vo_still_displaying() is racey with vo_request_wakeup_on_done() and above
that it doesn't work as expected. VO can run out of work and go to sleep
for 1000s, while the play thread still returns on vo_still_displaying()
check, because of a check `now < frame_end` so it never advances and go
to sleep itself.
This fixes dead lock that we have when image parameters changes during
playback.
This reverts commit 0c9ac5835b.
Fixes: #12575
It's 2023 and people don't use UTF-8 for their m3u, ini, etc. files.
Well mpv already has the tools in place to try and guess other
codepages, so we might as well use it I guess. This change is pretty
awkward since we have to read line-by-line but mp_iconv_to_utf8 may
sometimes allocate memory. So sometimes the bstr needs to be freed and
sometimes not for every line. Also we need to make another copy of the
line on the stack since splitting by tokens and such will mess up the
original line which may possibly be allocated memory. The ugliness is
mostly hidden in pl_free_line, but it's still weird. Fixes#10911.
There's really no reason not to do this especially since sub-codepage
already defaults to auto. Also change logging in charset_conv since
telling us that the data is UTF-8 if the passed codepage value is "auto"
or "utf-8" is really not useful information (that's the expectation).
What are cue sheets not metadata or something? No reason this needs to
be a separate option so just deprecate it. This does mean that the
default value changes from "auto" to "utf-8" for this obscure fringe
case. I really hope people don't use non-UTF-8 cuesheets, but the next
commit will change the default of --metadata-codepage to "auto" so
there's no actual change in behavior to users.
a343666ab5 made demux options public, so
we can take advantage of that here as well. This lets users guess the
codepage if the stream doesn't use UTF-8 characters. Fixes#8844.
The function called to get sub-start and sub-end returns early when the
subtitle's duration is unknown, but by just removing this check the
properties work fine. The final sub line has a very large sub-end, but
that is much better than not having the properties work at all.
fbe154831a added a new VOCTRL to signal
when the OSD changed for gpu-next's handling of subtitles, but this is
both not necessary and actually incomplete. The VOCTRL would signal OSD
changes, but not all subtitle changes (like selecting another
non-external sub track for example). VOCTRL_OSD_CHANGED was used to
increment p->osd_sync which would then redraw the blended subtitles if
the player was paused.
But there's already a VOCTRL_PAUSE and VOCTRL_RESUME. Plus, the
sub_bitmap_list object will have items in it if it changed in any way,
so we don't need the VOCTRL_OSD_CHANGED method at all. That can be
removed.
The check that fp->osd_sync < p->osd_sync stays in place since that's an
optimization while the video is playing, but we also check the pause
state as well since the VO can know this. If we're paused, then always
do update_overlays since core must be signalling a redraw to us if we
get a draw_frame call here. Additionally in update_overlays itself, the
p->osd_sync counter is incremented if we have any items since the frame
signature will need that. As for the actual bug that is fixed, changing
subtitle tracks while paused with blended subtitles now correctly works.
Previously, it was never updated so the old subtitle stayed there
forever until you deselected it (since VOCTRL_OSD_CHANGED triggered
there).
Also include some cosmetic code fixes that were noticed.
The current calculation makes the implicit assumption that the margins
on both sides are always equal (the 2 times multiplication). This isn't
true though. For example, a 720p video fullscreened on a 1680x1050
display will have a top margin of 52 but a bottom margin of 53. The
current calculation just multiplies 52 by 2, so it's off by one. Fix
this by adding together all the margins together (left + right or top +
bottom) then adding that to the dst window size (width or height). This
way, we get the full size of the window for the viewport. Fixes#12554.
This fixes white background appearing for short period of time before
first frame is drawn. Clear to black as this is way less distracting
than bright white flash.
Borderless window and fullscreen seems to be initially not
drawn/transparent, so no need to clear it to black. Only when
decorations are enabled (--border) the issue happens.
Fixes: #12549
e277fadd60 originally added this but it
never actually did anything in the function... wm4 probably changed his
mind but forget to delete it so just remove it here.
2c6a3cb1f2 originally added this struct
member and then 1be863afdb later added
some more logic to loadfile that uses this. There's been more changes
since then of course, but bits using playback_short and playback_start
have mostly stayed the same. It's a bit strange it's worked this way for
so long since it makes an assumption on how long files should be and
leads to weird, broken behavior on playlists with shorter videos. The
main reason for playlist_short, as far as I can tell, is to deal with
some fringe cases with short videos and trying to go back in the
playlist. More specifically, if you use --loop=inf on a very short video
(say less than 1 second) and try to go back in the playlist, you won't
be able to without any of this special logic that deals with it. But the
current approach has several side effects like going back multiple items
in the playlist instead of just one if the video is less than one
second. This is just bad so delete everything related to playlist_short
and playlist_start.
Instead, let's handle this by keeping track of playlist-prev attempts.
Going forward in the playlist doesn't require any special handling since
a bad/broken file will just advance to the next one. So it's only going
backwards that requires some special consideration. If we're going
backwards and the user isn't using force, then mark the playlist entry
with a special flag. If the file loads successfully in
play_current_file, we can just clear the flag and not worry about it.
However if there's a failure, then we set a bool telling
play_current_file that it should go back one more item in the playlist
if possible and try again. This way, we avoid the previously mentioned
--loop=inf edgecase and the user can still attempt to retry previously
failed items in the playlist (like a url or such).
Fixes#6576, fixes#12548.
Forgotten in 7b8a30fc81. Every other case
either is either a dummy frame (no allocated memory) or we manage it as
part of the usual wayland buffer release.
