mirror of
https://github.com/ppy/osu
synced 2025-01-11 08:39:31 +00:00
Simplify scoreprocesor/healthprocessor implementations
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parent
7414a6aadd
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90cb9d9162
@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new CatchScoreProcessor(beatmap);
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
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public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new CatchHealthProcessor(beatmap);
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public override HealthProcessor CreateHealthProcessor() => new CatchHealthProcessor();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);
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@ -1,38 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchHealthProcessor : HealthProcessor
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{
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public CatchHealthProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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private float hpDrainRate;
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protected override void ApplyBeatmap(IBeatmap beatmap)
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{
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base.ApplyBeatmap(beatmap);
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hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
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}
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protected override double HealthAdjustmentFactorFor(JudgementResult result)
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{
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switch (result.Type)
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{
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case HitResult.Miss:
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return hpDrainRate;
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default:
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return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
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}
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}
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}
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}
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@ -1,18 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchScoreProcessor : ScoreProcessor
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{
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public CatchScoreProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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public override HitWindows CreateHitWindows() => new CatchHitWindows();
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}
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}
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@ -35,9 +35,9 @@ namespace osu.Game.Rulesets.Mania
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new ManiaScoreProcessor(beatmap);
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
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public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new ManiaHealthProcessor(beatmap);
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public override HealthProcessor CreateHealthProcessor() => new ManiaHealthProcessor();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
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@ -1,69 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Scoring
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{
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public class ManiaHealthProcessor : HealthProcessor
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{
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/// <summary>
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/// The hit HP multiplier at OD = 0.
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/// </summary>
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private const double hp_multiplier_min = 0.75;
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/// <summary>
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/// The hit HP multiplier at OD = 0.
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/// </summary>
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private const double hp_multiplier_mid = 0.85;
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/// <summary>
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/// The hit HP multiplier at OD = 0.
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/// </summary>
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private const double hp_multiplier_max = 1;
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/// <summary>
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/// The MISS HP multiplier at OD = 0.
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/// </summary>
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private const double hp_multiplier_miss_min = 0.5;
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/// <summary>
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/// The MISS HP multiplier at OD = 5.
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/// </summary>
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private const double hp_multiplier_miss_mid = 0.75;
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/// <summary>
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/// The MISS HP multiplier at OD = 10.
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/// </summary>
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private const double hp_multiplier_miss_max = 1;
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/// <summary>
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/// The MISS HP multiplier. This is multiplied to the miss hp increase.
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/// </summary>
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private double hpMissMultiplier = 1;
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/// <summary>
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/// The HIT HP multiplier. This is multiplied to hit hp increases.
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/// </summary>
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private double hpMultiplier = 1;
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public ManiaHealthProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override void ApplyBeatmap(IBeatmap beatmap)
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{
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base.ApplyBeatmap(beatmap);
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BeatmapDifficulty difficulty = beatmap.BeatmapInfo.BaseDifficulty;
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hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
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hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
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}
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protected override double HealthAdjustmentFactorFor(JudgementResult result)
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=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
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}
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}
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@ -1,18 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Scoring
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{
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internal class ManiaScoreProcessor : ScoreProcessor
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{
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public ManiaScoreProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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public override HitWindows CreateHitWindows() => new ManiaHitWindows();
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}
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}
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@ -36,7 +36,9 @@ namespace osu.Game.Rulesets.Osu
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new OsuScoreProcessor(beatmap);
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
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public override HealthProcessor CreateHealthProcessor() => new OsuHealthProcessor();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap, this);
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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@ -11,44 +10,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
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{
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public class OsuHealthProcessor : HealthProcessor
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{
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public OsuHealthProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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private float hpDrainRate;
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protected override void ApplyBeatmap(IBeatmap beatmap)
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{
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base.ApplyBeatmap(beatmap);
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hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
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}
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protected override double HealthAdjustmentFactorFor(JudgementResult result)
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{
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switch (result.Type)
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{
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case HitResult.Great:
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return 10.2 - hpDrainRate;
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case HitResult.Good:
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return 8 - hpDrainRate;
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case HitResult.Meh:
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return 4 - hpDrainRate;
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// case HitResult.SliderTick:
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// return Math.Max(7 - hpDrainRate, 0) * 0.01;
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case HitResult.Miss:
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return hpDrainRate;
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default:
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return 0;
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}
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}
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protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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@ -11,11 +10,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
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{
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internal class OsuScoreProcessor : ScoreProcessor
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{
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public OsuScoreProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
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public override HitWindows CreateHitWindows() => new OsuHitWindows();
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@ -1,53 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Scoring
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{
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public class TaikoHealthProcessor : HealthProcessor
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{
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/// <summary>
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/// A value used for calculating <see cref="hpMultiplier"/>.
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/// </summary>
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private const double object_count_factor = 3;
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/// <summary>
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/// Taiko fails at the end of the map if the player has not half-filled their HP bar.
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/// </summary>
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protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value <= 0.5;
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/// <summary>
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/// HP multiplier for a successful <see cref="HitResult"/>.
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/// </summary>
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private double hpMultiplier;
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/// <summary>
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/// HP multiplier for a <see cref="HitResult.Miss"/>.
