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Commit Graph

5117 Commits

Author SHA1 Message Date
Cloud11665
cbbd81bb4f vo_tct: optimize print function on non-windows platforms
Using fwrite on non-windows platforms yields a ~25% performance increase.
2021-08-16 02:29:25 +03:00
Avi Halachmi (:avih)
2b5c2c8e44 vo_tct: fix half-block on windows
On windows the UTF-8 strings are translated to wchar_t when printed to
the console, and some escape sequences are also translated, however,
this only works when printf is mapped to mp_printf, and for that to
happen we need to include osdep/io.h .
2021-08-16 01:16:34 +03:00
Dudemanguy
e0df7688f6 wayland: check for xkb state in handle modifiers
Normally in wayland, you receive a keymap event from the compositor
which is what allows the client to setup what is needed for xkb.
However, it turns out that this doesn't occur in the case of virtual
keyboards, such as from wtype, that come from the custom
virtual-keyboard protocol. What happens in this case is that mpv only
receives a keyboard entrance event. According to the wayland protocol
documentation [1], "the compositor must send wl_keyboard.modifiers event
after [the wl_keyboard.enter] event". It is possible for this to occur
before the physical keyboard is properly mapped (i.e: using a virtual
keyboard to start mpv). What this results in is a segfault once
xkb_state_update_mask is called in the modifiers event. The fix is to
simply not always assume we have created the xkb state if we get this
event and check for its existence first. Closes #9119.

https://wayland.freedesktop.org/docs/html/apa.html#protocol-spec-wl_keyboard
2021-08-15 09:45:23 -05:00
Ho Ming Shun
312e29cf7f vo_rpi: restore fullscreen handling
Previous fullscreen handling code was removed in 59cdfe50b2 during
deprecation of VOCTRL_FULLSCREEN. Lack of this code caused the OSD layer
to be to be not resized along with the video layer when fullscreen is
toggled.
2021-08-13 17:14:31 +00:00
Dudemanguy
f4ceea9b8a x11: handle maximized windows with window-scale
If a user attempted to change the window scale of a maximized window on
x11, nothing would happen since the window manager holds the size of the
window constant. Just do an unmaximize first before performing the
resize.
2021-08-12 19:35:40 +00:00
sjambekar
b692c6599a vo_vdpau: Don't treat preemption as an error when reconfiguring
When the VT switch out is triggered, the decode thread (VD) falls back
to sw decoding. However, on the VO thread, which is responsible for
handling display preemption and presentation, vo_vdpau.c:reconfig() is
called. The reconfig() function returned -1 when the check_preemption()
returned 0. The vo_reconfig2() (which calls reconfig()) returned -1 in
turn which entered into an error handling path. This led to a series of
functions calls that ultimately set the in_terminate flag to TRUE.
This led the vo_thread to exit which ultimately led to the
MPV application exit.

The fix is to return 0 instead of -1 after the check_preemption() in
the vo_vpdau.c:reconfig(). Returning 0 instead of -1 is not fatal and
does not have any side effects. This is confirmed by testing the VT
switching behaviour. And as far as the frames that are going to the
display are concerned, they are now dropped. Since the display is
preempted, it is okay to drop the frames and continue.
2021-08-12 11:14:37 -07:00
Dudemanguy
f25d446b03 wayland: fix wrong opts struct 2021-08-10 15:46:25 -05:00
Dudemanguy
577ca780b4 wayland: request xdg-decoration mode on startup
Right after the listener is constructed, request a mode based on the
value of the border option. If border, then request SSD. If no border,
request CSD. The decoration listener handles it from there.
2021-08-10 15:37:49 -05:00
Dudemanguy
e9e1c41060 vo_wlshm: remove empty options struct
This doesn't do anything and isn't needed as there are no wlshm-specific
options.
2021-08-09 16:39:08 -05:00
Dudemanguy
162044ade9 wayland: check for xdg-decoration on border update
Oversight in 69c64f5. If there is no xdg_toplevel_decoration, don't
attempt to set the mode.
2021-08-09 15:07:58 -05:00
Dudemanguy
69c64f5fc4 wayland: handle xdg-decoration protocol better
The current usage of the xdg-decoration protocol is quite a bit crude.
There's a specific listener struct for this like with most wayland
things, but mpv wasn't even using it. It also made no attempt to detect
if the compositor was telling mpv to use client side decorations. To
implement this correctly, first of all we need to create the decoration
listener object and add it like how most wayland things work. Secondly,
set_border_decorations needs to be changed to accept the uint32_t mode
given by the compositor. When we get the decoration event, pass the mode
obtained from the compositor to set_border_decorations. Update the mpv
border option, based on whether or not we have server side decorations
(yes if we have them; no if we don't). mpv can actually request either
client side or server side decorations with this protocol. This function
doesn't belong in set_border_decorations but rather it should be called
when the border option changes. Whether or not this request actually
works depends on the compositor (Plasma appears to allow it; sway does
not). If the compositor allows this request, then it gets handled by
configure_decorations. Note that the enum strangely starts at 1 hence
why there is an extra +1.
2021-08-09 12:55:52 -05:00
Dudemanguy
8d4f10fcc0 wayland: fix keepaspect-window during resize
So the resizing mechanism is actually supposed to match the video size
to the window size while preserving the aspect ratio. In wayland, the
current logic behaves as if --no-keepaspect-window was set. Fix this by
simply multiplying the height by the same scale factor the width is
multiplied by. Also get rid of the pointless (width > height) test (it
makes no difference in any case) as well as some unneccesary checks for
the keepaspect-window option. The use of ceil here is to make sure the
window coordinates can never possibly have be 0 due to truncation
(weston can still give you a 1x1 window which is fun). Fixes #9098.
2021-08-08 21:17:02 -05:00
Dudemanguy
8300830951 wayland: improve behavior with touch events
There's currently some touch related code in mpv wayland, but clearly
nobody actually uses because it's a broken mess. Initially an attempt to
distinguish between two finger touches and one finger touch was made,
but there's not a good way to make this work. For whatever reason,
initiating either xdg_toplevel_resize or xdg_toplevel_move blocks any
other touch events from occurring (at least in plasma). Trying to call
these functions anywhere else is not really useful since the serial will
be invalid outside of the touch down events (well it would work in the
touch up event but that's just silly).

