = true
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}
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@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@ -36,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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Path = curveData.Path,
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NodeSamples = curveData.NodeSamples,
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RepeatCount = curveData.RepeatCount,
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X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
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X = positionData?.X ?? 0,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
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@ -59,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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Samples = obj.Samples,
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NewCombo = comboData?.NewCombo ?? false,
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ComboOffset = comboData?.ComboOffset ?? 0,
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X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
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X = positionData?.X ?? 0
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}.Yield();
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}
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}
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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case BananaShower bananaShower:
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foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
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{
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banana.XOffset = (float)rng.NextDouble();
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banana.XOffset = (float)(rng.NextDouble() * CatchPlayfield.WIDTH);
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rng.Next(); // osu!stable retrieved a random banana type
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rng.Next(); // osu!stable retrieved a random banana rotation
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rng.Next(); // osu!stable retrieved a random banana colour
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@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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case JuiceStream juiceStream:
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// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
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lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X / CatchPlayfield.BASE_WIDTH;
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lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X;
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// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
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lastStartTime = juiceStream.StartTime;
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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catchObject.XOffset = 0;
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if (catchObject is TinyDroplet)
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catchObject.XOffset = Math.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X);
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catchObject.XOffset = Math.Clamp(rng.Next(-20, 20), -catchObject.X, CatchPlayfield.WIDTH - catchObject.X);
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else if (catchObject is Droplet)
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rng.Next(); // osu!stable retrieved a random droplet rotation
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}
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@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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}
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// ReSharper disable once PossibleLossOfFraction
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if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3)
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if (Math.Abs(positionDiff) < timeDiff / 3)
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applyOffset(ref offsetPosition, positionDiff);
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hitObject.XOffset = offsetPosition - hitObject.X;
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@ -149,12 +149,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng)
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{
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bool right = rng.NextBool();
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float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
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float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset)));
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if (right)
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{
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// Clamp to the right bound
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if (position + rand <= 1)
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if (position + rand <= CatchPlayfield.WIDTH)
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position += rand;
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else
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position -= rand;
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@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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double halfCatcherWidth = CatcherArea.GetCatcherSize(beatmap.BeatmapInfo.BaseDifficulty) / 2;
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double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
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int lastDirection = 0;
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double lastExcess = halfCatcherWidth;
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@ -3,7 +3,6 @@
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using System;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Objects;
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@ -33,8 +32,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
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// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
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var scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
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NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
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LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
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NormalizedPosition = BaseObject.X * scalingFactor;
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LastNormalizedPosition = LastObject.X * scalingFactor;
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// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
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StrainTime = Math.Max(40, DeltaTime);
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@ -3,7 +3,6 @@
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using System;
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using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
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}
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// Bonus for edge dashes.
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if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f / CatchPlayfield.BASE_WIDTH)
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if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f)
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{
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if (!catchCurrent.LastObject.HyperDash)
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edgeDashBonus += 5.7;
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@ -78,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
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playerPosition = catchCurrent.NormalizedPosition;
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}
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distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
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distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
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}
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lastPlayerPosition = playerPosition;
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@ -5,6 +5,7 @@ using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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@ -17,6 +18,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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private float x;
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/// <summary>
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/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
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/// </summary>
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public float X
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{
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get => x + XOffset;
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Catch.UI;
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using osuTK;
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using osuTK.Graphics;
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@ -70,12 +71,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
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protected override float SamplePlaybackPosition => HitObject.X;
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protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
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protected DrawableCatchHitObject(CatchHitObject hitObject)
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: base(hitObject)
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{
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RelativePositionAxes = Axes.X;
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X = hitObject.X;
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}
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@ -7,7 +7,6 @@ using System.Threading;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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@ -80,7 +79,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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StartTime = t + lastEvent.Value.Time,
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X = X + Path.PositionAt(
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lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
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lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X,
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});
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}
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}
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@ -97,7 +96,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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Samples = dropletSamples,
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StartTime = e.Time,
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X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
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X = X + Path.PositionAt(e.PathProgress).X,
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});
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break;
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@ -108,14 +107,14 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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Samples = Samples,
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StartTime = e.Time,
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X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
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X = X + Path.PositionAt(e.PathProgress).X,
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});
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break;
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}
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}
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}
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public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
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public float EndX => X + this.CurvePositionAt(1).X;
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public double Duration
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{
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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// todo: add support for HT DT
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const double dash_speed = Catcher.BASE_SPEED;
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const double movement_speed = dash_speed / 2;
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float lastPosition = 0.5f;
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float lastPosition = CatchPlayfield.CENTER_X;
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double lastTime = 0;
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void moveToNext(CatchHitObject h)
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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bool impossibleJump = speedRequired > movement_speed * 2;
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// todo: get correct catcher size, based on difficulty CS.
