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Commit Graph

3513 Commits

Author SHA1 Message Date
wm4
c680cfd18a vf_dlopen: remove this filter
It was an attempt to move some MPlayer filters (which were removed from
mpv) to external, loadable filters. That worked well, but then the
MPlayer filters were ported to libavfilter (independently), so they're
available again. Also there is a more widely supported and more advanced
loadable filter system supported by mpv: vapoursynth.

In conclusion, vf_dlopen is not useful anymore, confusing, and requires
quite a bit of code (and probably wouldn't survive the rewrite of the
mpv video filter chain, which has to come at some point). It has some
implicit dependencies on internal conventions, like possibly the format
names dropped in the previous commit.

We also deprecated it last release. Drop it.
2017-06-18 13:55:40 +02:00
wm4
937dcc25ad img_format: drop legacy name mappings
Not needed anymore.
2017-06-18 13:46:34 +02:00
wm4
0bac1a52e8 win_state: change license to LGPL
All relevant authors have agreed.

Also correct an unrelated entry in the "Copyright" file.
2017-06-17 21:10:24 +02:00
wm4
9c0239ca63 aspect: change license to LGPL
Quite chaotic history, which code being moved, refactored, duplicated,
unified a bunch of times. But I think everything is covered by LGPL
agreements.

In one case, cehoyos (who didn't agree) applied a patch by someone who
agreed, but didn't change anything (except weirdly adding German
translations). In another case, cehoyos moved code covered by LGPL
agreements (without changing it), which was later used for some other
code. We consider both cases not relevant for copyright.

win_state.c/.h is similar, but pending for reply by the author of
2ab259e68 (I guess).
2017-06-17 17:08:51 +02:00
wm4
182bbb5917 vo_opengl: fall back to ordered dither instead of blowing up
In GLES 2 mode, we can do dither, but "fruit" dithering is still out of
the question, because it does not support any high depth textures.
(Actually we probably could use an 8 bit texture too for this, at least
with small matrix sizes, but it's still too much of a pain to convert
the data, so why bother.)

This is actually a regression; before this, forcibly enabling dumb mode
due to low GL caps actually happened to avoid this case.

Fixes #4519.
2017-06-17 13:55:07 +02:00
wm4
6ba14eb267 mp_image: change license to LGPL (almost)
Since michael was somewhat involved in it, wait with the actual license
change until the core is relicensed. Thus mark it as "Almost LGPL.".

The worrisome part about mp_image.c is that it was created by cehoyos
(which disagreed with LGPL) in commit f2dee327b2. But it turns out it
was a patch by someone else (who agreed with LGPL).

For some reason, the patch was actually slightly modified by cehoyos for
no reason (messed with the include statements), so we mess them back,
just to be sure.

Other than this, there were some commits that added support for new
IMGFMTs over the years. Some of these were by people we didn't ask or we
didn't get permission from. But since the original mp_image code was
replaced by more generic code using FFmpeg pixdesc, none of these
changes are left anyway.

One additional change by cehoyos (115bfb9762) has been removed as well
(when "direct rendering" was dropped from the filter chain).
2017-06-16 19:35:58 +02:00
wm4
a3f0bf916d vd, vd_lavc: change license to LGPL (almost)
iive agreed only to LGPL 3.0+ only. All of his relevant changes are for
XvMC, for which mpv completely dropped support back in mplayer2 times.
But you could claim that the get_format code represents some residual
copyright (everything else added by iive was removed, only get_format
still is around in some form). While I doubt that this is relly
copyright-relevant, consider it is for now.

michael is the original author of vd_lavc.c, so this file can become
LGPL only after the core becomes LGPL.

cehoyos did not agree with the LGPL relicensing, but all of his code is
gone.

Some others could not be reached, but their code is gone as well. In
particular, vdpau support, which was originally done by Nvidia, had
larger impact on vd_lavc.c, but vdpau support was first refactored a few
times (for the purpose of modularization) and moved to different files,
and then decoding was completely moved to libavcodec.

