This affects the return value of mp.script_name, the "client name"
(what's returned by mpv_client_name()) and all associated features, as
well as the mpv terminal output module prefix when scripts print
something.
As discussed in #748.
Set _DurationNum/_DurationDen on each VS frame, instead of
_AbsoluteTime. The duration is the difference between the timestamp of
the frame and the next frame, and when receiving filtered VS frames, we
convert them back to an absolute PTS by summing them.
We pass the timestamps with microsecond resolution. mpv uses double for
timestamps internally, so we don't know the "real" timebase or FPS. VS
on the other hand uses fractions for frame durations. We can't pass
through the numbers exactly, but microseconds ought to be enough to be
even safe from accumulating rounding errors.
This allows client API users and Lua scripts to side-step the pretty
horrible video filter string "language" (although it's back and can't be
avoided when using libavfilter).
This couldn't rotate by 180°. Add this, and also make the parameter in
degrees, instead of magic numbers.
For now, drop the flipping stuff. You can still flip with --vf=flip or
--vf=mirror. Drop the landscape/portrait stuff - I think this is
something almost nobody will use. If it turns out that we need some of
these things, they can be readded later.
Make it use libavfilter. Its vf_transpose implementation looks pretty
simple, except that it uses slice threading and should be much faster.
Often, user configs set options that are not suitable for encoding.
Usually, playback and encoding are pretty different things, so it makes
sense to keep them strictly separate. There are several possible
solutions. The approach taken by this commit is to basically ignore the
default config settings, and switch to an [encoding] config profile
section instead. This also makes it impossible to have --o in a config
file, because --o enables encode mode.
See github issue #727 for discussion.
This can be used to easily extent the status line for one's own needs.
I'm not experienced with lua so a few things could probably be done a
better way.
This is for the sake of multi-key combinations (see github issue #718).
Now a multi-key sequence isn't matched if any of the previous keys were
actually mapped.
The window close button is usually mapped to the CLOSE_WIN pseudo-key.
Until now, --input-test treated this pseudo-key like any other key (like
the rest of the input handling code), so you couldn't close the window
in this mode. The manpage had silly instructions and warnings how to
deal with this.
Just always quit when CLOSE_WIN is received, and improve the
instructions.
The input code always supported combinations of multiple keys (even in
MPlayer, although there the code was active really only for mouse
buttons). This was arcance and also made the code more complicated. I
only know of a single person who ever made use of this feature.
Remove this feature, and repurpose some of the support code (e.g.
parsing, display of key combinations, etc.) to handle such multi-
combinations as sequences, instead of keys to be pressed at the same
time. This is much simpler and implements the feature requested in
github issue #718.
This commit will probably cause a bunch of regressions, since the input
handling code has some weird corner cases. I couldn't find any problems
when testing, though.
This collects statistics and other things. The option dumps raw data
into a file. A script to visualize this data is included too.
Litter some of the player code with calls that generate these
statistics.
In general, this will be helpful to debug timing dependent issues, such
as A/V sync problems. Normally, one could argue that this is the task of
a real profiler, but then we'd have a hard time to include extra
information like audio/video PTS differences. We could also just
hardcode all statistics collection and processing in the player code,
but then we'd end up with something like mplayer's status line, which
was cluttered and required a centralized approach (i.e. getting the data
to the status line; so it was all in mplayer.c). Some players can
visualize such statistics on OSD, but that sounds even more complicated.
So the approach added with this commit sounds sensible.
The stats-conv.py script is rather primitive at the moment and its
output is semi-ugly. It uses matplotlib, so it could probably be
extended to do a lot, so it's not a dead-end.
And slightly adjust the semantics of MPV_EVENT_PAUSE/MPV_EVENT_UNPAUSE.
The real pause state can now be queried with the "core-idle" property,
the user pause state with the "pause" property, whether the player is
paused due to cache with "paused-for-cache", and the keep open event can
be guessed with the "eof-reached" property.
