In vaapi 1.1.0 (which confusingly is libva release 2.1.0), they
introduced a new surface export API that is more efficient, and
we've been supporting that and the old API ever since (Feb 2018).
If we drop support for the old API, we can do some fairly nice cleanup
of the code.
Note that the pkgconfig entries are explicitly versioned by the API
version and not the library version. I confirmed the upstream pkgconfig
files.
As we are less and less interested in vpdpau, with nvdec and vaapi
being better choices in general on nvidia and AMD respectively, we
might consider removing direct_mode, where we bypass the vdpau
mixer and work directly with yuv textures. Normally, working with
yuv textures would be great, but vdpau built in an assumption that
all frames are delivered as separate fields, causing us to have
to re-interleave them.
nvidia then introduces a new OpenGL extension that can return the
yuv frames as frames, but we can't just unconditionally switch to
that as we'd want to keep supporting older hardware where the drivers
are no longer getting new features. The end result is that we
wouldn't be able to get rid of the old code paths.
Removing direct_mode means we always use the mixer, and work with
rgba frame textures. There are some theoretical limitations to
this, but in practice they probably don't matter much - unsupported
colourspaces don't matter because without 10bit decoding support,
we can't use them anyway, and apparently we're not doing separate
chroma scaling these days, so scaling the rbga doesn't really lose
anything (and the vdpau hq scaling option remains available).
Although a linked list was ideal at first, there are cases where it
sucks, and became increasingly awkward (with the mpv command API
preferring integer indexes to access the list). In future, we probably
want to add more playlist-related functionality, so better change it to
an array now.
An array isn't always ideal either. Since playlist entries are still
separate objects (because in some cases you need a stable "iterator" to
it), but you still need to efficiently get the next/previous playlist
entry, there's a pl_index field, that needs to be maintained. E.g.
adding an entry at the start of the playlist => update the pl_index
field for all other entries. Well, it's not really worth to do something
more complicated to avoid these things.
This commit is probably buggy as shit. It's not like I bothered to test
everything. That's _your_ role.
GCC 9.2 warns about this. It was always a bit sketchy, so get rid of it.
VK_F10 generates WM_SYSKEYDOWN, so it only needs to be handled in the
WM_SYSKEYDOWN case.
Before this commit, runtime changes were only applied if something else
caused audio to be reinitialized. Now setting them reinitializes audio
explicitly.
This option type, used by --audio-channels, had a completely broken
m_option_type.equal implementation, and thus reacted incorrectly to
runtime option changes.
Broken since commit b16cea750f.
Thought it might be useful to document some of these things, instead of
explaining them over and over again. But I can guarantee that nobody
will ever read all this. (Independent of its quality and completeness.)
in certain circumstances the video was not redrawn even when the size
or the backing scale factor changed. this could lead to a lower
resolution output than intended.
now it redraws the video when screen properties or the window size
changes.
It's not really great. But I think it's good enough to save someone
who's lost. Most importantly, it should become obvious _what_ the
console expects (input commands), and how to exit it.
Would be nice if we could show some documentation, or give a link to
documentation, but that's out of scope and/or not easy.
I considered implementing the "help" command as builtin command in
command.c. On the other hand, this could not show console.lua specific
help, so I implemented it in console.lua. The ad-hoc command parsing
(that sort-of mirrors mpv input command syntax) for the "help" command
is probably the worst part of this.
It's deprecated. The new solution works almost exactly the same way
(since the still existing internal tick event triggers vsync-jitter
change command), though as far as API usage goes, it's somewhat
questionable. (The comment is meant to discourage anyone trying to copy
the idea for external scripts.)
This affects behavior when using the "del" default key binding.
Sometimes, setting visibility to always did not draw it correctly. This
probably fixes it.
Add an "auto-safe" mode, mostly triggered by Ubuntu's nonsense to force
hwdec=vaapi in the global config file in their mpv package. But to be
honest it's probably something more people want.
This is implemented as explicit whitelist. On Windows, HEVC/Intel is
sometimes broken, but it's still whitelisted, and in theory we'd need a
detailed whitelist of device names etc. (like for example browsers tend
to do). On OSX, videotoolbox is a pretty bad choice, but unfortunately
the only one, so it's whitelisted too. There may be a larger number of
hwdec wrappers that work anyway, and I'm for example ignoring Android.
when swift is disabled some headers are not included. one of them is the
options/options.h header that is needed for the vo_sub_opts struct. we
include it to fix the build without swift.
the second problem is the build time check for the macOS 10.12.2
features or more specific the Media Player support. since it is a swift
feature we can not use it when swift is disabled. add a separate
Media Player check that also depends on swift and use that new
preprocessor variable as a build time check instead.
Fixes#7282
Implemented using one-time idle observer (i.e. setTimeout), to avoid
additional function call(back) every time the event loop enters idle.
The lua mp.flush_key_bindings() is also available, also undocumented.
