video: remove another redundant wakeup

The wakeup at the end of VO frame rendering seems redundant, because
after rendering almost no state changes. The player core can queue a new
frame once frame rendering begins, and there's a separate wakeup for
this. The only thing that actually changes is in->rendering. The only
thing that seems to depend on it and can trigger a wakeup is the
vo_still_displaying() function. Change it so that it needs an explicit
call to a new API function, so we can avoid wakeups in the common case.

The vo_still_displaying() code is mostly just moved around due to
locking and for avoiding forward declarations.

Also a somewhat risky change (tasty new bugs).
This commit is contained in:
wm4 2020-04-10 01:33:38 +02:00
parent a1771ed0d4
commit 0c9ac5835b
3 changed files with 46 additions and 20 deletions

View File

@ -1108,8 +1108,10 @@ void write_video(struct MPContext *mpctx)
struct mp_image_params p = mpctx->next_frames[0]->params;
if (!vo->params || !mp_image_params_equal(&p, vo->params)) {
// Changing config deletes the current frame; wait until it's finished.
if (vo_still_displaying(vo))
if (vo_still_displaying(vo)) {
vo_request_wakeup_on_done(vo);
return;
}
const struct vo_driver *info = mpctx->video_out->driver;
char extra[20] = {0};

View File

@ -128,6 +128,7 @@ struct vo_internal {
bool want_redraw; // redraw request from VO to player
bool send_reset; // send VOCTRL_RESET
bool paused;
bool wakeup_on_done;
int queued_events; // event mask for the user
int internal_events; // event mask for us
@ -747,6 +748,41 @@ void vo_wakeup(struct vo *vo)
pthread_mutex_unlock(&in->lock);
}
static bool still_displaying(struct vo *vo)
{
struct vo_internal *in = vo->in;
int64_t now = mp_time_us();
int64_t frame_end = 0;
if (in->current_frame) {
frame_end = in->current_frame->pts + MPMAX(in->current_frame->duration, 0);
if (in->current_frame->display_synced)
frame_end = in->current_frame->num_vsyncs > 0 ? INT64_MAX : 0;
}
return (now < frame_end || in->rendering || in->frame_queued) && in->hasframe;
}
// Return true if there is still a frame being displayed (or queued).
bool vo_still_displaying(struct vo *vo)
{
pthread_mutex_lock(&vo->in->lock);
bool res = still_displaying(vo);
pthread_mutex_unlock(&vo->in->lock);
return res;
}
// Make vo issue a wakeup once vo_still_displaying() becomes true.
void vo_request_wakeup_on_done(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&vo->in->lock);
if (still_displaying(vo)) {
in->wakeup_on_done = true;
} else {
wakeup_core(vo);
}
pthread_mutex_unlock(&vo->in->lock);
}
// Whether vo_queue_frame() can be called. If the VO is not ready yet, the
// function will return false, and the VO will call the wakeup callback once
// it's ready.
@ -897,6 +933,7 @@ static bool render_frame(struct vo *vo)
if (in->dropped_frame) {
in->drop_count += 1;
wakeup_core(vo);
} else {
in->rendering = true;
in->hasframe_rendered = true;
@ -952,13 +989,17 @@ static bool render_frame(struct vo *vo)
}
pthread_cond_broadcast(&in->wakeup); // for vo_wait_frame()
wakeup_core(vo);
got_frame = true;
done:
talloc_free(frame);
if (in->wakeup_on_done && !still_displaying(vo)) {
in->wakeup_on_done = false;
wakeup_core(vo);
}
pthread_mutex_unlock(&in->lock);
return got_frame || (in->frame_queued && in->frame_queued->display_synced);
}
@ -1146,24 +1187,6 @@ void vo_seek_reset(struct vo *vo)
pthread_mutex_unlock(&in->lock);
}
// Return true if there is still a frame being displayed (or queued).
// If this returns true, a wakeup some time in the future is guaranteed.
bool vo_still_displaying(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&vo->in->lock);
int64_t now = mp_time_us();
int64_t frame_end = 0;
if (in->current_frame) {
frame_end = in->current_frame->pts + MPMAX(in->current_frame->duration, 0);
if (in->current_frame->display_synced)
frame_end = in->current_frame->num_vsyncs > 0 ? INT64_MAX : 0;
}
bool working = now < frame_end || in->rendering || in->frame_queued;
pthread_mutex_unlock(&vo->in->lock);
return working && in->hasframe;
}
// Whether at least 1 frame was queued or rendered since last seek or reconfig.
bool vo_has_frame(struct vo *vo)
{

View File

@ -485,6 +485,7 @@ bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts);
void vo_queue_frame(struct vo *vo, struct vo_frame *frame);
void vo_wait_frame(struct vo *vo);
bool vo_still_displaying(struct vo *vo);
void vo_request_wakeup_on_done(struct vo *vo);
bool vo_has_frame(struct vo *vo);
void vo_redraw(struct vo *vo);
bool vo_want_redraw(struct vo *vo);