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Add basic selection blueprint movement logic
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public class BananaShowerSelectionBlueprint : CatchSelectionBlueprint<BananaShower>
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{
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public BananaShowerSelectionBlueprint(BananaShower hitObject)
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: base(hitObject)
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{
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public abstract class CatchSelectionBlueprint<THitObject> : HitObjectSelectionBlueprint<THitObject>
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where THitObject : CatchHitObject
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{
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[Resolved]
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private Playfield playfield { get; set; }
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protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
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public override Vector2 ScreenSpaceSelectionPoint
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{
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get
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{
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float x = HitObject.OriginalX;
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float y = HitObjectContainer.PositionAtTime(HitObject.StartTime);
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return HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
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}
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SelectionQuad.Contains(screenSpacePos);
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protected CatchSelectionBlueprint(THitObject hitObject)
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: base(hitObject)
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{
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public class FruitSelectionBlueprint : CatchSelectionBlueprint<Fruit>
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{
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public FruitSelectionBlueprint(Fruit hitObject)
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: base(hitObject)
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{
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}
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}
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}
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35
osu.Game.Rulesets.Catch/Edit/CatchBlueprintContainer.cs
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35
osu.Game.Rulesets.Catch/Edit/CatchBlueprintContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public class CatchBlueprintContainer : ComposeBlueprintContainer
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{
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public CatchBlueprintContainer(CatchHitObjectComposer composer)
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: base(composer)
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{
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}
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protected override SelectionHandler<HitObject> CreateSelectionHandler() => new CatchSelectionHandler();
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public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
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{
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switch (hitObject)
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{
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case Fruit fruit:
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return new FruitSelectionBlueprint(fruit);
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case BananaShower bananaShower:
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return new BananaShowerSelectionBlueprint(bananaShower);
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}
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return base.CreateHitObjectBlueprintFor(hitObject);
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}
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}
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}
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@ -5,6 +5,8 @@ using System.Collections.Generic;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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@ -16,5 +18,15 @@ namespace osu.Game.Rulesets.Catch.Edit
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}
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => System.Array.Empty<HitObjectCompositionTool>();
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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// TODO: implement position snap
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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return result;
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
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}
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}
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41
osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs
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41
osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public class CatchSelectionHandler : EditorSelectionHandler
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{
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[Resolved]
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private Playfield playfield { get; set; }
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protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
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public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
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{
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var blueprint = moveEvent.Blueprint;
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Vector2 originalPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint);
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Vector2 targetPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
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float deltaX = targetPosition.X - originalPosition.X;
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EditorBeatmap.PerformOnSelection(h =>
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{
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if (!(h is CatchHitObject hitObject)) return;
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if (hitObject is BananaShower) return;
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// TODO: confine in bounds
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hitObject.OriginalXBindable.Value += deltaX;
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});
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return true;
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}
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}
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}
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