mirror of https://github.com/mpv-player/mpv
vo_gpu: hwdec_vdpau: remove direct_mode
As we are less and less interested in vpdpau, with nvdec and vaapi being better choices in general on nvidia and AMD respectively, we might consider removing direct_mode, where we bypass the vdpau mixer and work directly with yuv textures. Normally, working with yuv textures would be great, but vdpau built in an assumption that all frames are delivered as separate fields, causing us to have to re-interleave them. nvidia then introduces a new OpenGL extension that can return the yuv frames as frames, but we can't just unconditionally switch to that as we'd want to keep supporting older hardware where the drivers are no longer getting new features. The end result is that we wouldn't be able to get rid of the old code paths. Removing direct_mode means we always use the mixer, and work with rgba frame textures. There are some theoretical limitations to this, but in practice they probably don't matter much - unsupported colourspaces don't matter because without 10bit decoding support, we can't use them anyway, and apparently we're not doing separate chroma scaling these days, so scaling the rbga doesn't really lose anything (and the vdpau hq scaling option remains available).
This commit is contained in:
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5a26150717
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@ -43,7 +43,6 @@ struct ra_hwdec_mapper {
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// The common code won't mess with these, so you can e.g. set them in the
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// .init() callback.
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struct ra_tex *tex[4];
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bool vdpau_fields;
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};
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// This can be used to map frames of a specific hw format as GL textures.
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@ -216,7 +216,6 @@ struct gl_video {
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struct ra_tex *error_diffusion_tex[2];
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struct ra_tex *screen_tex;
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struct ra_tex *output_tex;
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struct ra_tex *vdpau_deinterleave_tex[2];
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struct ra_tex **hook_textures;
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int num_hook_textures;
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int idx_hook_textures;
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@ -1044,9 +1043,6 @@ static void uninit_video(struct gl_video *p)
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p->hwdec_active = false;
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p->hwdec_overlay = NULL;
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ra_hwdec_mapper_free(&p->hwdec_mapper);
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for (int n = 0; n < 2; n++)
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ra_tex_free(p->ra, &p->vdpau_deinterleave_tex[n]);
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}
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static void pass_record(struct gl_video *p, struct mp_pass_perf perf)
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@ -3502,42 +3498,6 @@ void gl_video_perfdata(struct gl_video *p, struct voctrl_performance_data *out)
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frame_perf_data(p->pass_redraw, &out->redraw);
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}
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// This assumes nv12, with textures set to GL_NEAREST filtering.
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static void reinterleave_vdpau(struct gl_video *p,
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struct ra_tex *input[4], struct ra_tex *output[2])
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{
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for (int n = 0; n < 2; n++) {
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struct ra_tex **tex = &p->vdpau_deinterleave_tex[n];
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// This is an array of the 2 to-merge planes.
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struct ra_tex **src = &input[n * 2];
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int w = src[0]->params.w;
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int h = src[0]->params.h;
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int ids[2];
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for (int t = 0; t < 2; t++) {
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ids[t] = pass_bind(p, (struct image){
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.tex = src[t],
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.multiplier = 1.0,
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.transform = identity_trans,
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.w = w,
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.h = h,
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});
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}
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pass_describe(p, "vdpau reinterleaving");
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GLSLF("color = fract(gl_FragCoord.y * 0.5) < 0.5\n");
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GLSLF(" ? texture(texture%d, texcoord%d)\n", ids[0], ids[0]);
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GLSLF(" : texture(texture%d, texcoord%d);", ids[1], ids[1]);
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int comps = n == 0 ? 1 : 2;
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const struct ra_format *fmt = ra_find_unorm_format(p->ra, 1, comps);
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ra_tex_resize(p->ra, p->log, tex, w, h * 2, fmt);
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struct ra_fbo fbo = { *tex };
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finish_pass_fbo(p, fbo, true, &(struct mp_rect){0, 0, w, h * 2});
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output[n] = *tex;
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}
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}
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// Returns false on failure.