Lastly, assigning the "opaque" field was moved by Gwenole Beauchesne in
commit 8e5edec13e. Agreement is pending (due to copyright apparently
owned by the author's employer). So just undo the change, so we don't
have to think about whether the change is copyrightable.
2017-06-15 16:32:47 +02:00
Rudolf Polzer
e2573e5b8d encode_lavc: move from GPL 2+ to LGPL 2.1+. 2017-06-13 14:22:15 -04:00
Niklas Haas
4e12baf3d7 vo_opengl: change default tone mapping algorithm
d8a3b10f4 was supposed to change this (as reflected in the man page and
commit message), I just forgot.
2017-06-10 13:48:35 +02:00
Niklas Haas
d8a3b10f45
vo_opengl: add new HDR tone mapping algorithm
I call it `mobius` because apparently the form f(x) = (cx+a)/(dx+b) is
called a Möbius transform, which is the algorithm this is based on. In
the extremes it becomes `reinhard` (param=0.0 and `clip` (param=1.0),
smoothly transitioning between the two depending on the parameter.

This is a useful tone mapping algorithm since the tunable mobius
transform allows the user to decide the trade-off between color accuracy
and detail preservation on a continuous scale. The default of 0.3 is
already far more accurate than `reinhard` while also being reasonably
good at preserving highlights, without suffering from the overall
brightness drop and color distortion of `hable`.

For these reasons, make this the new default. Also expand and improve
the documentation for these tone mapping functions.
2017-06-09 11:27:28 +01:00
wm4
5521d48b4b mp_image: refuse to convert frames of unknown format to AVFrame
This could happen with some "special" hwaccel formats, that exist in
mpv, but not libavutil.
2017-06-08 21:52:07 +02:00
wm4
0754cbc83e d3d: add support for new libavcodec hwaccel API
Unfortunately quite a mess, in particular due to the need to have some
compatibility with the old API. (The old API will be supported only in
short term.)
2017-06-08 21:51:25 +02:00
rslovers
9821737d06 vo_drm: fallback to vo_wait_default if VT switcher is not available
When the drm video output is used under VT with a terminal multiplexer
like screen, the VT_SETMODE ioctl call will fail since the controlling
terminal is a pseudoterminal instead of a real one, thus the VT switcher
will be unavailable.

The problem is, the wait_events function inside vo_drm.c will test for
this, and will do nothing if the switcher is not active. Normally, this
would not be noticed, however, when you pause a video, or if you're playing
multiple image files, mpv will suddenly start busy waiting on a single
core.

I confirmed this by building mpv with gprof support, in a few seconds,
wait_events got called about 90 million times.

So I added a fallback, when the VT switcher is not availble, just use the
vo_wait_default function. I tested it and it's working well so far.
2017-06-08 15:24:10 +02:00
Philip Langdale
7424651b96 vo_opengl: hwdec_cuda: Support separate decode and display devices
In a multi GPU scenario, it may be desirable to use different GPUs
for decode and display responsibilities. For example, if a secondary
GPU has better video decoding capabilities.

In such a scenario, we need to initialise a separate context for each
GPU, and use the display context in hwdec_cuda, while passing the
decode context to avcodec.

Once that's done, the actually hand-off between the two GPUs is
transparent to us (It happens during the cuMemcpy2D operation which
copies the decoded frame from a cuda buffer to the OpenGL texture).

In the end, the bulk of the work is around introducing a new
configuration option to specify the decode device.
2017-06-03 16:41:03 +02:00
wm4
cc69650e76 af, vf: improvements to libavfilter bridge
Add the "lavfi-" prefix (details see manpage additons).

Tag the filter name as "(lavfi)" in the verbose filter list output.
2017-05-31 17:42:55 +02:00
Raúl Peñacoba
bc3365b169 video/out/wayland/buffer.c: Add missing free() 2017-05-26 08:52:12 +01:00
wm4
83a9b0bc48 videotoolbox: support new libavcodec API
The new API has literally no advantages (other than that we can drop
mp_vt_download_image and other things later), but it's sort-of uniform
with the other hwaccels.

