d3d11: change mp_image plane pointer semantics

Until now, the texture pointer was stored in plane 1, and the texture
array index was in plane 2. Move this down to plane 0 and plane 1. This
is to align it to the new WIP D3D11 decoding API in Libav, where we
decided that there is no reason to avoid setting plane 0, and that it
would be less weird to start at plane 0.
This commit is contained in:
wm4 2017-05-04 01:13:03 +02:00
parent 19bf3a72ff
commit 1143f2877a
5 changed files with 16 additions and 16 deletions

View File

@ -301,8 +301,8 @@ struct mp_image *d3d11_download_image(struct mp_hwdec_ctx *ctx,
if (mpi->imgfmt != IMGFMT_D3D11VA && mpi->imgfmt != IMGFMT_D3D11NV12)
return NULL;
ID3D11Texture2D *texture = (void *)mpi->planes[1];
int subindex = (intptr_t)mpi->planes[2];
ID3D11Texture2D *texture = (void *)mpi->planes[0];
int subindex = (intptr_t)mpi->planes[1];
if (!texture)
return NULL;

View File

@ -87,9 +87,9 @@ static struct mp_image *d3d11va_new_ref(ID3D11VideoDecoderOutputView *view,
mp_image_setfmt(mpi, IMGFMT_D3D11VA);
mp_image_set_size(mpi, w, h);
mpi->planes[0] = NULL;
mpi->planes[1] = (void *)surface->texture;
mpi->planes[2] = (void *)(intptr_t)surface_desc.Texture2D.ArraySlice;
mpi->planes[0] = (void *)surface->texture;
mpi->planes[1] = (void *)(intptr_t)surface_desc.Texture2D.ArraySlice;
mpi->planes[2] = NULL;
mpi->planes[3] = (void *)surface->surface;
return mpi;
@ -115,8 +115,8 @@ static struct mp_image *d3d11va_retrieve_image(struct lavc_ctx *s,
if (img->imgfmt != IMGFMT_D3D11VA)
return img;
ID3D11Texture2D *texture = (void *)img->planes[1];
int subindex = (intptr_t)img->planes[2];
ID3D11Texture2D *texture = (void *)img->planes[0];
int subindex = (intptr_t)img->planes[1];
if (!texture) {
MP_ERR(p, "Failed to get Direct3D texture and surface from mp_image\n");
@ -178,7 +178,7 @@ static const struct d3d_decoded_format d3d11_formats[] = {
static struct mp_image *d3d11va_update_image_attribs(struct lavc_ctx *s,
struct mp_image *img)
{
ID3D11Texture2D *texture = (void *)img->planes[1];
ID3D11Texture2D *texture = (void *)img->planes[0];
if (!texture)
return img;

View File

@ -101,8 +101,8 @@ static struct mp_image *alloc_pool(void *pctx, int fmt, int w, int h)
mp_image_set_size(mpi, w, h);
mpi->params.hw_subfmt = p->out_params.hw_subfmt;
mpi->planes[1] = (void *)texture;
mpi->planes[2] = (void *)(intptr_t)0;
mpi->planes[0] = (void *)texture;
mpi->planes[1] = (void *)(intptr_t)0;
return mpi;
}
@ -257,13 +257,13 @@ static int render(struct vf_instance *vf)
if (!out)
goto cleanup;
ID3D11Texture2D *d3d_out_tex = (void *)out->planes[1];
ID3D11Texture2D *d3d_out_tex = (void *)out->planes[0];
in = mp_refqueue_get(p->queue, 0);
if (!in)
goto cleanup;
ID3D11Texture2D *d3d_tex = (void *)in->planes[1];
int d3d_subindex = (intptr_t)in->planes[2];
ID3D11Texture2D *d3d_tex = (void *)in->planes[0];
int d3d_subindex = (intptr_t)in->planes[1];
mp_image_copy_attributes(out, in);

View File

@ -279,8 +279,8 @@ static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
if (!p->gl_textures[0])
return -1;
ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[1];
int d3d_subindex = (intptr_t)hw_image->planes[2];
ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[0];
int d3d_subindex = (intptr_t)hw_image->planes[1];
if (!d3d_tex)
return -1;

View File

@ -203,7 +203,7 @@ static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
if (!p->gl_texture)
return -1;
ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[1];
ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[0];
if (!d3d_tex)
return -1;