mirror of https://github.com/ppy/osu
Add tests for clockrate adjusted difficulty calculations
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@ -4,6 +4,7 @@
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Difficulty;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Tests.Beatmaps;
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@ -17,6 +18,10 @@ public class CatchDifficultyCalculatorTest : DifficultyCalculatorTest
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(5.0565038923984691d, "diffcalc-test")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new CatchModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap);
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protected override Ruleset CreateRuleset() => new CatchRuleset();
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@ -5,6 +5,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests
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@ -17,6 +18,10 @@ public class ManiaDifficultyCalculatorTest : DifficultyCalculatorTest
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(2.7646128945056723d, "diffcalc-test")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new ManiaModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap);
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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@ -5,6 +5,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Osu.Tests
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@ -19,6 +20,11 @@ public class OsuDifficultyCalculatorTest : DifficultyCalculatorTest
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(8.6228371119393064d, "diffcalc-test")]
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[TestCase(1.2864585434597433d, "zero-length-sliders")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new OsuModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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@ -5,6 +5,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Taiko.Difficulty;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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@ -18,6 +19,11 @@ public class TaikoDifficultyCalculatorTest : DifficultyCalculatorTest
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(3.1473940254109078d, "diffcalc-test")]
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[TestCase(3.1473940254109078d, "diffcalc-test-strong")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new TaikoModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap);
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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