This property is set to "yes" if playback was paused due to --keep-open.
The change notification might not always be perfect; maybe that should
be improved.
Currently this is (probably) equivalent to "paused-for-cache", but the
latter is a bit special, while this new property is a bit more general.
One case where they might actually be different is dvdnav menus, but I
haven't checked.
Also add property change notifications for these two properties.
This re-allows the previous behaviour of being able to reencode with
metadata removed, which is useful when encoding "inconsistently" tagged
data for a device/player that shows file names when tags are not
present.
Before this commit, the filter attempted to keep the vsscript state
(p->se) even when the script was reloaded. Change it to destroy the
script state too on reloading. Now no workaround for LoadPlugin is
necessary, and this also fixes a weird theoretical race condition when
destroying and recreating the mpv source filter.
This is a read-only property that uses VFCTRL_GET_METADATA
to retrieve mp_tags metadata from a filter specified by label
Signed-off-by: wm4 <wm4@nowhere>
This is needed if you want to reimplement the status line in lua
I could only test drop-frame-count because I didn't find an easy way to
trigger paused-for-cache and total-avsync-change
Signed-off-by: wm4 <wm4@nowhere>
Mainly meant to apply simple VapourSynth filters to video at runtime.
This has various restrictions, which are listed in the manpage.
Additionally, this actually copies video frames when converting frame
references from mpv to VapourSynth, and a second time when going from
VapourSynth to mpv. This is inefficient and could probably be easily
improved. But for now, this is simpler, and in fact I'm not sure if
we even can references VapourSynth frames after the core has been
destroyed.
The only tricky part is keeping the cache contents, which is made simple
by allocating the new cache while still keeping the old cache around,
and then copying the old data.
To explain the "Don't use this when playing DVD or Bluray." comment: the
cache also associates timestamps to blocks of bytes, but throws away the
timestamps on seek. Thus you will experience strange behavior after
resizing the cache until the old cached region is exhausted.
Now they can be paused and resumed.
Since pausing and disabling the timer is essentially the same underlying
operation, we also just provide one method for it.
mp.cancel_timer probably still works, but I'm considering this
deprecated, and it's removed from the manpage. (We didn't have a release
with this function yet, so no formal deprecation.)
This commit adds support for automatic selection of color profiles based on
the display where mpv is initialized, and automatically changes the color
profile when display is changed or the profile itself is changed from
System Preferences.
@UliZappe was responsible with the testing and implementation of a lot of this
commit, including the original implementation of `cocoa_get_icc_profile_path`
(See #594).
Fixes#594
Change the type of the property from a string list (alternating
key/value entries) to a map. Using the client API, this will return
MPV_FORMAT_NODE_MAP, while Lua mp.get_property_native returns a
dictionary-like table.
Change script_message to broadcast the message to all clients. Add a new
script_message_to command, which does what the old script_message
command did.
This is intended as simplification, although it might lead to chaos too.
They're strictly DVD-only, so it's better to mark them as such. This
also documentes the "title" (now renamed to "dvd-title") property.
This also avoids collision with the --title option. (Technically, there
was no problem. But it might be confusing for users, since we have a
policy of naming properties and options the same if they refer to the
same underlying functionality.)
Maybe this should be default. On the other hand, this filter does
something even if the volume is neutral: it clips samples against the
allowed range, should the decoder or a previous filter output garbage.
This adds the options replaygain-track and replaygain-album. If either is set,
the replaygain track or album gain will be automatically read from the track
metadata and the volume adjusted accordingly.
This only supports reading REPLAYGAIN_(TRACK|ALBUM)_GAIN tags. Other formats
like LAME's info header would probably require support from libav.
I've tried not to be too detailed (because it's not a reference, just
some guidelines), but it still got relatively long. Also contains
conventions for sending patches.
This commit:
- Changes some of the #define and variable names for clarification and
adds comments where appropriate.
