This drops the --pp option, which was probably broken for a while. The
option automatically inserted the "pp" filter. The value passed to it
was ignored (which is probably broken, it always selected maximal
quality).
Inserting this filter can be done simply with --vf=pp, so this is not
needed anymore.
This means most code accessing this struct must now include hwdec.h
instead of dec_video.h. I just put it into dec_video.h at first because
I thought a separate file would be a waste, but it's more proper to do
it this way, as there are too many files which include dec_video.h only
to get the mp_hwdec_info definition.
This was printed before something was decoded, and thus was not really
correct. Also, this code is hilariously broken:
/* Assume FOURCC if all bytes >= 0x20 (' ') */
if (sh_audio->format >= 0x20202020)
mp_msg(MSGT_IDENTIFY, MSGL_INFO,
"ID_AUDIO_FORMAT=%.4s\n", (char *)&sh_audio->format);
Time to kill it.
This information can be accessed through properties instead.
sh_audio is supposed to contain file headers, not whatever was decoded.
Fix this, and write the decoded format to separate fields in the decoder
context, the dec_audio.decoded field. (Note that this field is really
only needed to communicate the audio format from decoder driver to the
generic code, so no other code accesses it.)
Move all state that basically changes during decoding or is needed in
order to manage decoding itself into a new struct (dec_audio).
sh_audio (defined in stheader.h) is supposed to be the audio stream
header. This should reflect the file headers for the stream. Putting the
decoder context there is strange design, to say the least.
Apparently some packaging systems (homebrew does this for example) change
`sys.path` before they run any Python script to ensure that only the correct
Python modules can be loadable.
We need to make sure cwd is in `sys.path` since we need to load
`wscript_build.py` from there.
Simply override the cprogram Task's __str__ method with our own implementation.
This is way easier on the eyes when compiling mpv during development, since
warnings are not pushed outside of your average screenful of content.
vo_opengl always loads the hwdec backend lazily, so hwdec_request_api()
has to be called to possibly load it. This makes vf_vavpp work with
software decoding. (Hardware decoding loads the backend before the
filter is initialized, so this case is different.)
Also, the VFCTRL_GET_HWDEC_INFO call doesn't need to be checked. If it
fails, the info will be left blank.
This initialized only the load_api and load_api_ctx fields, and left the
other fields as they were. This failed with vf_vavpp, which assumed all
fields are initialized.
This commit adds a new build system based on waf. configure and Makefile
are deprecated effective immediately and someday in the future they will be
removed (they are still available by running ./old-configure).
You can find how the choice for waf came to be in `DOCS/waf-buildsystem.rst`.
TL;DR: we couldn't get the same level of abstraction and customization with
other build systems we tried (CMake and autotools).
For guidance on how to build the software now, take a look at README.md
and the cross compilation guide.
CREDITS:
This is a squash of ~250 commits. Some of them are not by me, so here is the
deserved attribution:
- @wm4 contributed some Windows fixes, renamed configure to old-configure
and contributed to the bootstrap script. Also, GNU/Linux testing.
- @lachs0r contributed some Windows fixes and the bootstrap script.
- @Nikoli contributed a lot of testing and discovered many bugs.
- @CrimsonVoid contributed changes to the bootstrap script.
This was forgotten when the parser for mplayer2 EDL files was removed.
Change the header of the mpv EDL format to include a '#', so a naive
parser could skip the header as comment. (Maybe this is questionable;
on the other hand, if it can be simpler, why not.)
Also, strip the header in demux_edl.c before passing on the data, so the
header check doesn't need to be duplicated in tl_mpv_edl.c.
Edit Decision Lists (EDL) allow combining parts from multiple source
files into one virtual file. MPlayer had an EDL format (which sucked),
which mplayer2 tried to improve with its own format (which sucked). As
logic demands, mpv introduces its very own format (which sucks).
The new format should actually be much simpler and easier to use, and
its implementation is simpler and smaller too.
The intention of the existing code was trying to match demuxer-reported
stream IDs, instead of using possibly arbitrary ordering of the frontend
track list. But EDL files can consist of quite different files, for
which trying to match the stream IDs doesn't always make sense.
This didn't have any consequences, other than suddenly reinitializing
video when it works again (such as with EDL timeline mixing video and
audio-only files).