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/// </summary>
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private double hpMissMultiplier;
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public TaikoHealthProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override void ApplyBeatmap(IBeatmap beatmap)
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{
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base.ApplyBeatmap(beatmap);
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hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.OfType<Hit>().Count() * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
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hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
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}
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protected override double HealthAdjustmentFactorFor(JudgementResult result)
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=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
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protected override void Reset(bool storeResults)
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{
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base.Reset(storeResults);
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@ -1,18 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Taiko.Scoring
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{
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internal class TaikoScoreProcessor : ScoreProcessor
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{
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public TaikoScoreProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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public override HitWindows CreateHitWindows() => new TaikoHitWindows();
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}
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}
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@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Taiko
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
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public override ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new TaikoScoreProcessor(beatmap);
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
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public override HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new TaikoHealthProcessor(beatmap);
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public override HealthProcessor CreateHealthProcessor() => new TaikoHealthProcessor();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);
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@ -71,16 +71,16 @@ namespace osu.Game.Rulesets
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public abstract DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
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/// <summary>
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/// Creates a <see cref="ScoreProcessor"/> for a beatmap converted to this ruleset.
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/// Creates a <see cref="ScoreProcessor"/> for this <see cref="Ruleset"/>.
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/// </summary>
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/// <returns>The score processor.</returns>
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public virtual ScoreProcessor CreateScoreProcessor(IBeatmap beatmap) => new ScoreProcessor(beatmap);
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public virtual ScoreProcessor CreateScoreProcessor() => new ScoreProcessor();
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/// <summary>
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/// Creates a <see cref="HealthProcessor"/> for a beatmap converted to this ruleset.
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/// Creates a <see cref="HealthProcessor"/> for this <see cref="Ruleset"/>.
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/// </summary>
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/// <returns>The health processor.</returns>
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public virtual HealthProcessor CreateHealthProcessor(IBeatmap beatmap) => new HealthProcessor(beatmap);
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public virtual HealthProcessor CreateHealthProcessor() => new HealthProcessor();
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/// <summary>
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/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
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@ -4,7 +4,6 @@
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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namespace osu.Game.Rulesets.Scoring
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@ -32,11 +31,6 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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public bool HasFailed { get; private set; }
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public HealthProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override void ApplyResultInternal(JudgementResult result)
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{
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result.HealthAtJudgement = Health.Value;
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@ -36,23 +36,17 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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public bool HasCompleted => JudgedHits == MaxHits;
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protected JudgementProcessor(IBeatmap beatmap)
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/// <summary>
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/// Applies a <see cref="IBeatmap"/> to this <see cref="ScoreProcessor"/>.
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/// </summary>
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/// <param name="beatmap">The <see cref="IBeatmap"/> to read properties from.</param>
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public void ApplyBeatmap(IBeatmap beatmap)
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{
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ApplyBeatmap(beatmap);
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Reset(false);
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SimulateAutoplay(beatmap);
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Reset(true);
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}
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/// <summary>
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/// Applies any properties of the <see cref="IBeatmap"/> which affect scoring to this <see cref="ScoreProcessor"/>.
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/// </summary>
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/// <param name="beatmap">The <see cref="IBeatmap"/> to read properties from.</param>
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protected virtual void ApplyBeatmap(IBeatmap beatmap)
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{
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}
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/// <summary>
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/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="ScoreProcessor"/>.
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/// </summary>
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@ -7,7 +7,6 @@ using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -64,15 +63,9 @@ namespace osu.Game.Rulesets.Scoring
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private double scoreMultiplier = 1;
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public ScoreProcessor(IBeatmap beatmap)
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: base(beatmap)
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public ScoreProcessor()
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{
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Debug.Assert(base_portion + combo_portion == 1.0);
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}
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protected override void ApplyBeatmap(IBeatmap beatmap)
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{
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base.ApplyBeatmap(beatmap);
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Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
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Accuracy.ValueChanged += accuracy =>
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@ -82,12 +75,6 @@ namespace osu.Game.Rulesets.Scoring
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Rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue);
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};
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if (maxBaseScore == 0 || maxHighestCombo == 0)
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{
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Mode.Value = ScoringMode.Classic;
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Mode.Disabled = true;
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}
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Mode.ValueChanged += _ => updateScore();
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Mods.ValueChanged += mods =>
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{
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@ -225,6 +212,12 @@ namespace osu.Game.Rulesets.Scoring
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{
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maxHighestCombo = HighestCombo.Value;
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maxBaseScore = baseScore;
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if (maxBaseScore == 0 || maxHighestCombo == 0)
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{
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Mode.Value = ScoringMode.Classic;
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Mode.Disabled = true;
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}
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}
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baseScore = 0;
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@ -131,10 +131,12 @@ namespace osu.Game.Screens.Play
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DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
|
||||
|
||||
ScoreProcessor = ruleset.CreateScoreProcessor(playableBeatmap);
|
||||
ScoreProcessor = ruleset.CreateScoreProcessor();
|
||||
ScoreProcessor.ApplyBeatmap(playableBeatmap);
|
||||
ScoreProcessor.Mods.BindTo(Mods);
|
||||
|
||||
HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap);
|
||||
HealthProcessor = ruleset.CreateHealthProcessor();
|
||||
HealthProcessor.ApplyBeatmap(playableBeatmap);
|
||||
|
||||
if (!ScoreProcessor.Mode.Disabled)
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
|
Loading…
Reference in New Issue
Block a user