A minority of users have expressed a dislike of hats, calling them
"cancer [that] don't belong in software" describing the people who add
them as "shitty circlejerks" and "chucklefuck."
While I personally disagree with those opinions, it's probably easier
to let them have it their way. For that reason this adds the option
`greenandgrumpy` to the osc, which allows users to disable the hat.
libass uses integers for PlayResX/Y, so the osd-overlay command also
does. Lua (pre-5.3) does not have an integer type, but the command
interface makes a difference anyway. If you pass a Lua number with a
fractional part to an integer parameter (using mp.command_native()), it
will result in an error and complain about incompatible types.
I think that's fine, but since this behavior extends to
mp.set_osd_ass(), this is a compatibility problem.
Fix this by explicitly coercing the resolution parameters to integer
numbers.
The main reason for this is just to make show the OSC always above
console.lua, instead of a random order.
(And this is also the only reason osc.lua was changed to the new API.
The old API could have been extended, but lets not.)
This tries to avoid the update() call if nothing changed. This brings it
more into line with the old code (the osd-overlay command simply does
not skip the update if nothing changed). I don't know whether this
matters; most likely not. Normally, code should try to avoid redundant
updates on its own, so it's not the job of the command. However, for the
OSC we simply want to reduce the differences.
Lua scripting has an undocumented mp.set_osd_ass() function, which is
used by osc.lua and console.lua. Apparently, 3rd party scripts also use
this. It's probably time to make this a public API.
The Lua implementation just bypassed the libmpv API. To make it usable
by any type of client, turn it into a command, "osd-overlay".
There's already a "overlay-add". Ignore it (although the manpage admits
guiltiness). I don't really want to deal with that old command. Its main
problem is that it uses global IDs, while I'd like to avoid that scripts
mess with each others overlays (whether that is accidentally or
intentionally). Maybe "overlay-add" can eventually be merged into
"osd-overlay", but I'm too lazy to do that now.
Scripting now uses the commands. There is a helper to manage OSD
overlays. The helper is very "thin"; I only want to force script authors
to use the ID allocation, which may help with putting multiple scripts
into a single .lua file without causing conflicts (basically, avoiding
singletons within a script's environment). The old set_osd_ass() is
emulated with the new API.
The JS scripting wrapper also provides a set_osd_ass() function, which
calls internal mpv API. Comment that part (to keep it compiling), but
I'm leaving it to @avih to finish the change.
Lua scripting implements key bindings by defining an input section with
all the bindings in it. Every add_key_binding() call ran a mpv command
to update this section. This caused a lot of spam at debug log levels.
Reduce the spam and more it efficient by batching updates into a single
mpv command when the script becomes inactive. This is pretty simple,
because there's already the concept of idle handlers.
This requires that the script actually goes to sleep, which might not
happen in various extremely bogus corner cases, such as polling the mpv
message queue with active waiting. Just don't do that.
Demuxers can call demux_close_stream() to close the underlying stream if
it's not needed anymore. (Useful to release "heavy" resources like FDs
and sockets. Plus merely keeping a file open can have visible side
effects such as inability to unmount a filesystem or, on Windows, to do
anything with the file.)
Until now, this set demuxer->stream to a dummy stream, because most code
used to assume that the stream field is non-NULL. But this requirement
disappeared (in some cases, the stream field is already NULL), so stop
doing that. demux_lavf.c, one of the demuxers which calls this function,
still had some of this, though.
Make concat streams use the "worst" origin of its parts, which may or
may not be what makes sense. stream_memory has no natural way to do
this, so just add a vague comment.
mf:// has an obscure feature that lets you pass a list of filenames
separated by newlines. Who knows whether anyone is using that. It opened
these listfiles with fopen(), so the recent stream origin bullshit
doesn't operate on it. Fix this by using the mpv internal stream API
instead. Unfortunately there is no fgets(), so write an ad-hoc one. (An
implementation of line reading via "stream" is still in demux_playlist,
but it's better to keep it quarantined there.)
During the 12th month (checked during script initialization), draw a Santa hat
on top of the idle message's logo.
Slightly refactors and optimizes the drawing process as well: reorder original
logo layers and remove redundant holes in them, use a shared line prefix
to clear the style and set start position.
Signed-off-by: wm4 <wm4@nowhere>
Now that 00af718a made the lua read_options behavior much more similar
to the js behavior, the main difference was that lua does not re-read
the config file at on_update (but it does re-apply its stored content)
while js did re-read it.
Now the js on_update also does not re-read the config file and instead
applies its stored original content.
This is slightly hacky by adding an undocumented optional 4th argument
to read_options which allows overriding the config file content.
Make sure it gets properly reinitialized when needed. This is especially
useful now that the OSC reacts to runtime option changes, which can
change the layout too.
This may call set_property_number() on the margin properties more often
now, but since redundant option changes are ignored now, this shouldn't
have any too bad effects.