osu/osu.Game.Rulesets.Osu/OsuRuleset.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
using osu.Game.Skinning;
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using System;
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using System.Linq;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Screens.Ranking.Statistics;
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namespace osu.Game.Rulesets.Osu
{
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public class OsuRuleset : Ruleset, ILegacyRuleset
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{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
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public const string SHORT_NAME = "osu";
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
new KeyBinding(InputKey.X, OsuAction.RightButton),
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new KeyBinding(InputKey.MouseLeft, OsuAction.LeftButton),
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
};
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.Nightcore))
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yield return new OsuModNightcore();
else if (mods.HasFlag(LegacyMods.DoubleTime))
yield return new OsuModDoubleTime();
if (mods.HasFlag(LegacyMods.Perfect))
yield return new OsuModPerfect();
else if (mods.HasFlag(LegacyMods.SuddenDeath))
yield return new OsuModSuddenDeath();
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if (mods.HasFlag(LegacyMods.Autopilot))
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yield return new OsuModAutopilot();
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if (mods.HasFlag(LegacyMods.Cinema))
yield return new OsuModCinema();
else if (mods.HasFlag(LegacyMods.Autoplay))
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yield return new OsuModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
yield return new OsuModEasy();
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if (mods.HasFlag(LegacyMods.Flashlight))
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yield return new OsuModFlashlight();
if (mods.HasFlag(LegacyMods.HalfTime))
yield return new OsuModHalfTime();
if (mods.HasFlag(LegacyMods.HardRock))
yield return new OsuModHardRock();
if (mods.HasFlag(LegacyMods.Hidden))
yield return new OsuModHidden();
if (mods.HasFlag(LegacyMods.NoFail))
yield return new OsuModNoFail();
if (mods.HasFlag(LegacyMods.Relax))
yield return new OsuModRelax();
if (mods.HasFlag(LegacyMods.SpunOut))
yield return new OsuModSpunOut();
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if (mods.HasFlag(LegacyMods.Target))
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yield return new OsuModTarget();
if (mods.HasFlag(LegacyMods.TouchDevice))
yield return new OsuModTouchDevice();
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}
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public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new OsuModEasy(),
new OsuModNoFail(),
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new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
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};
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case ModType.DifficultyIncrease:
return new Mod[]
{
new OsuModHardRock(),
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new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
new OsuModHidden(),
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new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
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};
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case ModType.Conversion:
return new Mod[]
{
new OsuModTarget(),
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new OsuModDifficultyAdjust(),
};
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case ModType.Automation:
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return new Mod[]
{
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new MultiMod(new OsuModAutoplay(), new OsuModCinema()),
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new OsuModRelax(),
new OsuModAutopilot(),
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new OsuModSpunOut(),
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};
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case ModType.Fun:
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return new Mod[]
{
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new OsuModTransform(),
new OsuModWiggle(),
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new OsuModSpinIn(),
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new MultiMod(new OsuModGrow(), new OsuModDeflate()),
new MultiMod(new ModWindUp(), new ModWindDown()),
new OsuModTraceable(),
};
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case ModType.System:
return new Mod[]
{
new OsuModTouchDevice(),
};
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default:
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return Array.Empty<Mod>();
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}
}
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu };
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new OsuPerformanceCalculator(this, beatmap, score);
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public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
public override string Description => "osu!";
public override string ShortName => SHORT_NAME;
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public override string PlayingVerb => "Clicking circles";
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public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
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public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new OsuLegacySkinTransformer(source);
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public int LegacyID => 0;
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
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public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
{
var timedHitEvents = score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList();
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return new[]
{
new StatisticRow
{
Columns = new[]
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{
new StatisticItem("Timing Distribution",
new HitEventTimingDistributionGraph(timedHitEvents)
{
RelativeSizeAxes = Axes.X,
Height = 250
}),
}
},
new StatisticRow
{
Columns = new[]
{
new StatisticItem("Accuracy Heatmap", new AccuracyHeatmap(score, playableBeatmap)
{
RelativeSizeAxes = Axes.X,
Height = 250
}),
}
},
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new StatisticRow
{
Columns = new[]
{
new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[]
{
new UnstableRate(timedHitEvents)
}))
}
}
};
}
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}
}