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Commit Graph

42348 Commits

Author SHA1 Message Date
wm4
67aab3a9f6 vo_opengl: do not attempt to cache frames in FBO in dumb-mode
There were occasional shader compilation and rendering failures if FBOs
were unavailable. This is caused by the FBO caching code getting active,
even though FBOs are unavailable (i.e. dumb-mode).

Boken by commit 97fc4f.

Fixes #2432.
2015-10-30 12:49:12 +01:00
wm4
8eb7cb28f9 manpage: briefly mention libmpv 2015-10-30 09:49:16 +01:00
wm4
3dec68ba47 vd_lavc: fix declarations
Fixes linker failure. How did this ever work? Apparently it did most of
the time, but apparently we just got the first case where it didn't.

Fixes #2433.
2015-10-30 09:41:55 +01:00
wm4
d5b8d77a17 manpage: extend profile documentation 2015-10-29 22:17:51 +01:00
wm4
a1315c7644 vo: take normal drop path when dropping in display-sync mode
I hope there wasn't a deeper reason for exiting early.
2015-10-29 22:17:43 +01:00
Paul B Mahol
532f05b83d vo_drm: show osd in audio only mode
Signed-off-by: Paul B Mahol <onemda@gmail.com>
2015-10-29 12:59:13 +01:00
wm4
33489feca8 player: raise display sync desync tolerance
Bump it to 80, and 2 vsyncs. This is another measure against vsync
jitter. Admittedly this is a bit simplistic (and we should probably
estimate a stable estimated vsync phase instead), but for now this will
do.
2015-10-28 23:57:27 +01:00
wm4
ce82d88215 player: reset AO stats on pause and other discontinuities
It's annoying.
2015-10-28 23:57:24 +01:00
wm4
d1ad0815fe player: simplify display-adrop mode safeguard
It's not needed, because the additional data is not appended, but is the
total size of the audio buffer. The maximum size is the static audio
drop size (or twice, if the audio is duplicated).
2015-10-28 23:57:24 +01:00
wm4
fc3f1e7c54 player: minor refactor for A/V diff computation
Calculate the A/V difference directly in the display sync code, instead
of the awkward current way, which reuses the fields for audio sync.

We still set time_frame, because it makes falling back to audio sync
somewhat smoother.
2015-10-28 23:57:24 +01:00
wm4
466658ee7e player: fix display sync A/V difference estimation on drops
When dropping or repeating frames, we essentially influence when the
frame after the next frame will be shown, not the next frame. This led
to dropping/repeating frames 2 times, because the A/V difference had a
delay of one frame. Compensate it with the expected value.
2015-10-28 23:57:24 +01:00
wm4
cf18922d19 sub: remove use of semi-deprecated libass field
In newer libass version, this does nothing, and will be removed on the
next API/ABI bump.
2015-10-28 23:49:13 +01:00
wm4
3c081dfd93 Replace deprecated av_free_packet() calls
av_free_packet() got finally deprecated. Use av_packet_unref() instead,
which has almost the same semantics, has existed for a while, and is
available in all FFmpeg and Libav versions we support.
2015-10-28 23:48:56 +01:00
wm4
a135c9cffc demux_mkv: fix cluster skip with duration probing
The start time probing essentially broke it.
2015-10-27 20:57:11 +01:00
wm4
f891b24cb5 vo: kill non-working missed frame detection
This was not very reliable.

In the normal vo_opengl case, this didn't deal well enough with vsync
jitter. Vsync timings can jitter quite extremely, up to a whole vsync
duration, in which case the "missed" frame counter keeps growing, even
though nothing is wrong. This behavior also messes up the A/V difference
calculation, but as long as it's within tolerance, it won't provoke
extra frame dropping/repeating. Real misses are harder to detect, and I
might add such detection later.

In the vo_opengl_cb case, this was additionally broken due to the
asynchronity between renderer and VO threads.
2015-10-27 20:57:04 +01:00
wm4
70aa3b04f8 player: disable total-avsync-change update in display-sync mode
The total-avsync-change property made no sense in display-sync mode (in
addition to making not all that much sense in general).
2015-10-27 20:56:58 +01:00
wm4
c24921d56b player: fix display-sync A/V calculation on high playback speeds
This is all kinds of stupid - update_avsync_after_frame() will multiply
this value with the speed at a later point, and we only update this
field for this function. (This should be refactored.)
2015-10-27 20:56:49 +01:00
wm4
aaec2aba38 player: add audio drop/duplicate mode
Not very robust in the moment.
2015-10-27 20:56:46 +01:00
wm4
3b95dd47d5 player: simplify audio sync pts calculation
This was done for symmetry with adjust_sync(). But mpctx->delay is
always 0 at this point, so prefer slightly simpler code.
2015-10-27 20:56:39 +01:00
wm4
555ecbb70e demux_mkv: fix duration probing for files with non-0 start time
When using --demuxer-mkv-probe-video-duration=full and the file did not
start at timestamp 0, the reported duration was still wrong.
2015-10-26 18:21:31 +01:00
wm4
919707efb7 ao_coreaudio_exclusive: check for maximum channel count
Until recently, the channel layout code happened to catch this, but now
an explicit check is needed. Otherwise, it'd try to pad the missing
channels with NA in the channel map fallback code.
2015-10-26 16:00:24 +01:00
wm4
c1de8cdc38 client API: change error string if playback fails completely
It can print this if AO/VO initialization fails, which makes the wording
a lie. Change it to something more diplomatically safe.
2015-10-26 15:55:40 +01:00
wm4
0cc440f291 ao_coreaudio_exclusive: fallback to stereo on unknown channel layouts
This is intended for the case when CoreAudio returns only unknown
channel layouts, or no channel layout matches the number of channels the
CoreAudio device forces. Assume that outputting stereo or mono to the
first channels is safe, and that it's better than outputting nothing.

