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Add inline comment mentioning binding issues
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@ -92,6 +92,9 @@ namespace osu.Game.Rulesets.Catch.Edit
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{
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switch (e.Action)
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{
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// Note that right now these are hard to use as the default key bindings conflict with existing editor key bindings.
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// In the future we will want to expose this via UI and potentially change the key bindings to be editor-specific.
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// May be worth considering standardising "zoom" behaviour with what the timeline uses (ie. alt-wheel) but that may cause new conflicts.
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case GlobalAction.IncreaseScrollSpeed:
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this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value - 1, 200, Easing.OutQuint);
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break;
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