It appears some WMs have a problem with out method of setting initial
fullscreen mode. We assume that if the window's _NET_WM_STATE includes
_NET_WM_STATE_FULLSCREEN before mapping the window, the WM will show it
as fullscreen at mapped. EWMH doesn't say anything that this should
work, although one could argue that it's implied.
In any case, since it's not standard behavior without at least some
doubt, it's probably a good idea to try the "old" method as well.
Fortunately, it should be idempotent.
See #1937, #1920.
This is pretty much copy&pasted from Libav commit
a7e0380497306d9723dec8440a4c52e8bf0263cf.
Note that if FFmpeg was not compiled with HEVC DXVA2 support or your
video drivers do not support HEVC, the player will not fallback and
just fail decoding any video. This is because libavcodec appears not
to return an error in this case. The situation is made worse by the
fact that MSYS2 is on an ancient MinGW-w64 release, which does not
have the required headers for HEVC DXVA2 support.
An attempt to get rid of the weird mix of callbacks that take either
struct vo or MPGLCopntext as parameter. This is not perfect, and the
API will probably change a bit until all other code is ported to it.
the main question is how to separate struct vo completely from the
windowing code, which actually needs vo for very little.
In the end, the legacy callbacks will be dropped.
Instead of having separate backends, make use of GLES a flag. This
reduces the number of backends and the resulting annoyances.
Also, nobody cares about using GLES, so there's no backward
compatibility either.
Before this change, Cocoa state was accessed from both the VO and the
Cocoa main thread. This was probably not a good idea. There was some
locking as well as implicit synchronization using the dispatch
mechanism, but it wasn't watertight.
Change this completely. Now Cocoa things are always accessed from the
main thread only. The old mutex falls away, as well as the
vo_cocoa_set_current_context() function, which implicitly used the lock
to coordinate VO accesses. With the new code, the VO thread generally
has to wait for the main thread, while the main thread never waits for
the VO and rarely accesses it. Fortunately, this is rather straight
forward, and most of this is achieved by making vo_cocoa_control() run
on the main thread. The logic of the code does generally not change.
Some aspects are trickier. Apparently we can't access the
NSOpenGLContext from the VO thread, because this object is not thread-
safe. We use some CGLContextObj functions instead, such as for making
the context current and swapping the buffers.
The hardware always decodes to nv12 so using this image format causes less cpu
usage than uyvy (which we are currently using, since Apple examples and other
free software use that). The reduction in cpu usage can add up to quite a bit,
especially for 4k or high fps video.
This needs an accompaning commit in libavcodec.
Arch linux is about to update to lua 5.3.x, but lua 5.2.x will be
provided by package lua52, which contains pkg-config file lua52.pc.
Signed-off-by: wm4 <wm4@nowhere>
Some code always calls vo_event(), even with event==0, which leads to
immediate wakeup, which in turn causes the function to be called again.
This would burn CPU, which was especially noticeable when paused.
Until now, we just blocked SIGPIPE globally. Fix it properly to get away
from it.
MSG_NOSIGNAL should be widely available and is part of the POSIX.1-2008
standard. But it's not available on OSX, because Apple is both evil and
retarded. Thus we continue to ignore the problem on such shitty systems.
Interrupt video timing. This means the Cocoa event loop does not have
to up to 2 video frame durations until redrawing the frame finally has
finished.
We abuse the VO event flags for this. Eventually this should use
wait_vo() or so in the video timing wait function, but for now the
interaction this would require with the code of other VOs/backends
would cause too much of a mess.
Instead of requiring a complicated mechanism to share the entire OpenGL
and renderer state between VO and Cocoa thread just to do the redrawing
during live-resize on the Cocoa thread, let the Cocoa thread wait on the
VO thread. This wil allow some major simplifications and cleanups in the
future.
One problem with this is that it can enter a deadlock whenever the VO
tries to sync with the Cocoa thread. To deal with this, the Cocoa thread
waits with a timeout. This can probably be improved later, though in
general this situation can always happen, unless the Cocoa thread waits
in a reentrant way.
Some other details aren't completely clean either. For example,
pending_events should be accessed atomically. This will also be fixed
later.
Will be used to make video waiting interruptible with Cocoa (see the
following commit).
One worry was that this could cause hangs if the system clock jumps
backwards. Normally we don't support such behavior, because it's
almost impossible to handle it reasonably. E.g. we would have to
change the default clock type for condition variables, which in turn
would require a custom function for creating condition variables,
or so. If the OS even supports different clocks.
But it turns out that this is no issue, because other events seem
to wakeup the wait call anyway, and mpv internal absolute times use
a monotonic clock.
This uses the OpenGL frame interpolation code, which before could be
used by vo_opengl only.
Some effort was made to make it behave like vo_opengl, for the better or
the worse. As a consequence, there is a minor duplication of code and
mechanism. Hopefully this can all be wiped as soon as the VO frame
queue/timing mechanism is cleaned up.
This also attempts to use mpv_opengl_cb_report_flip() (as called by the
API user) to determine the vsync interval. This might need refinement as
well.
(In general, we simply expect the API user to work in vsync-blocking
manner.)
(I have no idea why there are different modes.)
Instead of risking to drop frames too early, give it some margin. Since
there are situations this could deadlock, wait with a timeout. This can
happen if e.g. the API user is refusing to render anything, or if
uninitialization is happening.
There is not much of a reason to have these wrappers around. Use POSIX
standard functions directly, and use a separate utility function to take
care of the timespec calculations. (Course POSIX for using this weird
format for time values.)
As usual, we prefer plain C11 names and semantics, and have to emulate
them if C11 atomics are not available.
For the non-atomic fallback (which is just there to make code compile in
situations the atomic property is not overly important), we require a
gross hack to make the generic macros work without using compiler-
specific extensions.
OpenSSL and GnuTLS are still causing this problem (although FFmpeg could
be blamed as well - but not really). In particular, it was happening to
libmpv users and in cases the pseudo-gui profile is used. This was
because all signal handling is in the terminal code, so if terminal is
disabled, it won't be set. This was obviously a questionable shortcut.
Avoid further problems by always blocking the signal. This is done even
for libmpv, despite our policy of not messing with global state.
Explicitly document this in the libmpv docs. It turns out that a version
bump to 1.17 was forgotten for the addition of MPV_FORMAT_BYTE_ARRAY, so
document that change as part of 1.16.
It's useless, and creates a bogus warning in subprocess-posix.c.
Since I don't know which compilers might have it by default, just change
it to -Wno-redundant-decls.
mp_find_config_file() will print the filename lookup and its result in
verbose mode. This is wanted, but gets inconvenient when it is done for
every playlist entry (for resuming).
Lookup the watch_later subdir only once and cache the result instead.
This drops the logic for loading the resume file from other locations,
which should generally be unnecessary, though might lead to confusion if
the user has mixed old and new config paths (which the user shouldn't).
Also add a mp_find_user_config_file() function for a more
straightforward and reliable way to get actual local configpaths,
instead of possibly global and unwritable locations.
Also, for symmetry, check the resume option in mp_load_playback_resume()
just like mp_check_playlist_resume() does.