It's notable that XBMC/kodi falls back to a static channel layout in
this case. For some messed up reason, the layout it uses happens to
match with the channel order in ALSA's/mpv's "7.1(alsa)" layout.
2015-10-26 15:55:11 +01:00
wm4
0524907c18 ao_coreaudio_chmap: minor refactor
Share some code between ca_init_chmap() and ca_get_active_chmap(), which
also makes it look slightly nicer. No functional changes, other than the
additional log message.
2015-10-26 15:55:01 +01:00
wm4
c971fefd41 ao_coreaudio_chmap: allow stereo as fallback; avoid mono fallback
If no channel layouts were determined (which can actually happen with
some "strange" devices), the selection code was falling back to mono,
because mono is always added as a fallback. This doesn't seem quite
right.

Allow a fallback to stereo too, if no channel layout could be retrieved
at all. So we always assume that mono and stereo work, if no other
layouts are available.

(I still don't know what the CoreAudio stereo layout is supposed to do.
It could be used to swap left and right channels. It could also be used
to pad/move the channels, but I have never seen that. And it can be set
to non-stereo channels, which breaks mpv. Whatever.)
2015-10-26 15:54:45 +01:00
wm4
9ed289ef90 ao_coreaudio: fix another minor memory leak
How stupid, even the cleanup gotos were already there.
2015-10-26 15:54:36 +01:00
wm4
f3a003e550 audio: bump maximum number of channels to 16
The main reason is that ao_coreaudio_exclusive needs this for some OSX
devices. They want packed audio, and special-casing this in the
coreaudio code would be too much of a pain.

The maximum of channels we can support is 64 (because FFmpeg uses 64 bit
masks for channel layouts), but since struct mp_audio can get pretty
big (has static allocations of 2 pointers for each channel for planar
mode), it's less wasteful to stay lower for now.
2015-10-26 15:54:19 +01:00
wm4
48c2e9d67d audio: use AVFrames with more than 8 channels correctly
Requires messy dealing with the extended_ fields.

Don't bother with af_lavfi and ao_lavc for now. There are probably no
valid use-cases for these.
2015-10-26 15:54:00 +01:00
wm4
0ffaf653a2 af_lavrresample: make planarization pass work with >8 channels
av_get_default_channel_layout() fails with channel counts larger than 8.
The channel layout doesn't need to make sense, so pick an arbitrary
fallback.

libswresample also has options for setting the channel counts directly,
but better not introduce new concepts in the code. Also, libavresample
doesn't have these options.
2015-10-26 15:53:47 +01:00
wm4
76d1b430b0 audio: improve mp_chmap_to_lavc_unchecked() unknown chmap behavior
Change it so that it will always return a bitmask with the correct
number of channels set if an unknown channel map is passed. This didn't
work for channel counts larger than 8, as there are not any standard
channel layouts defined with more than 8 channels (both in mpv and
FFmpeg). Instead, it returned 0.

This will help when raising the maximum allowed channel count in mpv.
Some code in af_lavrresample relies on it, more or less.

One change is that unknown channel maps won't result in lavc standard
channel layouts anymore, just a set of random speakers. This should be
fine, as the caller of mp_chmap_to_lavc_unchecked() should handle these
cases. For mp_chmap_reorder_to_lavc() this is not so clear anymore, but
should also be ok.

For normal channel maps, simply dropping NA channels is still the
correct and wanted behavior.

Currently, the mpv maximum channel count is 8. This commit is
preparation for raising this limit.
2015-10-26 15:52:21 +01:00
wm4
ec27d573f4 audio: always log channel maps before determining final map
Until now, this was done only in debug verbosity, while some AOs logged
equivalent information in verbose mode. Clean this up.
2015-10-26 15:52:08 +01:00
wm4
72d3c5ef00 ao_coreaudio: fix potential UB in error cases
mNumberChannelDescriptions being 0 is pretty much an error, but if it
can happen, then the code checking the chmap below will trigger UB, as
chmap is not initialized at all.

Also, simplify the code a little: we never change the number of
channels, so this is just fine.
2015-10-26 15:51:59 +01:00
wm4
81109dcbb6 ao_coreaudio_chmap: add more logging 2015-10-26 15:51:50 +01:00
wm4
fa510bd00c af: prevent endless loop when removing filters due to spdif
This code removes filters which can not take spdif inout. This was made
so that PCM filters are transparently dropped in spdif mode.

