osu/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays;
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using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Menus
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{
[TestFixture]
public class TestSceneToolbar : OsuManualInputManagerTestScene
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{
private TestToolbar toolbar;
[Resolved]
private RulesetStore rulesets { get; set; }
[SetUp]
public void SetUp() => Schedule(() =>
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{
Child = toolbar = new TestToolbar { State = { Value = Visibility.Visible } };
});
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[Test]
public void TestNotificationCounter()
{
ToolbarNotificationButton notificationButton = null;
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AddStep("retrieve notification button", () => notificationButton = toolbar.ChildrenOfType<ToolbarNotificationButton>().Single());
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setNotifications(1);
setNotifications(2);
setNotifications(3);
setNotifications(0);
setNotifications(144);
void setNotifications(int count)
=> AddStep($"set notification count to {count}",
() => notificationButton.NotificationCount.Value = count);
}
[TestCase(false)]
[TestCase(true)]
public void TestRulesetSwitchingShortcut(bool toolbarHidden)
{
ToolbarRulesetSelector rulesetSelector = null;
if (toolbarHidden)
AddStep("hide toolbar", () => toolbar.Hide());
AddStep("retrieve ruleset selector", () => rulesetSelector = toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single());
for (int i = 0; i < 4; i++)
{
var expected = rulesets.AvailableRulesets.ElementAt(i);
var numberKey = Key.Number1 + i;
AddStep($"switch to ruleset {i} via shortcut", () =>
{
InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(numberKey);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected));
}
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}
[TestCase(OverlayActivation.All)]
[TestCase(OverlayActivation.Disabled)]
public void TestRespectsOverlayActivation(OverlayActivation mode)
{
AddStep($"set activation mode to {mode}", () => toolbar.OverlayActivationMode.Value = mode);
AddStep("hide toolbar", () => toolbar.Hide());
AddStep("try to show toolbar", () => toolbar.Show());
if (mode == OverlayActivation.Disabled)
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AddAssert("toolbar still hidden", () => toolbar.State.Value == Visibility.Hidden);
else
AddAssert("toolbar is visible", () => toolbar.State.Value == Visibility.Visible);
}
public class TestToolbar : Toolbar
{
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
}
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}
}