Add inline comment mentioning binding issues

This commit is contained in:
Dean Herbert 2022-10-18 12:10:30 +09:00
parent 9247ff3e0a
commit 1778120f3e

View File

@ -92,6 +92,9 @@ namespace osu.Game.Rulesets.Catch.Edit
{
switch (e.Action)
{
// Note that right now these are hard to use as the default key bindings conflict with existing editor key bindings.
// In the future we will want to expose this via UI and potentially change the key bindings to be editor-specific.
// May be worth considering standardising "zoom" behaviour with what the timeline uses (ie. alt-wheel) but that may cause new conflicts.
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value - 1, 200, Easing.OutQuint);
break;