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Commit Graph

573 Commits

Author SHA1 Message Date
Stefano Pigozzi
ddd873902a cocoa_common: enable click-through on the video view
Generate a mouse down event on the first click so that one can interact
with the OSC directly as opposed to wasting the first click in order to focus
the window.
2013-09-01 16:10:57 +02:00
Stefano Pigozzi
c686e270a1 cocoa_common: track mouse move events when not focused
This is really only important with the OSC and makes the tracking code behave
more consistently with the X11 one.
2013-09-01 16:10:37 +02:00
wm4
4d62b90f88 video: add unscaled mode with --video-unscaled 2013-09-01 03:46:28 +02:00
wm4
fd2ead5080 gl_video: don't crash if no FBOs are available
This probably has been broken since bbc865a: a test was added that uses
a FBO, but it's always run, even if FBOs were not detected. On the other
hand, fbotex_init() just runs into an assert. Fix the test that
triggered this condition, and make fbotex_init() "nicer" by just failing
if FBOs are not available.
2013-08-28 23:08:28 +02:00
Alexander Preisinger
65321f081d wayland/shm: rework format handling
Use a linked list for all supported formats and make the format table const.
2013-08-26 20:34:06 +02:00
Alexander Preisinger
56644b8abc wayland: fix memory leaks 2013-08-26 20:34:06 +02:00
Stefano Pigozzi
d3c4ba3ab8 cocoa_common: autohide dock when autohiding menubar
A cocoa bug doesn't allow to do otherwise. Will open a radar later.
2013-08-26 20:01:20 +02:00
Alexander Preisinger
beab54506e wayland: don't create our own log context
This was more problematic than useful ([vo/wayland/wayland])
2013-08-26 16:39:05 +02:00
Alexander Preisinger
5895d6c24f wayland/shm: use opaque regions
Make use of opaque regions on non-alpha formats. This allows the compositor to
improve the drawing of the surface, because he can discard everything behind
the window when drawing.
2013-08-26 16:29:03 +02:00
wm4
df9639d755 gl_video: fix odd video sizes with PBOs
Odd video sizes if pixel formats with chroma subsampling and PBOs were
used, garbage was rendered. This was because the PBO path created
buffers with an unpadded size, and then tried to upload a padded
image to it. Fix it by explicitly setting the padded size. (As with
the non-PBO path, we rely that image allocations are somehow padded,
which is normally the case.)
2013-08-26 10:09:46 +02:00
Alexander Preisinger
58e826e6f2 wayland: shm based software rendering
A wayland output based on shared memory. This video output is useful for x11
free systems, because the current libGL in mesa provides GLX symbols. It is also
useful for embedded systems where the wayland backend for EGL is not
implemented like the raspberry pi.

At the moment only rgb formats are supported, because there is still no
compositor which supports planar formats like yuv420p. The most used compositor
at the moment, weston, supports only BGR0, BGRA and BGR16 (565).

The BGR16 format is the fastest to convert and render without any noticeable
differences to the BGR32 formats. For this reason the current (very basic)
auto-detection code will prefer the BGR16 format. Also the weston source code
indicates that the preferred format is BGR16 (RGB565).

There are 2 options:
    * default-format (yes|no)  Which uses the BGR32 format
    * alpha (yes|no)    For outputting images and videos with transparencies
2013-08-25 22:46:26 +02:00
Alexander Preisinger
9af505a796 wayland: remove shm listener for the backend
The obtained information from the shm listener isn't used by anything and is
also wrong now in wayland git master branch because of new shm formats which
need a different way of saving the supported formats.
2013-08-25 22:46:26 +02:00
Alexander Preisinger
8fd274ea3b wayland/egl: rework resizing (again)
Moves a good chunk of the resizing code to wayland_common.c. This makes it
possible to share it with future video drivers.

It doesn't resizit it immediatly, it calcutlates the new position and size and
then shedules a resizing event. This removes the ugly callback and void pointer
from the wayland data structure.
2013-08-25 22:46:26 +02:00
Stefano Pigozzi
c2cb85851f vo_corevideo: use dwidth/dheight for window dimensions
In the previous commit I wrongly used params->d_h/d_w which happened to work
by chance.
2013-08-25 21:14:59 +02:00
Stefano Pigozzi
dc2ebae8cf vo_corevideo: convert to use reconfig instead of config 2013-08-25 20:47:46 +02:00
Stefano Pigozzi
e66049c31b vo_corevideo: don't set colormatrix on direct rendering path
The current code uses GL_YCBCR_422_APPLE texture format. This allows to handle
transparently the conversion to RGB but always use BT.601 colormatrix [1].