Anyways, let's just make this work sanely. Eliminate the touch entries
variable completely because it's pointless. Only one finger event is
ever considered at a time. Touches besides the initial one are all
ignored. If a user touches and drags within the touch edge radius, then
a resize event occurs. If the user touches and drags elsewhere on the
window, a move event occurs. A single tap displays the osc (which is
clickable if you tap again). A double tap toggles fullscreen.
Additionally, the default touch edge radius of 64 pixels is way too big
(at least I think so). Cut this in half to 32 which feels a lot better
(on a pinephone using plasma mobile anyway).
2021-08-08 03:42:26 +00:00
Dudemanguy
84362e820e wayland: correct window-scale behavior
The way the window-scale option is supposed to behave wasn't really ever
documented until 25cfc81. It turns out that different OS/WMs may do
slightly different things. For wayland, we need to fix two things.
First, only return the wl->window_size in GET_UNFS (aka don't return the
fullscreen size). For SET_UNFS, we need to change the behavior for the
maximized window case. If the window is maximized, first attempt to
unmaximize it and send the wayland event. If the compositor allows this
to happen, then go ahead and set the new dimensions and resize it. In
the case that the attempt to unmaximize is not successful, then don't
attempt the resize and just save the window size dimensions for later to
be used when the user unmaximizes the window.
2021-08-07 18:36:41 -05:00
Dudemanguy
19c4ae004a wayland: keep track of toplevel width/height again
Regression from 24357cb. It's ugly but unfortunately keeping tracking of
the last toplevel width and height really is the best way to solve this
problem and removing it was a mistake. Compositors don't always send
width/height coordinates of the actual window. The easiest way to
trigger this is by changing window-scale/current-window-scale and then
unfocusing the window. The compositor will send another toplevel
configure event with coordinates of the window before the resize. Maybe
compositors could be smarter but multiple ones do this (sway, gnome,
plasma), so just keep the old workaround. The only difference this time
is that the toplevel width/height is saved at the very beginning which
also covers the case where it equals 0 (i.e. weston).
2021-08-06 11:53:59 -05:00
Dudemanguy
24357cb7b5 wayland: cleanup handle_toplevel_config
The source of many geometry woes. There's some loosely related toplevel
things that should be cleaned up/fixed. First of all,
VO_EVENT_LIVE_RESIZING is actually completely useless. It might have
been useful sometime in the past, but there's no point. It doesn't
"speed up" resizing in any way and appears to be originally for cocoa.
Just remove it.

Way back in the day, toplevel_width/height was added as a workaround for
when we got uncoorperative (i.e. wrong) width/height coordinates from
the compositor in this event. Basically it could happen due to numerous
reasons but a lack of atomic commits was part of the reason and also
mpv's geometry handling then was a lot rougher. We *shouldn't* need this
workaround anymore. The width/height values are only used exactly when
we need them. If mpv sets geometry on its own, it should still be the
right dimensions.

