osu/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTe...

32 lines
1.3 KiB
C#
Raw Normal View History

2019-02-15 05:44:26 +00:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Taiko.Difficulty;
using osu.Game.Rulesets.Taiko.Mods;
2019-02-15 05:44:26 +00:00
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TaikoDifficultyCalculatorTest : DifficultyCalculatorTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
2021-10-08 23:15:27 +00:00
[TestCase(2.2420075288523802d, "diffcalc-test")]
[TestCase(2.2420075288523802d, "diffcalc-test-strong")]
2019-02-15 05:44:26 +00:00
public void Test(double expected, string name)
2019-02-15 06:49:51 +00:00
=> base.Test(expected, name);
2019-02-15 05:44:26 +00:00
2021-10-08 23:15:27 +00:00
[TestCase(3.134084469440479d, "diffcalc-test")]
[TestCase(3.134084469440479d, "diffcalc-test-strong")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new TaikoModDoubleTime());
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap);
2019-02-15 05:44:26 +00:00
protected override Ruleset CreateRuleset() => new TaikoRuleset();
}
}