mirror of https://github.com/ppy/osu
Add stack leniency setting for osu!
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Screens.Edit.Setup;
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namespace osu.Game.Rulesets.Osu.Edit.Setup
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{
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public class OsuSetupSection : RulesetSetupSection
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{
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private LabelledSliderBar<float> stackLeniency;
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public OsuSetupSection()
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: base(new OsuRuleset().RulesetInfo)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new[]
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{
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stackLeniency = new LabelledSliderBar<float>
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{
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Label = "Stack Leniency",
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Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
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Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
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{
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Default = 0.7f,
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1f
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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stackLeniency.Current.BindValueChanged(_ => updateBeatmap());
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}
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private void updateBeatmap()
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{
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Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
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}
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}
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}
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@ -30,9 +30,11 @@
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using System;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Rulesets.Osu.Edit.Setup;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Ranking.Statistics;
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namespace osu.Game.Rulesets.Osu
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@ -305,5 +307,7 @@ public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatma
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}
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};
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}
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public override RulesetSetupSection CreateEditorSetupSectionForRuleset() => new OsuSetupSection();
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}
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}
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