win32: add an option to change window affinity

This commit is contained in:
DeadSix 2023-09-21 23:13:07 +02:00 committed by Dudemanguy
parent 4c39e79169
commit 2c738ca54b
4 changed files with 28 additions and 4 deletions

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@ -6074,6 +6074,7 @@ them.
X11/GLX only.
``--opengl-dwmflush=<no|windowed|yes|auto>``
(Windows only)
Calls ``DwmFlush`` after swapping buffers on Windows (default: auto). It
also sets ``SwapInterval(0)`` to ignore the OpenGL timing. Values are: no
(disabled), windowed (only in windowed mode), yes (also in full screen).
@ -6085,8 +6086,6 @@ them.
high-fps clips - which might also reduce dropped frames. Typically, a value
of ``windowed`` should be enough, since full screen may bypass the DWM.
Windows only.
``--angle-d3d11-feature-level=<11_0|10_1|10_0|9_3>``
Selects a specific feature level when using the ANGLE backend with D3D11.
By default, the highest available feature level is used. This option can be
@ -7112,12 +7111,20 @@ Miscellaneous
This is a key/value list option. See `List Options`_ for details.
``--window-affinity=<default|excludefromcmcapture|monitor>``
(Windows only)
Controls the window affinity behavior of mpv.
:default: Default Windows behavior
:excludefromcapture: mpv's window will be completely excluded from capture by external applications or screen recording software.
:monitor: Blacks out the mpv window
``--vo-mmcss-profile=<name>``
(Windows only.)
(Windows only)
Set the MMCSS profile for the video renderer thread (default: ``Playback``).
``--priority=<prio>``
(Windows only.)
(Windows only)
Set process priority for mpv according to the predefined priorities
available under Windows.

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@ -186,6 +186,8 @@ static const m_option_t mp_vo_opt_list[] = {
{"photo", 1}, {"video", 2}, {"game", 3})},
#endif
#if HAVE_WIN32_DESKTOP
{"window-affinity", OPT_CHOICE(window_affinity, {"default", WDA_NONE},
{"excludefromcapture", WDA_EXCLUDEFROMCAPTURE}, {"monitor", WDA_MONITOR})},
{"vo-mmcss-profile", OPT_STRING(mmcss_profile)},
#endif
#if HAVE_EGL_ANDROID

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@ -63,6 +63,7 @@ typedef struct mp_vo_opts {
bool force_render;
bool force_window_position;
int window_affinity;
char *mmcss_profile;
double override_display_fps;

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@ -963,6 +963,16 @@ static bool is_visible(HWND window)
return GetWindowLongPtrW(window, GWL_STYLE) & WS_VISIBLE;
}
//Set the mpv window's affinity.
//This will affect how it's displayed on the desktop and in system-level operations like taking screenshots.
static void update_affinity(struct vo_w32_state *w32)
{
if (!w32 || w32->parent) {
return;
}
SetWindowDisplayAffinity(w32->window, w32->opts->window_affinity);
}
static void update_window_state(struct vo_w32_state *w32)
{
if (w32->parent)
@ -1612,6 +1622,8 @@ static void *gui_thread(void *ptr)
}
update_dark_mode(w32);
if (w32->opts->window_affinity)
update_affinity(w32);
if (SUCCEEDED(OleInitialize(NULL))) {
ole_ok = true;
@ -1786,6 +1798,8 @@ static int gui_thread_control(struct vo_w32_state *w32, int request, void *arg)
if (changed_option == &vo_opts->fullscreen) {
reinit_window_state(w32);
} else if (changed_option == &vo_opts->window_affinity) {
update_affinity(w32);
} else if (changed_option == &vo_opts->ontop) {
update_window_state(w32);
} else if (changed_option == &vo_opts->border) {