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vo: always call draw_image_timed() if available
Gives the VOs more flexibility. gl_video.c already ignores the timing info if no interpolation is active, so this requires no further changes.
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@ -661,7 +661,7 @@ static bool render_frame(struct vo *vo)
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MP_STATS(vo, "start video");
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if (in->vsync_timed) {
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if (vo->driver->draw_image_timed) {
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struct frame_timing t = (struct frame_timing) {
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.pts = pts,
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.next_vsync = next_vsync,
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