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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation ;
using osu.Framework.Bindables ;
using osu.Game.Graphics.UserInterfaceV2 ;
using osu.Game.Screens.Edit.Setup ;
namespace osu.Game.Rulesets.Osu.Edit.Setup
{
public class OsuSetupSection : RulesetSetupSection
{
private LabelledSliderBar < float > stackLeniency ;
public OsuSetupSection ( )
: base ( new OsuRuleset ( ) . RulesetInfo )
{
}
[BackgroundDependencyLoader]
private void load ( )
{
Children = new [ ]
{
stackLeniency = new LabelledSliderBar < float >
{
Label = "Stack Leniency" ,
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance." ,
Current = new BindableFloat ( Beatmap . BeatmapInfo . StackLeniency )
{
Default = 0.7f ,
MinValue = 0 ,
MaxValue = 1 ,
Precision = 0.1f
}
}
} ;
}
protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
stackLeniency . Current . BindValueChanged ( _ = > updateBeatmap ( ) ) ;
}
private void updateBeatmap ( )
{
Beatmap . BeatmapInfo . StackLeniency = stackLeniency . Current . Value ;
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Beatmap . SaveState ( ) ;
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}
}
}