"--videotoolbox-format=no" is not supported with the new API, because it
doesn't "fit in". Probably could be added later again.

The iOS code change is untested (no way to test).
2017-05-24 15:25:48 +02:00
wm4
2426f95e0f vd_lavc: check for missing device_ctx ref
It's not really guaranteed that other components always set this (e.g.
on subtle errors), so check it explicitly. Although I'm not aware of a
failing case.
2017-05-24 14:40:25 +02:00
wm4
2a04906063 hwdec: fix 2 comments
The first is outdated, the second was always wrong.
2017-05-24 14:32:23 +02:00
wm4
9b5e4e5715 demux_raw: drop "mp-rawvideo" use
This is an old pseudo codec to pass through the pixel format. Setup a
suitable AVCodecParameter directly instead, so the "rawvideo" codec can
be used.
2017-05-20 11:43:57 +02:00
Akemi
37f0571973 cocoa: properly unhide Dock when quitting during System fs animation
when quitting mpv during the System fullscreen animation cocoa can't
reset some flags properly and won't reset the Dock hiding behaviour
to it's previous state.

Fixes #4400
2017-05-19 19:19:29 +02:00
wm4
7aa070e1cb vdpau: crappy hack to allow initializing hw decoding after preemption
If vo_opengl is used, and vo_opengl already created the vdpau interop
(for whatever reasons), and then preemption happens, and then you try to
enable hw decoding, it failed. The reason was that preemption recovery
is not run at any point before libavcodec accesses the vdpau device.

The actual impact was that with libmpv + opengl-cb use, hardware
decoding was permanently broken after display mode switching (something
that caused the display to get preempted at least with older drivers).
With mpv CLI, you can for example enable hw decoding during playback,
then disable it, VT switch to console, switch back to X, and try to
enable hw decoding again.

This is mostly because libav* does not deal with preemption, and NVIDIA
driver preemption behavior being horrible garbage. In addition to being
misdesigned API, the preemption callback is not called before you try to
access vdpau API, and then only with _some_ accesses.

In summary, the preemption callback was never called, neither before nor
after libavcodec tried to init the decoder. So we have to get
mp_vdpau_handle_preemption() called before libavcodec accesses it. This
in turn will do a dummy API access which usually triggers the preemption
callback immediately (with NVIDIA's drivers).

In addition, we have to update the AVHWDeviceContext's device. In theory
it could change (in practice it usually seems to use handle "0").
Creating a new device would cause chaos, as we don't have a concept of
switching the device context on the fly. So we simply update it
directly. I'm fairly sure this violates the libav* API, but it's the
best we can do.
2017-05-19 15:24:38 +02:00
James Ross-Gowan
6a00059850 context_angle: fix fallback to D3D9 device
This was broken in e0250b9604. In some cases, device creation will
succeed, but creating an EGL context on the device will fail. With
--angle-renderer=auto, it should try to create the context again on a
D3D9 device.