Related to the above, mpv never actually propertly handled the case
where width or height was equal to 0. According to the xdg-shell spec,
"If the width or height arguments are zero, it means the client should
decided its own window dimension." An example of a compositor doing this
is weston. It's, unsurprisingly, broken. Getting out of fullscreen or a
maximized state does not restore the old window size like it should. The
right way to handle this is to just return near the end of the function
if we have a 0 for either argument and before any geometry is set
(wl->geometry's width or height can never be zero). Luckily, state
changes are already being detected so they just trigger the goto when
needed.

Finally, e2c24ad mistakenly removed the VO_EVENT_EXPOSE. There are edge
cases where this is needed and it's safer to just force a redraw here
when the window gets activated again. Just force wl->hidden to false
first and then trigger the expose.
2021-08-03 14:53:27 +00:00
Dudemanguy
e2c24adebe wayland: unset hidden state in frame callback
More wayland weirdness. So previously, flipping a hidden state from true
to false was done in vo_wayland_wait_frame. In theory, this would be
after you get the frame callback and all those events so there's no
problem. However since the function also does a bunch of
flushing/dispatching/etc. to the default display queue so a lot of
unknown things can happen before we actually set the hidden variable
back to false. For example if a single image was paused and left on
another virtual desktop long enough (~5 minutes) while also not having
focus, switching back to that desktop could render it a black frame.

This edge case was supposed to be handled by the surface being activated
again in the toplevel event but apparently that doesn't always work. The
fix is to just delete all of that junk and set wl->hidden = false in the
frame callback. What's actually happening is kind of a mystery honestly.
Probably the compositor drops the buffers after a while as an
optimization (sensible) and forces a repaint if you switch back to the
virtual desktop. Somehow wl->hidden not being set to false would not
properly trigger a repaint (likely because it also sends a toplevel
event which does stuff) thus you just get a black window. If you just
make sure to set hidden in the frame callback, it appears like all of
these problems and edge cases are solved. Since this event must happen
first, that makes sense. That simplifies a lot of stuff and fixes some
subtle bugs at the same time so just go with this approach.
2021-07-26 15:05:33 -05:00
Dudemanguy
f8e62d3d82 egl_helpers: fix create_context fallback behavior
The EGL stuff is really complicated because of historical reasons
(tl;dr: blame EGL). There was one edge case with EGL context creation
that lead to incorrect behavior. EGL_KHR_create_context was created with
EGL 1.4 (which mpv does support) but it is still possible for an EGL 1.4
device to not implement this extension. That means that none of the EGL
attrs that pass a specific opengl version work. So for this obscure
case, there is a fallback context creation at the very end which simply
creates an EGLContext without passing any special attrs.

This has another problem however. mpv has a hard requirement on at least
desktop opengl 2.1 or opengl ES 2.0 to function (we're not asking for
much here). Since the fallback EGL context creation has no version
checking, it is entirely possible to create an EGL context with a
desktop opengl version under 2.1. As you get further along in the code,
the user will encounter the hard opengl version check and then error
out. However, we're supposed to also actually check if GLES works
(that's what the opengl-es=auto option is for) so this is a bug.

The fix is to do a bit of code duplication and make a mpgl_check_version
specifically for if we hit the edge case of needing to create an EGL
context without the EGL_KHR_create_context extension. Grab the version
with the function pointer, check if it's under 210, if so destroy the
EGL context and set it to NULL. After that, if the user has set
opengl-es to auto, mpv will try GLES next. If it is set to no, then mpv
will simply fail as desired. Fixes #5915.

Sidenote: the ra_gl_ctx_test_version originally testing 140 doesn't make
any sense. Passing the version number in that function only does
something if the user has set opengl-restrict. What we need to do is to
pass the version of the created context to that function. If the version
is higher than the opengl-restrict option, then make this a failure.
2021-07-25 15:32:53 +00:00
Dudemanguy
747b152001 context_drm_egl: allow autoprobe selection
This was explictly coded to avoid the autoprobe way back when in
2015[1] with no real explanation. In theory, there shouldn't be any
issues allowing this. If a user runs mpv in tty, this is probably what
they actually want in most cases. Perhaps something strange happens on
nvidia, but it should just fail anyway during the autoprobe.

