If there were many AO drivers without device selection, this added a
"Default" entry for each AO. These entries were not distinguishable, as
the device list feature is meant not to require to display the "raw"
device name in GUIs.
Disambiguate them by adding the driver name. If the AO is the first, the
name will remain just "Default". (The condition checks "num > 1",
because the very first entry is the dummy for AO autoselection.)
Instead of periodically trying to enable it again. There are two cases
that can happen:
1. A random discontinuity messed everything up,
2. Things are just broken and will desync all the time
Until now, it tried to deal with case 1 - but maybe this is really rare,
and we don't really need to care about it. On the other hand, case 2 is
kind of hard to diagnose if the user doesn't use the terminal.
Seeking will reenable display-sync, so you can fix playback if case 1
happens, but still get predictable behavior in case 2.
If the system-reported display FPS (returned by the VO backends, or
forced with --display-fps) is too imprecise (deviating frame duration by
more than 1%). This works if the display FPS is off by almost 1 (typical
for old/bad/broken OS APIs). Actually it even works if the FPs is
completely wrong.
Is it a good idea? Probably not. It might be better to only output a
warning message. But unless there are reports about it going terribly
wrong, I'll go with this for now.
Actually I'm not content with the detection added in commit 44376d2d. It
triggers too often if vsync is very jittery. It's easy to avoid this: we
add more samples to the detection by reusing the drift computation loop.
If there's a significant step in the drift, we consider it a drop.
This adds basic support for ICC profiles. Per-monitor profiles are
supported. WCS profiles are not supported, but there is an API for
converting WCS profiles to ICC, so they might be supported in future.
I'm just not sure if anyone actually uses them.
Reloading the ICC profile when it's changed in the control panel is also
not supported. This might be possible by using the WCS APIs and watching
the registry for changes, but there is no official API for it, and as
far as I can tell, no other Windows programs can do it.
Of course, only FFmpeg has av_clipd(), while Libav does not. (Nevermind
that it doesn't do much more than the mpv MPCLAMP() macro. Supposedly,
libavutil can provide optimized platform-specific versions for av_clip*,
but of course nothing actually does for av_clipf() or av_clipd().)
Return the estimated/ideal flip time to the timing logic (meaning
vo_get_delay() returns a smoothed out time). In addition to this add
some lame but working drift compensation. (Useful especially if the
display FPS is wrong by a factor such as 1.001.)
Also remove some older leftovers. The vsync_interval_approx and
last_flip fields are redundant or unneeded.
For the vo-delayed-frame-count property.
Slightly less dumb than the previous one (which was removed earlier),
but still pretty dumb. But this also seems to be relatively robust, even
with strong vsync jittering.
This logic was kind of questionable anyway, and --display-sync should
give much better results. (I would even go as far as saying that the
FPS-dependent framedrop code made things worse in some situations. Not
all, though.)
This is simply the average refresh rate. Including "bad" samples is
actually an advantage, because the property exists only for
informational purposes, and will reflect problems such as the driver
skipping a vsync.
Also export the standard deviation of the vsync frame duration
(normalized to the range 0-1) as vsync-jitter property.
libswresample doesn't do it - although it should, but the patch is stuck
in limbo.
Probably reduces problems with artifacts on downmixing in some cases.
The OSD takes up an entire fullscreen dispmanx layer. Although the GPU
should be able to handle it (possibly even without any disadvantages),
it'll still be useful for debugging performance issues.
This is a hack, but unfortunately the DwmGetCompositionTimingInfo
heuristic does not work in all cases (with multiple-monitors on Windows
8.1 and even with a single monitor in Windows 10.) See the comment in
mp_w32_is_in_exclusive_mode() for more details.
It should go without saying that if any better method of doing this
reveals itself, this hack should be dropped.
Remove known useless device entries from the --audio-device list (and
corresponding property). Do this because the list is supposed to be a
high level list of devices the user can select. ALSA does not provide
such a list (in an useable manner), and ao_alsa.c is still in the best
position to improve the situation somewhat.
The ALSA doxygen says:
IOID - input / output identification ("Input" or "Output"), NULL
means both
This bug was blatantly introduced with commit cf94fce4.