This fixes mpv in Windows Vista on VirtualBox for me.
2017-05-16 22:59:15 +10:00
James Ross-Gowan
fe09d76142 w32_common: drop TLS usage
This was added in 3f268cc4f2 because it wasn't clear whether
WM_NCCREATE could be used to send a context pointer from CreateWindowEx
to the window procedure. WM_NCCREATE isn't always the first message sent
to a window, but this seems to be because of an undocumented but
well-known bug where, for top-level overlapped windows, a spurious
WM_GETMINMAXINFO arrives first instead. The WM_GETMINMAXINFO can be
safely ignored, so it is still okay to pass the context struct in
WM_NCCREATE.
2017-05-16 20:13:09 +10:00
Niklas Haas
5aea98551b csputils: code clarity
`cmax` is more intuitive than `cmin` especially for full-range YUV, and
this also explains the behavior of `anyfull` better.
2017-05-13 17:25:24 +02:00
James Ross-Gowan
e6a6677630 w32_common: use the proper keycodes for XBUTTON1/2
mpv's mouse button numbering is based on X11, which means XBUTTON1 and 2
on Windows (the "back" and "forward" buttons) should map to MOUSE_BTN7
and 8 in mpv. MOUSE_BTN5 and 6 refer to the horizontal scroll buttons on
mouses that have them.
2017-05-12 22:58:58 +10:00
James Ross-Gowan
18a45a42d5 w32_common: generate MP_AXIS_* keycodes for scrolling
Windows doesn't have a way to distinguish "precise" mouse wheel events
and events from regular notched mouse wheels. A notched wheel should
always send events with a delta of 120, but a precise wheel could also
happen to send 120 if multiple scroll events are coalesced (and to make
things even harder, some buggy Microsoft drivers send deltas less than
120, even for notched wheels.) Since there is no distinction, but
MP_AXIS_* keycodes can hold more information (the delta value,) send
MP_AXIS_* events for both kinds of mouse wheel scrolling.
2017-05-12 22:58:58 +10:00
wm4
2b616c0682 vo_opengl: drop TLS usage
TLS is a headache. We should avoid it if we can.

The involved mechanism is unfortunately entangled with the unfortunate
libmpv API for returning pointers to host API objects. This has to be
kept until we change the API somehow.

Practically untested out of pure laziness. I'm sure I'll get a bunch of
reports if it's broken.
2017-05-11 17:47:33 +02:00
wm4
c0ba8b520f vf.c, vf.h: change license to LGPL
Most authors have agreed. Like with vo.c, we don't take module
declarations into consideration (see 0e09533c73).

Notable issues:

115bfb9762: the author has (probably) not agreed. The vf.c changes were
removed with the removal of filter DR, though (see c54fc507da).

7b25afd742: the same author adds VOCTRLs for deinterlacing switching at
runtime. Put them under a HAVE_GPL ifdef just to be sure. (It looks like
we could remove the VOCTRLs immediately, as they're needed only for some
compatibility things, but no need to do that yet.)

02b199e5e9: the author had a conditional agreement to LGPL, which
doesn't allow us to change it just yet, but the code added here was
completely removed anyway. (These days, the pts is passed as mp_image
field, and put_image is gone.)

3532cd532e: same author, but code removed with DR removal.

f0626e2f8d: same author, but code was moved to mp_image.c.

e5b4b495c3: agreed to LGPLv3+ only, but the code was removed in
cfa1f9e082 anyway.

086c324692: author was not asked - minor warning fix, but no mpv
includes malloc.h anymore.

e9d0a1d609: author was not asked - removed again in 33b62af947.

c260a1139d: author could not be reached - but this code was removed when
mpv changed the image allocation code to essentially use FFmpeg's
pixdesc.
2017-05-11 15:02:58 +02:00
wm4
0e09533c73 vo.c, vo.h, vo_null.c: change license to LGPL
Most contributors have agreed. vo.c requires a "driver" entry for each
video output - we assume that if someone who didn't agree to LGPL added
a line, it's fine for vo.c to be LGPL anyway. If the affected video
output is not disabled at compilation time, the resulting binary will be
GPL anyway.

One problem are the changes by Nick Kurshev (usually using "nick" as SVN
username). He could not be reached. I believe all changes to his files
are actually gone, but here is a detailed listing:

fa1d5742bc: nick introduces a new VO API. It was removed in 64bedd9683.
Some of this was replaced by VOCTRLs are introduced in 7c51652a1b,
obviously replacing at least some functionality by his API.

b587a3d642: nick adds a vo_tune_info_t struct. Removed in 64bedd9683
too.

9caad2c29a: nick adds some VOCTRLs, which were silently removed in
8cc5ba5ab8 (they became unused probably with the VIDIX removal).

340183b0e9: nick adds VO-based screenshots, which got removed in
2f4b840f62. Strangely the same name was introduced in 01cf896a2f again,
but this is a coincidence and worked differently (also it was removed
yet again in 2858232220).

104c125e6d: nick adds an option for "direct rendering". It was renamed
in 6403904ae9 and fully removed in e48b21dd87.