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static bool pass_upload_image(struct gl_video *p, struct mp_image *mpi, uint64_t id)
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{
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@ -3574,11 +3534,6 @@ static bool pass_upload_image(struct gl_video *p, struct mp_image *mpi, uint64_t
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struct mp_image layout = {0};
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mp_image_set_params(&layout, &p->image_params);
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struct ra_tex **tex = p->hwdec_mapper->tex;
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struct ra_tex *tmp[4] = {0};
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if (p->hwdec_mapper->vdpau_fields) {
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reinterleave_vdpau(p, tex, tmp);
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tex = tmp;
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}
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for (int n = 0; n < p->plane_count; n++) {
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vimg->planes[n] = (struct texplane){
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.w = mp_image_plane_w(&layout, n),
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@ -35,13 +35,12 @@ struct priv {
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struct mp_vdpau_ctx *ctx;
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GL *gl;
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uint64_t preemption_counter;
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GLuint gl_textures[4];
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GLuint gl_texture;
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bool vdpgl_initialized;
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GLvdpauSurfaceNV vdpgl_surface;
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VdpOutputSurface vdp_surface;
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struct mp_vdpau_mixer *mixer;
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struct ra_imgfmt_desc direct_desc;
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bool direct_mode;
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bool mapped;
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};
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@ -85,10 +84,6 @@ static void mapper_unmap(struct ra_hwdec_mapper *mapper)
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if (p->mapped) {
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gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
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if (p->direct_mode) {
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gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
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p->vdpgl_surface = 0;
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}
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}
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p->mapped = false;
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}
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@ -114,7 +109,7 @@ static void mapper_uninit(struct ra_hwdec_mapper *mapper)
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gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
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p->vdpgl_surface = 0;
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gl->DeleteTextures(4, p->gl_textures);
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gl->DeleteTextures(1, &p->gl_texture);
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if (p->vdp_surface != VDP_INVALID_HANDLE) {
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vdp_st = vdp->output_surface_destroy(p->vdp_surface);
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@ -160,58 +155,32 @@ static int mapper_init(struct ra_hwdec_mapper *mapper)
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p->vdpgl_initialized = true;
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p->direct_mode = mapper->dst_params.hw_subfmt == IMGFMT_NV12 ||
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mapper->dst_params.hw_subfmt == IMGFMT_NV24 ||
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mapper->dst_params.hw_subfmt == IMGFMT_420P ||
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mapper->dst_params.hw_subfmt == IMGFMT_444P;
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mapper->vdpau_fields = p->direct_mode;
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gl->GenTextures(1, &p->gl_texture);
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gl->GenTextures(4, p->gl_textures);
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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if (p->direct_mode) {
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int imgfmt = mapper->dst_params.hw_subfmt;
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if (!ra_get_imgfmt_desc(mapper->ra, imgfmt, &p->direct_desc)) {
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MP_ERR(mapper, "Unsupported format: %s\n", mp_imgfmt_to_name(imgfmt));
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return -1;
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}
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mapper->dst_params.imgfmt = p->direct_desc.chroma_w == 1 ?
