Add basic selection blueprint movement logic

This commit is contained in:
ekrctb 2021-06-22 10:39:32 +09:00
parent fbe44dac34
commit b8ccfe6ea7
6 changed files with 156 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class BananaShowerSelectionBlueprint : CatchSelectionBlueprint<BananaShower>
{
public BananaShowerSelectionBlueprint(BananaShower hitObject)
: base(hitObject)
{
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public abstract class CatchSelectionBlueprint<THitObject> : HitObjectSelectionBlueprint<THitObject>
where THitObject : CatchHitObject
{
[Resolved]
private Playfield playfield { get; set; }
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
public override Vector2 ScreenSpaceSelectionPoint
{
get
{
float x = HitObject.OriginalX;
float y = HitObjectContainer.PositionAtTime(HitObject.StartTime);
return HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight));
}
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SelectionQuad.Contains(screenSpacePos);
protected CatchSelectionBlueprint(THitObject hitObject)
: base(hitObject)
{
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public class FruitSelectionBlueprint : CatchSelectionBlueprint<Fruit>
{
public FruitSelectionBlueprint(Fruit hitObject)
: base(hitObject)
{
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchBlueprintContainer : ComposeBlueprintContainer
{
public CatchBlueprintContainer(CatchHitObjectComposer composer)
: base(composer)
{
}
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new CatchSelectionHandler();
public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
{
switch (hitObject)
{
case Fruit fruit:
return new FruitSelectionBlueprint(fruit);
case BananaShower bananaShower:
return new BananaShowerSelectionBlueprint(bananaShower);
}
return base.CreateHitObjectBlueprintFor(hitObject);
}
}
}

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using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
@ -16,5 +18,15 @@ public CatchHitObjectComposer(CatchRuleset ruleset)
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => System.Array.Empty<HitObjectCompositionTool>();
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
// TODO: implement position snap
result.ScreenSpacePosition.X = screenSpacePosition.X;
return result;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
public class CatchSelectionHandler : EditorSelectionHandler
{
[Resolved]
private Playfield playfield { get; set; }
protected ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
{
var blueprint = moveEvent.Blueprint;
Vector2 originalPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint);
Vector2 targetPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
float deltaX = targetPosition.X - originalPosition.X;
EditorBeatmap.PerformOnSelection(h =>
{
if (!(h is CatchHitObject hitObject)) return;
if (hitObject is BananaShower) return;
// TODO: confine in bounds
hitObject.OriginalXBindable.Value += deltaX;
});
return true;
}
}
}