It doesn't have any real purpose anymore. Up until now, it was still
implemented by vo_wayland, but since we changed how the frame callbacks
work, even that appears to be pointless.
Originally, the plan was to somehow extend this mechanism to all
backends and to magically fix frame scheduling, but since we can't hope
for proper mechanisms even on wayland, this idea looks way less
interesting.
10 bit HEVC would require DXVA2_ModeHEVC_VLD_Main10, and most a
different surface type (judging by lavfsplitter source code, both
P010 and P016 would work). Since I'm unable to test this stuff,
exclude 10 bit for now.
See #2516.
If a second subtitle is shown, it should be forced to display on top
of the screen. This was working only if --no-ass was passed, because
otherwise the subtitle was rendered normally (i.e. usually on the
bottom).
This is actually all bullshit. There are many factors that can ruin the
video playback experience (and most outside of our or the user's
control).
One thing that makes sense is that this declares incompatibility with
Windows XP (fixes#2473).
The D3D9 backend does not support GLES 3, which makes it pretty useless.
But it still might be a legitimate replacement of vo_direct3d.c on
Windows 7 machines.
Note that we could just use:
eglGetDisplay(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)
But for now I'll leave the old code. Maybe this can exclude use of
software rendering backends (EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE).
Since I'm not sure, I won't touch it.
Running mpv with default config will now pick up ANGLE by default. Since
some think ANGLE is still not good enough for hq features, extend the
"es" option to reject GLES backends, and add to to the opengl-hq preset.
One consequence is that mpv will by default use libswscale to convert
10 bit video to 8 bit, before it reaches the VO.
I decided that I actually can't stand how vo_opengl unnecessarily puts
the video through 3 shader stages (instead of 1). Thus, what was meant
to be a fallback for weak OpenGL implementations, the dumb-mode, now
becomes default if the user settings allow it.
The code required to check for the settings isn't so wild, so I guess
it's manageable. I still hope that one day, our rendering logic can
generate ideal shader stages for this case too.
Note that in theory, dumb-mode could be reenabled at runtime due to a
color management 3D LUT being set, so a separate dumb_mode field is
required. The dumb-mode option can't just be overwritten.
Unfortunately, color management can still not work, because no GLES
version specified so far support fixed-point 16 bit textures. Maybe
we could use integer textures, but these don't support filtering.
Using float textures would be another possibility.
Polar scalers use 1D textures, because they're slightly faster on some
GPUs than 2D textures. But 2D textures work too, so add support for
them.
Allows using these scalers with ANGLE.
Just like commit f9a2fc59. There are probably some more such cases.
The vec2 constructor calls are probably fine, but don't bother with
confusing inconsistencies.
While desktop GL's glTexImage2D() essentially accepts anything, GLES is
much stricter. The combination of allowed formats/types/internal formats
is exactly specified. The GLES 3.0.4 specification lists them in
table 3.2. (The ANGLE API validation code references this table.)
The table could probably be extended into a general declarative table
about GL formats covering other uses, but this would be a big
non-trivial project, so don't bother and accept a minor degree
of duplication with other tables.
Note that the format and type do (or should) not matter here, because
no image data is transferred to the GPU.
We don't only need float textures for advanced scaling - we also need
them to be filterable with GL_LINEAR. On GLES, this is not supported
until GLES 3.1, but some implementation expose them with extensions.
This makes advanced scaling sort-of work for GLES 3.0 (on ANGLE). It's
still not very advisable, as 8 bits might not be enough to avoid
debanding. (Ironically, the debanding filter can be enabled, and does
not raise any GL errors - but probably doesn't do anything useful.)
Turns out glGetTexLevelParameter, which is missing in ANGLE, is a
GLES3.1 function. Removing it from the list of core GLES3 functions
makes ANGLE work in GLES3 mode.
Apparently, some audio drivers do not support the DTS subtype, but
passthrough works anyway if the AC3 subtype is set. Just retry with
AC3 if the proper format doesn't work. The audio device which
exposed this behavior reported itself as
"M601d-A3/A3R (Intel(R) Display Audio)".
xbmc/kodi even always passes DTS as AC3.