osu/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs

20 lines
656 B
C#
Raw Normal View History

2018-04-13 09:19:50 +00:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
2018-04-13 09:19:50 +00:00
namespace osu.Game.Rulesets.Catch.Difficulty
2018-04-13 09:19:50 +00:00
{
public class CatchDifficultyCalculator : DifficultyCalculator
2018-04-13 09:19:50 +00:00
{
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
2018-04-13 09:19:50 +00:00
{
}
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => new DifficultyAttributes(mods, 0);
2018-04-13 09:19:50 +00:00
}
}