Apply similar changes to other rulesets

This commit is contained in:
smoogipoo 2018-05-15 17:40:19 +09:00
parent 995fda9b6f
commit 803200ff6a
6 changed files with 13 additions and 10 deletions

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@ -14,6 +14,7 @@
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch

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@ -1,11 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{

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@ -1,15 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Mania
namespace osu.Game.Rulesets.Mania.Difficulty
{
internal class ManiaDifficultyCalculator : DifficultyCalculator
{

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@ -17,6 +17,7 @@
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Difficulty;
namespace osu.Game.Rulesets.Mania
{

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko
namespace osu.Game.Rulesets.Taiko.Difficulty
{
internal class TaikoDifficultyCalculator : DifficultyCalculator
{

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@ -15,6 +15,7 @@
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Difficulty;
namespace osu.Game.Rulesets.Taiko
{