This entered an endless loop with:

   --af=lavcac3enc:::2 --audio-channels=5.1

The forced number of output channels is incompatible with spdif. It's
trying to insert af_lavrresample as conversion filter to compensate for
it. Of course this doesn't work, which triggers the PCM filter removal.
Then it goes on normally - since the new state is exactly as before, it
will try the same thing again, forever.

Fix by reusing the retry counter, which is a very dumb but very
effective measure against these cases of filter negotiation failure. We
could try to be more clever (for example, if the removed filter is a
conversion filter, we can be sure this won't work, and error out
immediately). But better keep it simple and robust.
2015-10-26 15:51:26 +01:00
wm4
c21c26472c ao_alsa: log format probing in verbose mode
And also remove a redundant log message. (We can tell from the following
probe or error message whether or not the format test is successful.)
2015-10-25 20:09:38 +01:00
Rodger Combs
d6e7190836 vd_lavc: make software decoding fallback an option 2015-10-25 15:21:11 +01:00
wm4
d1a46c2c32 options: remove --use-text-osd 2015-10-24 19:09:35 +02:00
Ricardo Constantino
a02f3a5dd4 ytdl: disable --all-subs if "sub-lang" is in raw-options
Defaults stay the same (--all-subs is used if sub-lang wasn't used.)
Don't forget to also add "write-sub=" if using sub-lang or else it won't
work.
2015-10-24 17:30:22 +02:00
Bin Jin
17b4fb02b3 vo_opengl: remove source shader leftover
The source shader was removed after deband was introduced.
2015-10-24 17:11:02 +02:00
wm4
252dcdcc99 sd_lavc: take care of AVPicture deprecation 2015-10-23 20:14:08 +02:00
Niklas Haas
97fc4f4a85 vo_opengl: always cache to an FBO when not interpolating
This speeds up redraws considerably (improving eg. <60 Hz material on a 60 Hz
monitor with display-sync active, or redraws while paused), but slightly
slows down the worst case (eg. video FPS = display FPS).
2015-10-23 19:51:20 +02:00
Niklas Haas
ad6e7c31df vo: expose frame->num_vsyncs to the VO backend
It's not clear why this was originally hidden, but the information is
useful for allowing the VO backend to make decisions about caching.
2015-10-23 19:51:20 +02:00
James Ross-Gowan
bf6b981367 w32_common: disable IME
The IME is not useful for key-bindings. Handle the base ASCII chars
instead and don't show the IME window. For the sake of libmpv users, the
IME should only be disabled on mpv's GUI thread and not application-
wide.

No IME on the GUI thread should also mean that VK_PROCESSKEY will never
have to be handled, so the logic for that can be removed as well.
2015-10-23 17:55:47 +02:00
wm4
72ded5ccef vo_opengl: wayland: use a more standard symbol
They're the same, but EGL_CONTEXT_MAJOR_VERSION_KHR technically is an
extension, while EGL_CONTEXT_CLIENT_VERSION is the standardized alias.
2015-10-23 16:09:58 +02:00
wm4
0344abd67a vo_opengl: vaapi: fix compilation failure on older systems
Older systems have certain EGL extension definitions missing. We
redefine them to make the build system easier, and because it's trivial.
But we forgot to define the EGL_LINUX_DMA_BUF_EXT identifier. (I hope
it's the only missing one.)
2015-10-23 15:56:17 +02:00
wm4
56fefde7e2 command: make bitrate properties work correctly for external tracks 2015-10-23 14:58:01 +02:00
wm4
955c6843b6 command: do not return 0 for bitrates if unknown
This makes the bitrate properties unavailable, instead of
returning 0 when:

1. No track is selected, or
2. Not enough packets have been read to have a bitrate estimate yet
2015-10-23 14:53:19 +02:00
wm4
d1528e51d5 player: offset chapter display by start time
Some mkv files can have this. The chapter times are still timestamps
(and thus not affected by the start time), but it misplaces the OSD
chapter ticks.
2015-10-23 12:14:17 +02:00
wm4
53c720d412 vo_opengl_cb: fix passing through some video equalizer properties
The equalizer code as it exists in vo_opengl works perfectly fine. The
situation in vo_opengl_cb is pretty different. The playback thread can't
communicate with the renderer thread synchronously (essentially to give
the API user more flexibility). So the equalizer communication has to be
done in an asynchronous way too.

There were two problems. First, the eq capabilities can change with the
pixel format, and the renderer initializes them on config only. This
means equalizers were disabled on the first config run, and options like
--video-output-levels or --brightness would not work. So we just
initialize the caps with a known superset. The player will not correctly
indicate when setting an eq doesn't work, but we're fine with it, as it
is a relatively cosmetic issue.

Second, it copied back the eq settings in the "wrong" moment (what
for?), which overwrote the settings in some cases.

Third, the eq was not reset correctly on vo init. This is needed to make
it behave the same as vo_opengl.
2015-10-23 12:09:14 +02:00
wm4
878f12885b client API: fix typo and wording in a comment 2015-10-22 19:36:38 +02:00