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IMGFMT_NV24 : IMGFMT_NV12;
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mapper->dst_params.hw_subfmt = 0;
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vdp_st = vdp->output_surface_create(p->ctx->vdp_device,
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VDP_RGBA_FORMAT_B8G8R8A8,
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mapper->src_params.w,
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mapper->src_params.h,
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&p->vdp_surface);
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CHECK_VDP_ERROR(mapper, "Error when calling vdp_output_surface_create");
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for (int n = 0; n < 4; n++) {
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gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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}
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} else {
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gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[0]);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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p->vdpgl_surface = gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(p->vdp_surface),
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GL_TEXTURE_2D,
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1, &p->gl_texture);
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if (!p->vdpgl_surface)
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return -1;
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vdp_st = vdp->output_surface_create(p->ctx->vdp_device,
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VDP_RGBA_FORMAT_B8G8R8A8,
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mapper->src_params.w,
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mapper->src_params.h,
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&p->vdp_surface);
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CHECK_VDP_ERROR(mapper, "Error when calling vdp_output_surface_create");
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gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);
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p->vdpgl_surface = gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(p->vdp_surface),
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GL_TEXTURE_2D,
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1, p->gl_textures);
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if (!p->vdpgl_surface)
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return -1;
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gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);
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mapper->dst_params.imgfmt = IMGFMT_RGB0;
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mapper->dst_params.hw_subfmt = 0;
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}
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mapper->dst_params.imgfmt = IMGFMT_RGB0;
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mapper->dst_params.hw_subfmt = 0;
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gl_check_error(gl, mapper->log, "After initializing vdpau OpenGL interop");
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@ -222,8 +191,6 @@ static int mapper_map(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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GL *gl = p->gl;
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struct vdp_functions *vdp = &p->ctx->vdp;
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VdpStatus vdp_st;
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int pe = mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter);
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if (pe < 1) {
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@ -235,77 +202,33 @@ static int mapper_map(struct ra_hwdec_mapper *mapper)
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return -1;
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}
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if (p->direct_mode) {
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VdpVideoSurface surface = (intptr_t)mapper->src->planes[3];
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if (!p->vdpgl_surface)
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return -1;
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// We need the uncropped size.
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VdpChromaType s_chroma_type;
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uint32_t s_w, s_h;
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vdp_st = vdp->video_surface_get_parameters(surface, &s_chroma_type, &s_w, &s_h);
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CHECK_VDP_ERROR(mapper, "Error when calling vdp_video_surface_get_parameters");
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mp_vdpau_mixer_render(p->mixer, NULL, p->vdp_surface, NULL, mapper->src,
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NULL);
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p->vdpgl_surface = gl->VDPAURegisterVideoSurfaceNV(BRAINDEATH(surface),
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GL_TEXTURE_2D,
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4, p->gl_textures);
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if (!p->vdpgl_surface)
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return -1;
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gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);
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gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);
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gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);
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p->mapped = true;
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p->mapped = true;
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struct ra_tex_params params = {
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.dimensions = 2,
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.w = mapper->src_params.w,
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.h = mapper->src_params.h,
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.d = 1,
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.format = ra_find_unorm_format(mapper->ra, 1, 4),
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.render_src = true,
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.src_linear = true,
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};
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for (int n = 0; n < 4; n++) {
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bool chroma = n >= 2;
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int w_scale = chroma ? p->direct_desc.chroma_w : 1;
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int h_scale = chroma ? p->direct_desc.chroma_h * 2 : 2;
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if (!params.format)
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return -1;
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struct ra_tex_params params = {
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.dimensions = 2,
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.w = s_w / w_scale,
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.h = s_h / h_scale,
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.d = 1,
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.format = ra_find_unorm_format(mapper->ra, 1, chroma ? 2 : 1),
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.render_src = true,
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};
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if (!params.format)
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return -1;
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mapper->tex[n] =
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ra_create_wrapped_tex(mapper->ra, ¶ms, p->gl_textures[n]);
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if (!mapper->tex[n])
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return -1;
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}
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} else {
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if (!p->vdpgl_surface)
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return -1;
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mp_vdpau_mixer_render(p->mixer, NULL, p->vdp_surface, NULL, mapper->src,
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NULL);
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gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);
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p->mapped = true;
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struct ra_tex_params params = {
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.dimensions = 2,
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.w = mapper->src_params.w,
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.h = mapper->src_params.h,
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.d = 1,
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.format = ra_find_unorm_format(mapper->ra, 1, 4),
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.render_src = true,
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.src_linear = true,
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};
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if (!params.format)
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return -1;
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mapper->tex[0] =
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ra_create_wrapped_tex(mapper->ra, ¶ms, p->gl_textures[0]);
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if (!mapper->tex[0])
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return -1;
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}
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mapper->tex[0] =
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ra_create_wrapped_tex(mapper->ra, ¶ms, p->gl_texture);
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if (!mapper->tex[0])
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return -1;
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return 0;
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}
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