osu/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs

131 lines
4.8 KiB
C#
Raw Normal View History

2018-01-05 11:21:19 +00:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
2017-03-24 05:24:10 +00:00
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2017-03-29 07:20:54 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
2017-03-31 07:20:31 +00:00
using osu.Game.Beatmaps;
2017-04-18 07:05:58 +00:00
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
2017-03-24 05:24:10 +00:00
2017-04-18 07:05:58 +00:00
namespace osu.Game.Rulesets.Taiko.Replays
2017-03-24 05:24:10 +00:00
{
public class TaikoAutoGenerator : AutoGenerator<TaikoHitObject>
2017-03-24 05:24:10 +00:00
{
2017-04-26 07:28:53 +00:00
private const double swell_hit_speed = 50;
public TaikoAutoGenerator(Beatmap<TaikoHitObject> beatmap)
: base(beatmap)
2017-03-24 05:24:10 +00:00
{
Replay = new Replay
{
User = new User
{
Username = @"Autoplay",
}
};
2017-03-24 05:24:10 +00:00
}
protected Replay Replay;
protected List<ReplayFrame> Frames => Replay.Frames;
public override Replay Generate()
2017-03-24 05:24:10 +00:00
{
bool hitButton = true;
Frames.Add(new TaikoReplayFrame(-100000, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, ReplayButtonState.None));
2017-03-24 05:24:10 +00:00
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
2017-03-24 05:24:10 +00:00
{
TaikoHitObject h = Beatmap.HitObjects[i];
2017-03-24 05:24:10 +00:00
2017-03-31 07:20:31 +00:00
ReplayButtonState button;
2017-03-24 05:24:10 +00:00
IHasEndTime endTimeData = h as IHasEndTime;
double endTime = endTimeData?.EndTime ?? h.StartTime;
2017-03-29 07:20:54 +00:00
Swell swell = h as Swell;
DrumRoll drumRoll = h as DrumRoll;
Hit hit = h as Hit;
if (swell != null)
2017-03-24 05:24:10 +00:00
{
int d = 0;
int count = 0;
2017-03-29 07:20:54 +00:00
int req = swell.RequiredHits;
2017-04-26 07:28:53 +00:00
double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
2017-03-24 05:24:10 +00:00
for (double j = h.StartTime; j < endTime; j += hitRate)
{
switch (d)
{
default:
2017-04-26 07:28:53 +00:00
case 0:
2017-03-31 07:20:31 +00:00
button = ReplayButtonState.Left1;
2017-03-24 05:24:10 +00:00
break;
case 1:
2017-03-31 07:20:31 +00:00
button = ReplayButtonState.Right1;
2017-03-24 05:24:10 +00:00
break;
case 2:
2017-03-31 07:20:31 +00:00
button = ReplayButtonState.Left2;
2017-03-24 05:24:10 +00:00
break;
case 3:
2017-03-31 07:20:31 +00:00
button = ReplayButtonState.Right2;
2017-03-24 05:24:10 +00:00
break;
}
Frames.Add(new TaikoReplayFrame(j, button));
2017-03-24 05:24:10 +00:00
d = (d + 1) % 4;
2017-04-26 07:28:53 +00:00
if (++count == req)
2017-03-24 05:24:10 +00:00
break;
}
}
2017-03-29 07:20:54 +00:00
else if (drumRoll != null)
2017-03-24 05:24:10 +00:00
{
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
2017-03-24 05:24:10 +00:00
{
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
2017-03-24 05:24:10 +00:00
hitButton = !hitButton;
}
}
2017-03-29 07:20:54 +00:00
else if (hit != null)
2017-03-24 05:24:10 +00:00
{
2017-03-30 06:51:16 +00:00
if (hit is CentreHit)
2017-03-24 05:24:10 +00:00
{
2017-03-29 01:59:35 +00:00
if (h.IsStrong)
2017-03-31 07:20:31 +00:00
button = ReplayButtonState.Right1 | ReplayButtonState.Right2;
2017-03-24 05:24:10 +00:00
else
2017-03-31 07:20:31 +00:00
button = hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2;
2017-03-24 05:24:10 +00:00
}
else
{
2017-03-29 01:59:35 +00:00
if (h.IsStrong)
2017-03-31 07:20:31 +00:00
button = ReplayButtonState.Left1 | ReplayButtonState.Left2;
2017-03-24 05:24:10 +00:00
else
2017-03-31 07:20:31 +00:00
button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2;
2017-03-24 05:24:10 +00:00
}
Frames.Add(new TaikoReplayFrame(h.StartTime, button));
2017-03-24 05:24:10 +00:00
}
2017-03-29 07:20:54 +00:00
else
2017-05-06 16:38:17 +00:00
throw new InvalidOperationException("Unknown hit object type.");
2017-03-24 05:24:10 +00:00
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY, ReplayButtonState.None));
2017-03-24 05:24:10 +00:00
if (i < Beatmap.HitObjects.Count - 1)
2017-03-24 05:24:10 +00:00
{
double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000;
2017-03-24 05:24:10 +00:00
if (waitTime > endTime)
Frames.Add(new TaikoReplayFrame(waitTime, ReplayButtonState.None));
2017-03-24 05:24:10 +00:00
}
hitButton = !hitButton;
}
return Replay;
2017-03-24 05:24:10 +00:00
}
}
}