mirror of
https://github.com/ppy/osu
synced 2024-12-13 02:17:32 +00:00
56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Graphics.UserInterfaceV2;
|
|
using osu.Game.Screens.Edit.Setup;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit.Setup
|
|
{
|
|
public class OsuSetupSection : RulesetSetupSection
|
|
{
|
|
private LabelledSliderBar<float> stackLeniency;
|
|
|
|
public OsuSetupSection()
|
|
: base(new OsuRuleset().RulesetInfo)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Children = new[]
|
|
{
|
|
stackLeniency = new LabelledSliderBar<float>
|
|
{
|
|
Label = "Stack Leniency",
|
|
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
|
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
|
|
{
|
|
Default = 0.7f,
|
|
MinValue = 0,
|
|
MaxValue = 1,
|
|
Precision = 0.1f
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
stackLeniency.Current.BindValueChanged(_ => updateBeatmap());
|
|
}
|
|
|
|
private void updateBeatmap()
|
|
{
|
|
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
|
|
Beatmap.SaveState();
|
|
}
|
|
}
|
|
}
|