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vo_opengl: remove two unused symbols
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@ -458,7 +458,6 @@ struct sc_entry {
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int num_uniforms;
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bstr frag;
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bstr vert;
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struct gl_vao *vao;
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};
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struct gl_shader_cache {
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@ -171,7 +171,6 @@ void gl_sc_set_vao(struct gl_shader_cache *sc, struct gl_vao *vao);
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void gl_sc_enable_extension(struct gl_shader_cache *sc, char *name);
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void gl_sc_generate(struct gl_shader_cache *sc);
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void gl_sc_reset(struct gl_shader_cache *sc);
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void gl_sc_unbind(struct gl_shader_cache *sc);
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struct gl_timer;
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