5ddd8e92a1: nick adds code to check the VO driver preinit arg to every
single VO driver. The argument itself and any possibly remaining code
associated with it was removed in 1f5ffe7d30.

f6878753fb: nick adds header inclusion guards. We assume this is not
relevant for copyright.

Some of nick's code was merely moved to other files, such as the
equalizer stuff added in 555c676683 and moved in 4db72f6a80 and
12579136ff, and don't affect copyright of these files anymore.

Other notes:

fef7b17c34: a patch by someone who wasn't asked for relicensing added a
symbol that was removed again in 1b09f4633.

4a8a46fafd: author probably didn't agree to LGPL, but the function
signature was changed later on anyway, and nothing of this is left.

7b25afd742: the same author adds a symbol to what is vo.h today, which
this relicensing commit removes, as it was unused. (It's not clear
whether the mere symbol is copyrightable, but no need to take a risk.)

3a406e94d7, 9dd8f241ac: slave mode things by someone who couldn't be
reached. This aspect of the old slave mode was completely removed.

bbeb54d80a: patch by someone who was not asked, but the added code was
completely removed again.
2017-05-10 15:06:20 +02:00
wm4
5757db844a cuda: add new way to set cuda context on cuvid codecs
See FFmpeg commit c0f17a905f3588bf61ba6d86a83c6835d431ed3d.
2017-05-05 00:48:53 +02:00
wm4
1cab4b6075 d3d: fix build with Libav
Apparently it has been broken since forever?
2017-05-04 02:12:10 +02:00
wm4
1143f2877a d3d11: change mp_image plane pointer semantics
Until now, the texture pointer was stored in plane 1, and the texture
array index was in plane 2. Move this down to plane 0 and plane 1. This
is to align it to the new WIP D3D11 decoding API in Libav, where we
decided that there is no reason to avoid setting plane 0, and that it
would be less weird to start at plane 0.
2017-05-04 01:13:03 +02:00
wm4
19bf3a72ff vd_lavc: fix build with FFmpeg 3.2
Sigh...

The functionality is not actually needed for vdpau, but if the vdpau
hwaccel is present, the FFmpeg version is new enough that it includes
the field.
2017-05-04 01:00:35 +02:00
wm4
de225e3a6a vd_lavc: add support for decoders which use AVCodecContext.hw_device_ctx
These decoders can select the decoding device with hw_device_ctx, but
don't use hw_frames_ctx (at least not in a meaningful way).

Currently unused, but intended to be used for cuvid, as soon as it hits
ffmpeg git master.

Also make the vdpau and vaapi hwaccel definition structs static, as we
have removed the old code which would have had clashing external
declarations.
2017-05-03 05:23:37 +02:00
wm4
2eaa43e5da vo_opengl: another attempt at removing the overlay correctly
This reverts commit 142b2f23d4, and replaces it with another try. The
previous attempt removed the overlay on every rendering, because the
normal rendering path actually unrefs the mp_image. Consequently,
unmap_current_image() was completely inappropriate for removing the
overlay.
2017-05-02 17:10:26 +02:00
wm4
b5b3aadf40 vdpau, vaapi: unref libavutil device ref
It's a simple memory leak. (The API objects were destroyed anyway.)
2017-04-29 15:09:40 +02:00
wm4
142b2f23d4 vo_opengl: make sure overlays are removed on gl_video_config()
This should make vo_opengl_cb uninit remove the frame, even if the
renderer and OpenGL state remains active.
2017-04-29 15:09:40 +02:00
wm4
010c7d4992 vo_opengl: context_drm_egl: remove unnecessary include
Could be broken after the previous commit removed finding the GL include
dir.
2017-04-26 17:43:23 +02:00
wm4
f59371de21 video: drop vaapi/vdpau hw decoding support with FFmpeg 3.2
This drops support for the old libavcodec APIs. Now FFmpeg 3.3 or FFmpeg
git is required. Libav has no release with the new APIs yet, so for
Libav git as of a few weeks or months ago or so is required if you want
to use Libav.

