Move base classes to osu.Game.Rulesets.Difficulty namespace

This commit is contained in:
smoogipoo 2018-05-15 17:38:04 +09:00
parent 9fd972e0a3
commit 995fda9b6f
13 changed files with 17 additions and 4 deletions

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@ -3,6 +3,7 @@
using osu.Game.Beatmaps;
using System.Collections.Generic;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch
{

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@ -14,6 +14,7 @@
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch
{

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@ -7,6 +7,7 @@
using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Mania
{

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@ -15,6 +15,7 @@
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
namespace osu.Game.Rulesets.Mania

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Skills;

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@ -18,6 +18,7 @@
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Difficulty;

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@ -5,6 +5,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;

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@ -5,6 +5,7 @@
using osu.Game.Rulesets.Taiko.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Taiko
{

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@ -13,6 +13,7 @@
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Taiko.Beatmaps;
namespace osu.Game.Rulesets.Taiko

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@ -6,6 +6,7 @@
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;

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@ -2,12 +2,13 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Rulesets.Mods;
using osu.Framework.Timing;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Beatmaps
namespace osu.Game.Rulesets.Difficulty
{
public abstract class DifficultyCalculator
{

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@ -7,8 +7,9 @@
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Scoring
namespace osu.Game.Rulesets.Difficulty
{
public abstract class PerformanceCalculator
{

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@ -15,6 +15,7 @@
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets
{