Hopefully I can adapt gl_video to take CVPixelBuffers soon so that `vo=opengl`
can be used instead of `vo=corevideo` with `hwdec=vda`

 [1]: http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt
      http://www.opengl.org/registry/specs/APPLE/rgb_422.txt
2013-08-25 20:41:43 +02:00
Stefano Pigozzi
d4a874f726 vo_corevideo: fix regression in colormatrix handling
Regression since 18b6c01d92. That commit changed the colorspace handling to
always reinit the video output. Since the CVPixelBuffers are lazily created,
VOCTRL_SET_YUV_COLORSPACE was always called when the CVPixelBufferRef was NULL.

Since CoreVideo functions do not complain when called on NULL, no one noticed
that CVBufferSetAttachment, which stored the color matrix meta data was called
on NULL.
2013-08-25 12:13:46 +02:00
wm4
47e92b2f88 video: handle video output levels with mp_image_params
Until now, video output levels (obscure feature, like using TV screens
that require RGB output in limited range, similar to YUY) still required
handling of VOCTRL_SET_YUV_COLORSPACE. Simplify this, and use the new
mp_image_params code. This gets rid of some code. VOCTRL_SET_YUV_COLORSPACE
is not needed at all anymore in VOs that use the reconfig callback. The
result of VOCTRL_GET_YUV_COLORSPACE is now used only used for the
colormatrix related properties (basically, for display on OSD).  For
other VOs, VOCTRL_SET_YUV_COLORSPACE will be sent only once after config
instead of twice.
2013-08-24 19:40:18 +02:00
wm4
ba4654b729 vo_image: simplify 2013-08-24 17:11:59 +02:00
wm4
c3a0721d09 video/out: don't require VOs to handle screenshot aspect specially
This affects VOs which just reuse the mp_image from draw_image() to
return screenshots. The aspect of these images is never different
from the aspect the screenshots should be, so there's no reason to
adjust the aspect in these cases.

Other VOs still need it in order to restore the original image
attributes.

This requires some changes to the video filter code to make sure that
the aspect in the passed mp_images is consistent.

The changes in mplayer.c and vd_lavc.c are (probably) not strictly
needed for this commit, but contribute to consistency.
2013-08-24 17:03:06 +02:00
wm4
086b37a830 vo_vaapi: potentially fix screenshot colorspace issues
mp_image_set_params() doesn't check whether the colorspace parameters
are  consistent (e.g. setting YUV colorspaces with RGB formats), and
shouldn't need to.
2013-08-24 16:32:48 +02:00
wm4
0d8a62c08d Some more mp_msg conversions
Also add a note to mp_msg.h, since it might be not clear which of the
two mechanisms is preferred.
2013-08-23 23:30:09 +02:00
Alexander Preisinger
11a7a8b30b x11/out: mp_msg conversion 2013-08-23 20:06:08 +02:00
Stefano Pigozzi
fcde6207a1 cocoa_common: avoid locking calls when not needed
cocoa_common contains some locking calls to support video outputs that support
live resizing (at this moment only vo=opengl).

These should not be used unless the VO declares it is multithreaded by
registering the resize_redraw callback used for live resizing.

Fixes #200
2013-08-23 13:58:38 +02:00
Stefano Pigozzi
a9cb2dc1b8 video: add vda decode support (with hwaccel) and direct rendering
Decoding H264 using Video Decode Acceleration used the custom 'vda_h264_dec'
decoder in FFmpeg.

The Good: This new implementation has some advantages over the previous one:

 - It works with Libav: vda_h264_dec never got into Libav since they prefer
   client applications to use the hwaccel API.

 - It is way more efficient: in my tests this implementation yields a
   reduction of CPU usage of roughly ~50% compared to using `vda_h264_dec` and
   ~65-75% compared to h264 software decoding. This is mainly because
   `vo_corevideo` was adapted to perform direct rendering of the
   `CVPixelBufferRefs` created by the Video Decode Acceleration API Framework.

The Bad:
  - `vo_corevideo` is required to use VDA decoding acceleration.
  - only works with versions of ffmpeg/libav new enough (needs reference
    refcounting). That is FFmpeg 2.0+ and Libav's git master currently.

The Ugly: VDA was hardcoded to use UYVY (2vuy) for the uploaded video texture.
One one end this makes the code simple since Apple's OpenGL implementation
actually supports this out of the box. It would be nice to support other
output image formats and choose the best format depending on the input, or at
least making it configurable. My tests indicate that CPU usage actually
increases with a 420p IMGFMT output which is not what I would have expected.