When implementing vo_dmabuf_wayland, it always did a copy of the image
from the current frame and worked with that. The reason was because
mpv's core held onto the frame and caused some timing issues and
rendering glitches depending on when it freed the image. This is pretty
easy to fix: just make vo_dmabuf_wayland manage the the frames. In vo.h,
we add a boolean that a VO can set to make them manage freeing frames
directly. After doing this, change the buffers in vo_dmabuf_wayland to
store the whole vo_frame instead of just the image. Then, just modify
some things a bit so frame is freed instead of the image. Now, we should
truly have zero-copy playback. Well as long as you don't use libass to
render anything (that's still a copy from system memory).
msg.info for when you're potentially adding hundreds of files is way
too spammy and not really useful (autoload loads files, what?). Bump it
up to msg.verbose. Also bump up the previously existing msg.verbose logs
up to msg.debug to keep the difference in log levels. Fixes#12551.
This allows libmpv users to build it as a subproject easily, i.e. meson
setup build --force-fallback-for=mpv -Dmpv:libmpv=true, if the mpv
source is in the subprojects directory. Mainly useful for development.
e125da2096 changed the z order of the
surfaces a bit, but it turns out this has a side effect. If the aspect
ratio of the actual video doesn't match your display, the osd surface
doesn't scale properly and gets clipped. Put the z ordering back where
it used to be. Instead when we have the force window case, simply attach
the already existing solid buffer to the video surface. This allows the
osd surface to actually draw over it instead of always being obscured so
it satisfies the case of not having any real video frames but still
wanting to draw the osd. Also don't mess with any of the viewport source
setting stuff with force window. Weston complains about it, and it's
nonsensical anyway. Fixes#12547.
This reverts commit 576e86bfa1 (functionally).
Right now, the --config-dir option silently causes all watch_later and cache
files to be written in the --config-dir as well. This is pretty uninitutive
and also not desirable in most cases so get rid of this.
libmpv users will have to set the corresponding options or env vars if they
want to keep the old behaviour.
Previously if the demuxer didn't exist, then it could jump down and try
to free sinfo.filename before it was ever set thus segfaulting. Just
always set the struct unconditionally so we're always sure to free it.
Some demuxers actually close the stream right after they are finished
opening like cue. Since the stream->url is no longer copied with this
commit, that means it gets thrown away after the stream closes. This
leads to a use after free. We still need to allocate stream->url so fix
this another way.
This reverts commit 3e85df3b2d.
Combine the cover art whitelist with the extensions in
--cover-art-auto-exts instead of hardcoding them. This is shorter,
checks for more extensions, saves us from updating the whitelist
everytime we add a new image extension, and since the whitelist had
gotten so big and the priority is calculated as
MP_ARRAY_SIZE(cover_files) - n, files like cover.jpg were taking
priority over cover art loaded by --cover-art-auto=exact.
0739cfc209 added the draw_frame API
deprecated draw_image internally. VOs that still used draw_image were
around, but really there's no reason to not just "upgrade" them anyway.
draw_frame is what the "real" VOs that people care about (gpu/gpu-next)
use. So we can just simplfy the code a bit now. VOCTRL_REDRAW_FRAME is
also no longer needed so that can be completely deleted as well. Note
that several of these VOs are legacy crap anyway (e.g. vaapi) and maybe
should just be deleted but whatever. vo_direct3d was also completely
untested (not that anyone should ever use it).
Remove keybindings for properties that have been removed because they
can no longer be used even if you restore them.
Replace dvb-channel-name with dvbin-channel-switch-offset.
Fix the L keybinding: it was bound to cycle-values loop when loop was an
alias for loop-playlist, but now it's an alias for loop-file.
"osd" was a command that cycles osd-level from 0 to 3.
Keep only the newest I show-text "${filename}" from mpv 0.26, the mpv
0.5 line for it is a mistake because it was bound to that in input.conf
from a749c61437 (2012) until 2e84934be7 (2017), while mpv 0.5 is from
2014.
Yeah another try at this. So when inspecting lazy_stream_needs_wait, I
realized it had a curious !ds->reader_head condition. Actually, this is
what is messing everything up. This was originally added in
cf2b7a4997 for showing large negative sub
delay values correctly. It worked because the packet will eventually be
discarded during playback causing ds->reader_head not exist and thus the
next one will correctly be read ahead as needed.
But for the "switching subtitle tracks while paused" case, this is
actually bad. As the stream is read, eventually you'll find a packet and
set the reader_head. But it's not going to be the correct packet (unless
you're looking for the very first one), so you need to read more. This
won't happen because of the !ds->reader_head check and unlike the sub
delay case, nothing will eventually discard that packet since playback
isn't occuring. So read_packet exits earlier than it should and isn't
tried again, so the subtitle that you want won't show since the
returned packet has the wrong pts. All that needs to be done here is to
delete this one condition. There's already checks in place to make sure
that it's not read past the desired timestamp and for the sub delay case
(the only other time this logic is used), it makes no difference since
you won't read past the specified pts in the first place.
The stream selection state wasn't improved. I didn't realize this messed
with caches. All in all, just not a good idea. Back to drawing board I
guess.
This reverts commit f40bbfec4f.
The timestamps when making a log file is actually dependent on
MP_START_TIME. This is a 10 microsecond offset that was added to the
timer as an offset. With the nanosecond change, this unit needs to be
converted as well so the offset is the same as before. After doing that,
we need to change the various mp_time_us calls in msg to mp_time_ns and
do the right conversion. This fixes the logs timestamps (i.e. so they
aren't negative anymore).
This causes only problems, because we convert mp_time to realtime, which
is not atomic, so we introduce error. And even though on sane platforms
it should work fine, after all the sleep time is in the past.
winpthreads like to sleep for like over 10ms when the time is less than
current time, but not more than 1s.