Not much actually changes in hwdec_vaegl.c - some code is removed, but
the reindentation inflates the diff.
2017-04-23 16:07:03 +02:00
wm4
927afa311d build: make various x11 protocol extension libs mandatory
Reduces the ifdeffery, which is good and will avoid silent breakages, or
weird behavior if a lib is omitted.

Also reorder the x11_common.c include statements.
2017-04-21 07:30:03 +02:00
wm4
4d1eab6e55 vo_opengl: fix crash by coping temporal_dither_period for dumb mode too
Specifically, this field must never be 0 (and the option can naturally
not be 0 in any way, unless it wasn't initialized correctly).
2017-04-21 07:16:26 +02:00
Akemi
f7637db377 cocoa: fix retrieval of unfs window size while animating
due to the System inherent fullscreen animation the option and the
actual fullscreen state can be out of sync, leading to a wrongly
reported unfs window size in the time of the animation.

just always fall back to the window size, we keep track of, when we
either are in fullscreen or are currently switching to it.

Fixes #4323
2017-04-17 02:45:26 +02:00
wm4
bba08e38ff vo_opengl: move X11 backends before Wayland
Wayland is still too amateurish, and multiple features don't work,
including critical ones. There is no solution in sight, so prefer X11.
(Which seems to mostly work ok via xwayland.)

Once all problems are solved, the defaults can be switched back.
2017-04-16 02:35:12 +02:00
wm4
7b84297699 vo_opengl: minor cosmetics 2017-04-14 17:35:27 +02:00
wm4
759ac6cc93 vo_opengl: add option for caching shaders on disk
Mostly because of ANGLE (sadly).

The implementation became unpleasantly big, but at least it's relatively
self-contained.

I'm not sure to what degree shaders from different drivers are
compatible as in whether a driver would randomly misbehave if it's fed
a binary created by another driver. The useless binayFormat parameter
won't help it, as they can probably easily clash. As usual, OpenGL is
pretty shit here.
2017-04-08 16:43:56 +02:00
wm4
e7940ddbf3 vo_opengl: fix a confused comment 2017-04-08 16:43:56 +02:00
wm4
71caa0b79b vo_opengl: remove two unused symbols 2017-04-08 16:43:56 +02:00
wm4
eb83ee4a4a vo_opengl: add our own copy of OpenGL headers
gl_headers.h is basically header_fixes.h done consequently. It contains
all OpenGL defines (and some typedefs) we need. We don't include GL
headers provided by the system anymore.

Some care has to be taken by certain windowing APIs including all of
gl.h anyway. Then the definitions could clash. Fortunately, redefining
preprocessor symbols to the same content is allowed and ignored. Also,
redefining typedefs to the same thing is allowed in C11. Apparently the
latter is not allowed in C99, so there is an imperfect attempt to avoid
the typedefs if required API symbols are apparently present already.

The nost risky part about this are the standard typedefs and GLAPIENTRY.
The latter is different only on win32 (and at least consistently so).
The typedefs are mostly based on stdint.h typedefs, which khrplatform.h
clumsily emulates on platforms which don't have it. The biggest
difference is that we define GLsizeiptr directly to ptrdiff_t, instead
of checking for the _WIN64 symbol and defining it to long or long long.

This also typedefs GLsync to __GLsync, just like the khronos headers.
Although symbols prefixed with __ are implementation reserved, khronos
also violates this rule, and having the same definition as khronos will
avoid problems on duplicate definitions.

We can simplify the build scripts too. The ios-gl check seems a bit
wrong now (what we really want to test for is EAGLContext), but I can't
test and thus can't improve it.

cuda_dynamic.h redefined two GL symbols; just include the new headers
directly instead.
2017-04-07 15:09:27 +02:00
wm4
bcfdcd6226 vd_lavc: fix return value in receive_frame()
Pointed out by uau. Not sure why gcc doesn't warn (it uses ((void*)0)
for NULL).
2017-04-07 12:24:26 +02:00