mirror of https://github.com/mpv-player/mpv
6119cf13be
This used to be absolute colorimetric, but relative colorimetric is a saner default due to the arguments presented in issue #595. A short summary: In general it doesn't affect much because our eyes adapt to the white point either way, but if running in windowed mode it would make the whites seem inconsistent/tinted. For fullscreen projection it's also undesirable since it reduces the dynamic range without much benefit (again, since our eyes adapt either way) and it also breaks calibration against ambient lighting. This shouldn't change much, since most profile types that aren't 3DLUTs aren't capable of either of those transforms, and most displays are calibrated against D65 (same as BT.709 source) either way. |
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.. | ||
OUTDATED-tech | ||
client_api_examples | ||
man/en | ||
crosscompile-mingw.md | ||
edl-mpv.rst | ||
encoding.rst | ||
tech-overview.txt | ||
waf-buildsystem.rst |