Adjust Swell hit speed.

This commit is contained in:
smoogipooo 2017-04-26 16:28:53 +09:00
parent 36c649f965
commit 8df3c3f736

View File

@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Taiko.Replays
{
public class TaikoAutoReplay : Replay
{
private const double swell_hit_speed = 50;
private readonly Beatmap<TaikoHitObject> beatmap;
public TaikoAutoReplay(Beatmap<TaikoHitObject> beatmap)
@ -45,12 +47,13 @@ namespace osu.Game.Rulesets.Taiko.Replays
int d = 0;
int count = 0;
int req = swell.RequiredHits;
double hitRate = swell.Duration / req;
double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
for (double j = h.StartTime; j < endTime; j += hitRate)
{
switch (d)
{
default:
case 0:
button = ReplayButtonState.Left1;
break;
case 1:
@ -66,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
Frames.Add(new ReplayFrame(j, null, null, button));
d = (d + 1) % 4;
if (++count > req)
if (++count == req)
break;
}
}