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.vscode
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Editor
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Rename `BeatmapInfo.Version` to `DifficultyName` to match underlying interface
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2021-11-11 17:20:53 +09:00 |
Mods
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Add test scene for hidden mod
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2021-06-11 12:17:38 +02:00 |
Resources
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Skinning
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Update taiko `InputDrum` to use new trigger logic
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2021-08-25 16:56:44 +09:00 |
DrawableTaikoRulesetTestScene.cs
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Update all simple cases of switching to `IWorkingBeatmap`
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2021-11-17 20:56:57 +09:00 |
DrawableTestHit.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
DrawableTestStrongHit.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
HitObjectApplicationTestScene.cs
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Always use LifetimeEntry to manage hit objects in HitObjectContainer
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2021-04-29 14:38:01 +09:00 |
TaikoBeatmapConversionTest.cs
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TaikoDifficultyCalculatorTest.cs
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Update difficulty calculator tests to also use `IWorkingBeatmap`
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2021-11-15 19:16:49 +09:00 |
TaikoLegacyModConversionTest.cs
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TestSceneBarLineApplication.cs
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Deprecate old overload of Apply
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2021-04-21 14:32:37 +09:00 |
TestSceneDrumRollApplication.cs
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Deprecate old overload of Apply
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2021-04-21 14:32:37 +09:00 |
TestSceneFlyingHits.cs
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Revert "Fix failing taiko tests"
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2021-05-04 16:45:39 +09:00 |
TestSceneHitApplication.cs
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Deprecate old overload of Apply
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2021-04-21 14:32:37 +09:00 |
TestSceneHits.cs
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Revert "Fix failing taiko tests"
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2021-05-04 16:45:39 +09:00 |
TestSceneSampleOutput.cs
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Apply some second-pass inspections that appeared after previous changes
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2021-10-27 13:09:30 +09:00 |
TestSceneSwellJudgements.cs
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TestSceneTaikoHitObjectSamples.cs
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Rename conflicting resources
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2021-05-31 19:14:49 +09:00 |
TestSceneTaikoPlayer.cs
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TestSceneTaikoSuddenDeath.cs
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osu.Game.Rulesets.Taiko.Tests.csproj
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Update all dependencies
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2021-11-20 13:31:10 +09:00 |