NOTE: There is a small memory leak with old versions of FFmpeg and with Libav
since the CVPixelBufferRef is not automatically released when the AVFrame is
deallocated. This can cause leaks inside libavcodec for decoded frames that
are discarded before mpv wraps them inside a refcounted mp_image (this only
happens on seeks).
For frames that enter mpv's refcounting facilities, this is not a problem
since we rewrap the CVPixelBufferRef in our mp_image that properly forwards
CVPixelBufferRetain/CvPixelBufferRelease calls to the underying
CVPixelBufferRef.

So, for FFmpeg use something more recent than `b3d63995` for Libav the patch
was posted to the dev ML in July and in review since, apparently, the proposed
fix is rather hacky.
2013-08-22 12:13:30 +02:00
Stefano Pigozzi
acbf5e826a cocoa_common: fix window positioning with --geometry
Regression since ff3b98d11c. The window positioning code relied on the
visibleFrame's height without taking into account the dock's presence.

Also moved the constraining code to the proper method that overrides the
original NSWindow behaviour. This avoids having to check for border since the
constraining is performed by Cocoa only for titled windows.

Fixes #190
2013-08-22 11:54:28 +02:00
wm4
d69b39512d vf_eq: fix behavior when changing parameters
Using -vf eq and changing brightness, contrast, etc. using key bindings
with e.g. "add brightness 1" didn't work well: with step width 1, the
property gets easily "stuck". This is a rounding problem: e.g. setting
gamma to 3 would actually make it report that gamma is set to 2, so
the "add" command will obviously never reach 3 with a step width of 1.
Fix this by storing the parameters as integers.

This was broken in cac7702. This commit effectively changed these
properties to use the value as reported by vf_eq, instead of the
previously set value for the "add" command. This was more robust,
but not very correct either, so we keep the new behavior and make
vf_eq report its parameters more accurately.
2013-08-20 16:11:07 +02:00
Alexander Preisinger
7cec294d08 wayland: separate shm and cursor context
The display, window, keyboard and cursor structures are now cleanly and
logically separated. Also could prevent a future bug where no shm format is set
when the cursor image is loaded (Never happened until now).
2013-08-19 14:12:39 +02:00
wm4
216e8320b0 video: make it possible to scale/pan the video by arbitrary amounts
Add --video-align-x/y, --video-pan-x/y, --video-scale options and
properties. See the additions to the manpage for description and
semantics.

These transformations are intentionally done on top of panscan. Unlike
the (now removed) --panscanrange option, this doesn't affect the default
panscan behavior. (Although panscan itself becomes kind of useless if
the new options are used.)
2013-08-19 13:03:08 +02:00
wm4
67704e2977 options: remove --panscanrange option
This option allowed you to extend the range of the panscan controls, so
that you could essentially use it to scale the video. This will be
replaced by a separate option to set the zoom factor directly.
2013-08-19 12:55:53 +02:00
wm4
2508f38a92 vaapi: use highest available profile, instead of mapping it exactly
Now the code does the same as the original MPlayer VAAPI patch, instead
of trying to map the profiles exactly.

See previous commit for justification and discussion.
2013-08-19 01:05:48 +02:00
wm4
adfb71b79e vdpau: don't try to match codec profiles
Instead, do what MPlayer did all these years. It worked for them, so
there's probably no reason to change this.

Apparently fixes playback with some files, where the VDPAU decoder does
not formally support a profile, but decoding works with a more powerful
profile anyway.

Though note that MPlayer did this because it couldn't do it in a better
way (no decoder reported profiles available when creating the VDPAU
decoder), so it's not entirely clear whether this is a good idea. An
alterbative implementation might try to map the profiles exactly, and
do some fall backs if the exact profile is not available. But this
hack-solution works too.
2013-08-19 01:05:48 +02:00
wm4
4b506525da vo_vdpau: add RGB support
Apparently this was dropped some years ago, but judging from MPlayer's
handling of this, the original code wasn't so great anyway. The new
code handling clearing of panscan borders correctly, and integrates
better with the YUV path. (Although the VDPAU API sure makes this
annoying with its separate surface types for RGB.)

Note that we create 5 surfaces for some reason - I don't think this
makes too much sense (because we can't use the deinterlacer with RGB
surfaces), but at least it reduces the amount of differences with
the YUV code path.

Clearing the borders is done by drawing a single black pixel over the
window. This sounds pretty dumb, but it appears to work well, and
there is no other API for that. (One could try to use the video mixer
for this purpose, since it has all kinds of features, including
compositing multiple RGBA surfaces and clearing the window background.
But it would require an invisible dummy video surface to make the
video mixer happy, and that's getting too messy.)
2013-08-18 05:46:02 +02:00
wm4
31ce3fcf9d vo_vdpau: fix screenshots if panscan is used
When panscan was used, i.e. the video is cropped to make the video fill
the screen if video and screen aspects don't match, screenshots
contained only the visible region of the source video, stretched to
original video size.
2013-08-18 05:06:46 +02:00
wm4
8f75588615 vo_vdpau: remove unused variable
It was used to manage video surface in the software decoding path, but
now surface management shares the code with hardware decoding.
2013-08-18 01:48:58 +02:00
wm4
ab81af477c vo_vdpau: use color close to black as default colorkey (instead of green)
The VDPAU default colorkey, although it seems to be driver specific, is
usually green. This is a pretty annoying color, and you usually see it
briefly (as flashes) if the VDPAU window resizes.