- Unifies :srgb and :icc-profile, making them fit into the same step of
the decoding process and removing the weird interactions between both
of them.
- Makes :icc-profile take precedence over :srgb (to significantly reduce
the number of confusing and useless special cases)
- Moves BT709 decompanding (approximate or actual) to the shader in all
cases, making it happen before upscaling (instead of the old 0.45
gamma function). This is the simpler and more proper way to do it.
- Enables the approx gamma function to work with :srgb as well due to
this (since they now share the gamma expansion code).
- Renames :icc-approx-gamma to :approx-gamma since it is no longer tied
to the ICC options or LittleCMS.
- Uses gamma 2.4 as input space for the actual 3DLUT, this is now a
pretty arbitrary factor but I picked 2.4 mainly because a higher pure
power value here seems to produce visually better results with wide
gamut profiles, rather then the previous 1.95 or BT.709.
- Adds the input gamma space to the 3dlut cache header in case we change
it more in the future, or even make it user customizable (though I
don't see why the latter would really be necessary).
- Fixes the OSD's gamma when using :srgb, which was previously still
using the old (0.45) approximation in all cases.
- Updates documentation on :srgb, it was still mentioning the old
behavior from circa a year ago.
This commit should serve to both open up and make the CMS/shader code much
more accessible and less confusing/error-prone and simultaneously also
improve the performance of 3DLUTs with wide gamut color spaces.
I would liked to have made it more modular but almost all of these
changes are interdependent, save for the documentation updates.
Note: Right now, the "3DLUT takes precedence over SRGB" logic is just
coded into gl_lcms.c's compile_shaders function. Ideally, this should be
done earlier, when parsing the options (by overriding the actual
opts.srgb flag) and output a warning to the user.
Note: I'm not sure how well this works together with real-world
subtitles that may need to be color corrected as well. I'm not sure
whether :approx-gamma needs to apply to subtitles as well. I'll need to
test this on proper files later.
Note: As of now, linear light scaling is still intrinsically tied to
either :srgb or :icc-profile. It would be thinkable to have this as an
extra option, :linear-scaling or similar, that could be used with or
without the two color management options.
This removes the ringbuffer management from the code, and uses the
generic code added with the previous commit. The result should be
pretty much the same.
The "estimate" sub-option goes away. This estimation is now always
active. The new code for delay estimation is slightly different, and
follows the claim of the jack framework that callbacks are timed
exactly.
--ass-style-override=force now attempts to override the 'Default' style.
May or may not work. In some situations it will work, but also mess up
seemingly unrelated things like signs typeset with ASS.
The previous version of the gamma suboption was pretty useless. It could
be used to disable delayed gamma enabling, which is a mechanism to avoid
having to adjust gamma in the shader by default.
Repurpose the suboption and allow setting an exact gamma value with it.
You can already override gamma with the --gamma option as well as the
gamma input property, but these use a weird curve to create the
impression of a linear perceived brightness change when changing the
value. This suboption now allows setting an exact gamma value.
This used to be absolute colorimetric, but relative colorimetric is a
saner default due to the arguments presented in issue #595.
A short summary: In general it doesn't affect much because our eyes
adapt to the white point either way, but if running in windowed mode it
would make the whites seem inconsistent/tinted. For fullscreen
projection it's also undesirable since it reduces the dynamic range
without much benefit (again, since our eyes adapt either way) and it
also breaks calibration against ambient lighting.
This shouldn't change much, since most profile types that aren't 3DLUTs
aren't capable of either of those transforms, and most displays are
calibrated against D65 (same as BT.709 source) either way.
Not sure about this... might redo.
At least this provides a case of a broadcasted event, which requires
per-event data allocation.
See github issue #576.
There are some complications because the client API distinguishes
between integers and floats, while Lua has only "numbers" (which are
usually floats). But I think this should work now.
This uses the value of 1.95 as an approximation for the exact gamma
curve, which replicates the behavior of popular video software including
anything in the Apple ecosystem, as per issue #534.