mpv/video/out/gpu
Niklas Haas 3e175dff4a vo_gpu: don't segfault if 3DLUT texture fails uploading
This failure path was never properly checked.
2021-01-01 17:14:57 +01:00
..
context.c vo_gpu: fix typo in struct name 2020-06-24 08:58:50 +02:00
context.h vo_gpu: update render options on runtime 2020-10-15 13:43:45 +00:00
d3d11_helpers.c vo_gpu/d3d11: add support for configuring swap chain color space 2019-10-30 02:41:25 +02:00
d3d11_helpers.h vo_gpu/d3d11: add support for configuring swap chain color space 2019-10-30 02:41:25 +02:00
error_diffusion.c vo_gpu: process three component together in error diffusion 2019-06-16 11:19:44 +02:00
error_diffusion.h vo_gpu: implement error diffusion for dithering 2019-06-16 11:19:44 +02:00
hwdec.c Remove remains of Libav compatibility 2020-02-16 15:14:55 +01:00
hwdec.h vo_gpu: hwdec_vdpau: remove direct_mode 2019-12-28 14:31:06 -08:00
lcms.c options: change option macros and all option declarations 2020-03-18 19:52:01 +01:00
lcms.h
libmpv_gpu.c client API: add software rendering API 2020-07-08 22:42:05 +02:00
libmpv_gpu.h client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
osd.c Replace uses of FFMIN/MAX with MPMIN/MAX 2019-10-31 11:24:20 +01:00
osd.h
ra.c vo_gpu: fix green shit with float yuv input 2020-05-09 18:02:57 +02:00
ra.h vo_gpu: fix green shit with float yuv input 2020-05-09 18:02:57 +02:00
shader_cache.c vo_gpu: cast bvecN to vecN for mix() on older GLSL 2020-12-28 19:39:41 +01:00
shader_cache.h vo_gpu: cast bvecN to vecN for mix() on older GLSL 2020-12-28 19:39:41 +01:00
spirv.c options: change option macros and all option declarations 2020-03-18 19:52:01 +01:00
spirv.h
spirv_shaderc.c vo_gpu: switch to optimization level performance 2018-09-01 16:14:22 +02:00
user_shaders.c vo_gpu: allow user shader to fix texture offset 2019-06-06 20:01:56 +02:00
user_shaders.h vo_gpu: allow user shader to fix texture offset 2019-06-06 20:01:56 +02:00
utils.c vo_gpu: generally allow non-storable FBOs 2020-03-08 21:41:16 +01:00
utils.h
video.c vo_gpu: don't segfault if 3DLUT texture fails uploading 2021-01-01 17:14:57 +01:00
video.h vo_gpu: add better gamut clipping option 2020-06-19 08:09:19 +02:00
video_shaders.c vo_gpu: cast bvecN to vecN for mix() on older GLSL 2020-12-28 19:39:41 +01:00
video_shaders.h vo_gpu: improve tone mapping desaturation 2019-02-18 01:54:06 +02:00