Implement taiko auto replays.

This commit is contained in:
smoogipooo 2017-03-24 14:24:10 +09:00
parent 730051520e
commit fcf9a599dd
3 changed files with 126 additions and 0 deletions

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@ -11,6 +11,10 @@ namespace osu.Game.Modes.Taiko
{
public class LegacyTaikoReplay : LegacyReplay
{
protected LegacyTaikoReplay()
{
}
public LegacyTaikoReplay(StreamReader reader)
: base(reader)
{

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@ -0,0 +1,121 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Objects.Types;
namespace osu.Game.Modes.Taiko
{
public class TaikoAutoReplay : LegacyTaikoReplay
{
private readonly List<TaikoHitObject> hitObjects;
public TaikoAutoReplay(List<TaikoHitObject> hitObjects)
{
this.hitObjects = hitObjects;
createAutoReplay();
}
private void createAutoReplay()
{
bool hitButton = true;
Frames.Add(new LegacyReplayFrame(-100000, 320, 240, LegacyButtonState.None));
Frames.Add(new LegacyReplayFrame(hitObjects[0].StartTime - 1000, 320, 240, LegacyButtonState.None));
for (int i = 0; i < hitObjects.Count; i++)
{
TaikoHitObject h = hitObjects[i];
LegacyButtonState button;
IHasEndTime endTimeData = h as IHasEndTime;
double endTime = endTimeData?.EndTime ?? h.StartTime;
Bash sp = h as Bash;
if (sp != null)
{
int d = 0;
int count = 0;
int req = sp.RequiredHits;
double hitRate = sp.Duration / req;
for (double j = h.StartTime; j < endTime; j += hitRate)
{
switch (d)
{
default:
button = LegacyButtonState.Left1;
break;
case 1:
button = LegacyButtonState.Right1;
break;
case 2:
button = LegacyButtonState.Left2;
break;
case 3:
button = LegacyButtonState.Right2;
break;
}
Frames.Add(new LegacyReplayFrame(j, 0, 0, button));
d = (d + 1) % 4;
if (++count > req)
break;
}
}
else if (h is DrumRoll)
{
DrumRoll d = h as DrumRoll;
double delay = d.TickTimeDistance;
double time = d.StartTime;
for (int j = 0; j < d.TotalTicks; j++)
{
Frames.Add(new LegacyReplayFrame((int)time, 0, 0, hitButton ? LegacyButtonState.Left1 : LegacyButtonState.Left2));
time += delay;
hitButton = !hitButton;
}
}
else
{
Hit hit = h as Hit;
if (hit.Type == HitType.Centre)
{
if (h.Accented)
button = LegacyButtonState.Right1 | LegacyButtonState.Right2;
else
button = hitButton ? LegacyButtonState.Right1 : LegacyButtonState.Right2;
}
else
{
if (h.Accented)
button = LegacyButtonState.Left1 | LegacyButtonState.Left2;
else
button = hitButton ? LegacyButtonState.Left1 : LegacyButtonState.Left2;
}
Frames.Add(new LegacyReplayFrame(h.StartTime, 0, 0, button));
}
Frames.Add(new LegacyReplayFrame(endTime + 1, 0, 0, LegacyButtonState.None));
if (i < hitObjects.Count - 1)
{
double waitTime = hitObjects[i + 1].StartTime - 1000;
if (waitTime > endTime)
Frames.Add(new LegacyReplayFrame(waitTime, 0, 0, LegacyButtonState.None));
}
hitButton = !hitButton;
}
//Player.currentScore.Replay = InputManager.ReplayScore.Replay;
//Player.currentScore.PlayerName = "mekkadosu!";
}
}
}

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@ -59,6 +59,7 @@
<Compile Include="Objects\DrumRollTick.cs" />
<Compile Include="Objects\Hit.cs" />
<Compile Include="Objects\HitType.cs" />
<Compile Include="TaikoAutoReplay.cs" />
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Objects\TaikoHitObject.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />