osu/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Toolbar;
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namespace osu.Game.Tests.Visual.Menus
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{
[TestFixture]
public class TestSceneToolbar : OsuTestScene
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{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ToolbarButton),
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typeof(ToolbarRulesetSelector),
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typeof(ToolbarRulesetTabButton),
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typeof(ToolbarNotificationButton),
};
public TestSceneToolbar()
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{
var toolbar = new Toolbar { State = { Value = Visibility.Visible } };
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ToolbarNotificationButton notificationButton = null;
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AddStep("create toolbar", () =>
{
Add(toolbar);
notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
});
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void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
setNotifications(1);
setNotifications(2);
setNotifications(3);
setNotifications(0);
setNotifications(144);
}
}
}