osu/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchHitObjectComposer : DistancedHitObjectComposer<CatchHitObject>
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{
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private const float distance_snap_radius = 50;
private CatchDistanceSnapGrid distanceSnapGrid;
private InputManager inputManager;
private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1)
{
MinValue = 1,
MaxValue = 10,
};
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public CatchHitObjectComposer(CatchRuleset ruleset)
: base(ruleset)
{
}
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[BackgroundDependencyLoader]
private void load()
{
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// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
RightSideToolboxContainer.Alpha = 0;
DistanceSpacingMultiplier.Disabled = true;
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LayerBelowRuleset.Add(new PlayfieldBorder
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = CatchPlayfield.HEIGHT,
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PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
});
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LayerBelowRuleset.Add(distanceSnapGrid = new CatchDistanceSnapGrid(new[]
{
0.0,
Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED,
Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED,
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}));
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// TODO: catch lol
return 1;
}
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protected override void Update()
{
base.Update();
updateDistanceSnapGrid();
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}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
// Note that right now these are hard to use as the default key bindings conflict with existing editor key bindings.
// In the future we will want to expose this via UI and potentially change the key bindings to be editor-specific.
// May be worth considering standardising "zoom" behaviour with what the timeline uses (ie. alt-wheel) but that may cause new conflicts.
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value - 1, 200, Easing.OutQuint);
break;
case GlobalAction.DecreaseScrollSpeed:
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value + 1, 200, Easing.OutQuint);
break;
}
return base.OnPressed(e);
}
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
new DrawableCatchEditorRuleset(ruleset, beatmap, mods)
{
TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, }
};
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new FruitCompositionTool(),
new JuiceStreamCompositionTool(),
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new BananaShowerCompositionTool()
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};
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
result.ScreenSpacePosition.X = screenSpacePosition.X;
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if (snapType.HasFlagFast(SnapType.Grids))
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{
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
{
result = snapResult;
}
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}
return result;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
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[CanBeNull]
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private PalpableCatchHitObject getLastSnappableHitObject(double time)
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{
var hitObject = EditorBeatmap.HitObjects.OfType<CatchHitObject>().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower));
switch (hitObject)
{
case Fruit fruit:
return fruit;
case JuiceStream juiceStream:
return juiceStream.NestedHitObjects.OfType<PalpableCatchHitObject>().LastOrDefault(h => !(h is TinyDroplet));
default:
return null;
}
}
[CanBeNull]
private PalpableCatchHitObject getDistanceSnapGridSourceHitObject()
{
switch (BlueprintContainer.CurrentTool)
{
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case SelectTool:
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if (EditorBeatmap.SelectedHitObjects.Count == 0)
return null;
double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
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return getLastSnappableHitObject(minTime);
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case FruitCompositionTool:
case JuiceStreamCompositionTool:
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if (!CursorInPlacementArea)
return null;
if (EditorBeatmap.PlacementObject.Value is JuiceStream)
{
// Juice stream path is not subject to snapping.
return null;
}
double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(inputManager.CurrentState.Mouse.Position);
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return getLastSnappableHitObject(timeAtCursor);
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default:
return null;
}
}
private void updateDistanceSnapGrid()
{
if (DistanceSnapToggle.Value != TernaryState.True)
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{
distanceSnapGrid.Hide();
return;
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}
var sourceHitObject = getDistanceSnapGridSourceHitObject();
if (sourceHitObject == null)
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{
distanceSnapGrid.Hide();
return;
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}
distanceSnapGrid.Show();
distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
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}
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}
}