mirror of
https://github.com/mpv-player/mpv
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f612de1712
Theoretically possible (and quite unlikely due to the small texture size). The code was originally written with the assumption that texture allocations can't fail, and it was never updated out of laziness. Untested. |
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.. | ||
context.c | ||
context.h | ||
d3d11_helpers.c | ||
d3d11_helpers.h | ||
error_diffusion.c | ||
error_diffusion.h | ||
hwdec.c | ||
hwdec.h | ||
lcms.c | ||
lcms.h | ||
libmpv_gpu.c | ||
libmpv_gpu.h | ||
osd.c | ||
osd.h | ||
ra.c | ||
ra.h | ||
shader_cache.c | ||
shader_cache.h | ||
spirv_shaderc.c | ||
spirv.c | ||
spirv.h | ||
user_shaders.c | ||
user_shaders.h | ||
utils.c | ||
utils.h | ||
video_shaders.c | ||
video_shaders.h | ||
video.c | ||
video.h |