mirror of https://github.com/ppy/osu
Implement taiko auto replays.
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730051520e
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@ -11,6 +11,10 @@ namespace osu.Game.Modes.Taiko
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{
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public class LegacyTaikoReplay : LegacyReplay
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{
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protected LegacyTaikoReplay()
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{
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}
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public LegacyTaikoReplay(StreamReader reader)
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: base(reader)
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{
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@ -0,0 +1,121 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Objects.Types;
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namespace osu.Game.Modes.Taiko
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{
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public class TaikoAutoReplay : LegacyTaikoReplay
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{
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private readonly List<TaikoHitObject> hitObjects;
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public TaikoAutoReplay(List<TaikoHitObject> hitObjects)
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{
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this.hitObjects = hitObjects;
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createAutoReplay();
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}
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private void createAutoReplay()
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{
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bool hitButton = true;
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Frames.Add(new LegacyReplayFrame(-100000, 320, 240, LegacyButtonState.None));
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Frames.Add(new LegacyReplayFrame(hitObjects[0].StartTime - 1000, 320, 240, LegacyButtonState.None));
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for (int i = 0; i < hitObjects.Count; i++)
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{
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TaikoHitObject h = hitObjects[i];
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LegacyButtonState button;
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IHasEndTime endTimeData = h as IHasEndTime;
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double endTime = endTimeData?.EndTime ?? h.StartTime;
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Bash sp = h as Bash;
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if (sp != null)
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{
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int d = 0;
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int count = 0;
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int req = sp.RequiredHits;
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double hitRate = sp.Duration / req;
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for (double j = h.StartTime; j < endTime; j += hitRate)
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{
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switch (d)
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{
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default:
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button = LegacyButtonState.Left1;
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break;
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case 1:
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button = LegacyButtonState.Right1;
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break;
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case 2:
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button = LegacyButtonState.Left2;
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break;
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case 3:
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button = LegacyButtonState.Right2;
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break;
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}
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Frames.Add(new LegacyReplayFrame(j, 0, 0, button));
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d = (d + 1) % 4;
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if (++count > req)
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break;
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}
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}
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else if (h is DrumRoll)
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{
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DrumRoll d = h as DrumRoll;
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double delay = d.TickTimeDistance;
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double time = d.StartTime;
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for (int j = 0; j < d.TotalTicks; j++)
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{
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Frames.Add(new LegacyReplayFrame((int)time, 0, 0, hitButton ? LegacyButtonState.Left1 : LegacyButtonState.Left2));
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time += delay;
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hitButton = !hitButton;
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}
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}
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else
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{
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Hit hit = h as Hit;
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if (hit.Type == HitType.Centre)
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{
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if (h.Accented)
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button = LegacyButtonState.Right1 | LegacyButtonState.Right2;
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else
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button = hitButton ? LegacyButtonState.Right1 : LegacyButtonState.Right2;
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}
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else
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{
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if (h.Accented)
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button = LegacyButtonState.Left1 | LegacyButtonState.Left2;
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else
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button = hitButton ? LegacyButtonState.Left1 : LegacyButtonState.Left2;
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}
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Frames.Add(new LegacyReplayFrame(h.StartTime, 0, 0, button));
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}
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Frames.Add(new LegacyReplayFrame(endTime + 1, 0, 0, LegacyButtonState.None));
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if (i < hitObjects.Count - 1)
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{
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double waitTime = hitObjects[i + 1].StartTime - 1000;
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if (waitTime > endTime)
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Frames.Add(new LegacyReplayFrame(waitTime, 0, 0, LegacyButtonState.None));
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}
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hitButton = !hitButton;
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}
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//Player.currentScore.Replay = InputManager.ReplayScore.Replay;
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//Player.currentScore.PlayerName = "mekkadosu!";
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}
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}
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}
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@ -59,6 +59,7 @@
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<Compile Include="Objects\DrumRollTick.cs" />
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<Compile Include="Objects\Hit.cs" />
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<Compile Include="Objects\HitType.cs" />
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<Compile Include="TaikoAutoReplay.cs" />
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<Compile Include="TaikoDifficultyCalculator.cs" />
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<Compile Include="Objects\TaikoHitObject.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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