Change it to some shade of black. The new default color is close to what
MPlayer picks as colorkey (and apparently it worked well for them):

    VdpColor vdp_bg = {0.01, 0.02, 0.03, 0};

Since our OPT_COLOR can set 8 bit colors only, we use '#020507' instead,
which should be the same assuming 8 bit colors.

Obviously, you can't use black, because black is a way too common color,
and would make it too easy to observe the colorkey effect when e.g.
moving a terminal with black background over the video window.
2013-08-17 20:06:21 +02:00
wm4
75298d9f0a vo_vdpau: allow setting colorkey
Formally, this sets the "background color" of the presentation queue.
But in practice, this color is also used as colorkey.

This commit doesn't change the VDPAU default yet.
2013-08-17 20:06:20 +02:00
wm4
4246b5fbf0 vdpau_old: add forgotten probe callback
Could make it crash if the VO didn't support vdpau decoding.
2013-08-15 23:40:04 +02:00
wm4
04bc16f6ea vdpau: fix compilation on Libav
Libav's <libavcodec/vdpau.h> header uses some libavocdec symbols without
forward-declaring them and without including the headers declaring them.
FFmpeg's header for this is fine.
2013-08-15 23:40:02 +02:00
wm4
006c2f66e1 video/decode: change fix_image callback
This might make it slightly easier when trying to implement surface
read-back for hardware decoding.
2013-08-15 23:40:02 +02:00
wm4
be2f2ff033 vd_lavc: fix comment, document hwdec video frame size trickiness
About this issue, it would be better if the surfaces could be allocated
with the real size, and the vdpau video mixer could be created with that
size as well. That would be a bit hard, because the real surface size
had to be communicated to vdpau. So I'm going with this solution. vaapi
seems to be fine with either surface size, so there's hopefully no
problem.
2013-08-15 23:40:02 +02:00
wm4
0da9638576 video/decode: pass parameters directly to hwdec allocate_image callback
Instead of passing AVFrame. This also moves the mysterious logic about
the size of the allocated image to common code, instead of duplicating
it everywhere.
2013-08-15 23:40:02 +02:00
Stefano Pigozzi
30f2db5930 vo_corevideo: add uyvy422 pixel format support
Looks like the vda_h264_dec in ffmpeg likes to output this format and it
inserted swscale to do pixfmt conversion to yuyv422.
2013-08-15 11:22:40 +02:00
wm4
3ffabe26af x11: fix --ontop
Apply it after mapping.
2013-08-14 00:36:33 +02:00
wm4
6704e39fcb vaapi: fix typo 2013-08-14 00:36:33 +02:00
Stefano Pigozzi
04cdc205bc cocoa_common: add precise scrolling support
This adds precise scrolling support. I ran some tests and it seems a little
bit smoother and well.. precise. The defaults are rebindable using: AXIS_UP,
AXIS_DOWN, AXIS_LEFT and AXIS_RIGHT.
2013-08-13 23:05:46 +02:00
wm4
92720fcc0e Revert "sub: support straight alpha additionally to premultiplied alpha"
This reverts commit 689a25003f, with some
adjustments to code that was added after that commit.

I just messed up big time. We don't need this, and in fact the commit
confused straight and premultiplied alpha at one point (just a simple
inverted condition due to an oversight), which is why it looked like
it was working.

In commit 2827295 I wrote:

   Also, libva can't decide whether it accepts straight or premultiplied
   alpha for OSD sub-pictures [...]

That was just me messing up and being severely confused by my own bugs.
VA API  uses premultiplied alpha, which by the way is nice and
thoughtful of the VA API devs.

Well, this was stupid. But in the end, I'm glad that I could actually
reduce codesize by a good amount again.
2013-08-12 02:49:22 +02:00
wm4
7df6539a87 vo: fix build with #ifdef -> #if
Whoever had the idea of introducing mixed conventions for these
preprocessor symbols should be shot.
2013-08-12 01:38:38 +02:00
wm4
2827295703 video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.

This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).

On the other hand, some features not present in the original patch were
added, like screenshot support.

VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).

Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.

Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)

Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-12 01:12:02 +02:00
wm4
c7da4ba744 img_convert: add function to scale RGBA OSD images 2013-08-12 00:51:31 +02:00