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const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
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const float catcher_width_half = CatcherArea.CATCHER_SIZE * 0.3f * 0.5f;
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if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
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{
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@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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@ -41,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH;
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Position = currentFrame.Position.X;
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Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
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if (Dashing)
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@ -63,7 +62,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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if (Actions.Contains(CatchAction.Dash)) state |= ReplayButtonState.Left1;
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return new LegacyReplayFrame(Time, Position * CatchPlayfield.BASE_WIDTH, null, state);
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return new LegacyReplayFrame(Time, Position, null, state);
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}
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}
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}
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@ -16,7 +16,16 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchPlayfield : ScrollingPlayfield
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{
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public const float BASE_WIDTH = 512;
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/// <summary>
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/// The width of the playfield.
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/// The horizontal movement of the catcher is confined in the area of this width.
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/// </summary>
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public const float WIDTH = 512;
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/// <summary>
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/// The center position of the playfield.
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/// </summary>
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public const float CENTER_X = WIDTH / 2;
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internal readonly CatcherArea CatcherArea;
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|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.BASE_WIDTH);
|
||||
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
|
||||
Size = Vector2.Divide(Vector2.One, Scale);
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <summary>
|
||||
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
|
||||
/// </summary>
|
||||
public const double BASE_SPEED = 1.0 / 512;
|
||||
public const double BASE_SPEED = 1.0;
|
||||
|
||||
public Container ExplodingFruitTarget;
|
||||
|
||||
@ -104,9 +104,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
this.trailsTarget = trailsTarget;
|
||||
|
||||
RelativePositionAxes = Axes.X;
|
||||
X = 0.5f;
|
||||
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||
@ -209,8 +206,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
var halfCatchWidth = catchWidth * 0.5f;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
||||
var catchObjectPosition = fruit.X;
|
||||
var catcherPosition = Position.X;
|
||||
|
||||
var validCatch =
|
||||
catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
||||
@ -224,7 +221,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
var target = fruit.HyperDashTarget;
|
||||
var timeDifference = target.StartTime - fruit.StartTime;
|
||||
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
|
||||
double positionDifference = target.X - catcherPosition;
|
||||
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||
|
||||
SetHyperDashState(Math.Abs(velocity), target.X);
|
||||
@ -331,7 +328,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public void UpdatePosition(float position)
|
||||
{
|
||||
position = Math.Clamp(position, 0, 1);
|
||||
position = Math.Clamp(position, 0, CatchPlayfield.WIDTH);
|
||||
|
||||
if (position == X)
|
||||
return;
|
||||
|
@ -31,14 +31,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public CatcherArea(BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = CATCHER_SIZE;
|
||||
Child = MovableCatcher = new Catcher(this, difficulty);
|
||||
}
|
||||
|
||||
public static float GetCatcherSize(BeatmapDifficulty difficulty)
|
||||
{
|
||||
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
|
||||
Child = MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X };
|
||||
}
|
||||
|
||||
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
|
||||
|
@ -218,7 +218,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
break;
|
||||
|
||||
case 2:
|
||||
position.X = ((IHasXPosition)hitObject).X * 512;
|
||||
position.X = ((IHasXPosition)hitObject).X;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
|
Loading…
Reference in New Issue
Block a user