[1]: f757163058
2021-07-23 17:54:58 +00:00
Dudemanguy
f2afae55e9 wayland: refactor surface scaling
Another day, another wayland refactor. Way back when, dcc3c2e added
support for the hidpi-window-scale option (something you probably should
never set to no but whatever) to wayland. Well technically, it never had
any runtime toggling support (don't remember if detecting when vo_opts
changed was possible or not then; maybe not). Anyways in the process of
fixing that, I went ahead and refactored how this is all handled. The
key difference is that when hidpi-window-scale is disabled, wl->scaling
is directly set to 1 instead of forcibly setting
wl->current_output->scale to 1. Note that scaling operations don't
always require a geometry reset/resize so set_surface_scaling needs to
be separate from set_geometry. The logic here is kind of complicated but
it (should) be correct.
2021-06-30 16:37:36 +00:00
Dudemanguy
a02901cae7 wayland: fix wl_surface_set_buffer_scale usage
The wl_surface lives for the entire lifetime of the vo. It's only
neccesary to set the scale initially and when the output scaling changes
(the surface moves to a different output with a different scale or the
output itself changes it scale). All of the calls that were being made
in the egl/vulkan resize functions are not needed. vo_wlshm wasn't
correctly rescaling itself before this commit since it had no logic to
handle scale changes. This should all be shared, common code in the
surface/output listeners.
2021-06-27 10:58:59 -05:00
Dudemanguy
76bddaccd6 wayland: always be sure to initially try to render
A subtle regression from c26d833. On sway if mpv was set to be a
floating window in the config, set_buffer_scale would actually get
applied twice according to the wayland log. That meant a 1920x1080
window would appear as a 960x540 window if the scale of the wl_output
was set to 2. This only affected egl on sway (didn't occur on weston and
was too lazy to try anything else; probably they were fine). Since
wl->render is initially false, that meant that the very first run
through the render loop returns false. This probably caused something
weird to happen with the set_buffer_scale calls (the egl window gets
created and everything but mpv doesn't write to it just yet) which makes
the set_buffer_scale call happen an extra time. Since it was always
intended for mpv to initally render, this is worth fixing. Just chnage
wl->render to wl->hidden (again) and flip the bools around. That way,
the initial false value results in render == true and mpv tries to draw
on the first pass. This fixes the weird scaling behavior because
reasons.
2021-06-27 10:58:42 -05:00
Dudemanguy
573f696077 wayland: remove unused includes
Presentation time only lives in in wayland_common.
2021-06-27 10:20:05 -05:00
Dudemanguy
a1c6762156 wayland: handle app id option less stupidly
Not sure what I was on when I wrote this. wayland-app-id is supposed to
default to "mpv". Just set that in the vo_sub_opts and don't do this
weird m_config_cache_write_opt thing. Also make the doc entry nicer.
2021-06-26 17:28:01 -05:00
Dudemanguy
488581912d wayland: reorganize wayland common code
Mostly a cosmetic change that (hopefully) makes things look better. Some
functions and structs that were previously being exported in the wayland
header were made static to the wayland_common.c file (these shouldn't be
accessed by anyone else).
2021-06-26 17:24:44 -05:00
Philip Langdale
03b9f8e323 vo_gpu: vulkan: displayvk: Fix handling of unconnected planes
If a plane is not connected to any displays, we won't set an entry in
the mapping of planes to displays. So ensure these unset entries are
null and skip them.

Fixes #8913
2021-06-12 09:52:37 -07:00
Philip Langdale
dbbf4a415d vo_gpu: vulkan: implement a VkDisplayKHR backed context
This is the Vulkan equivalent of the drm context for OpenGL, with
the big difference that it's implemented purely in terms of Vulkan
calls and doesn't actually require drm or kms.

The basic idea is to identify a display, mode, and plane on a device,
and then create a display backed surface for the swapchain. In theory,
past that point, everything is the same, and this is in fact the case
on Intel hardware. I can get a video playing on a vt.

On nvidia, naturally, things don't work that way. Instead, nvidia only
implemented the extension for scenarios where a VR application is
stealing a display from a running window system, and not for
standalone scenarios. With additional code, I've got this scenario to
work but that's a separate incremental change.

Other people have tested on AMD, and report roughly the same behaviour
as on Intel.

Note, that in this change, the VT will not be correctly restored after
qutting. The only way to restore the VT is to introduce some drm
specific code which I will illustrate in a separate change.
2021-06-11 09:54:16 -07:00
Philip Langdale
dbf0fd7d60 vo_gpu: vulkan: provide a helper to access device name option
The VkDisplayKHR context type requires making calls against the
physical device before the libplacebo context is initialised.
That means we can't simply use the physical device object that
libplacebo would create - instead we have to create a separate one,
but make sure it's referring to the same physical device.

To that end, we need the device name that the user may have requested
so we can pass it on.
2021-06-11 09:54:16 -07:00
Dudemanguy
1b8f10f54a vo_rpi: fix argument name
This is data not arg.
2021-06-08 10:28:10 -05:00
Dudemanguy
d7f3d1fff7 wayland: refactor dispatching events
This was originally just a bugfix for a race condition, but the scope
expanded a bit. Currently, the wayland code does a prepare_read ->
dispatch_pending -> display_flush -> read_events -> dispatch_pending
routine that's basically straight from the wayland client API
documentation. This essentially just queues up all the wayland events
mpv has and dispatches them to the compositor. We do this for blocking
purposes on every frame we render. A very similar thing is done for
wait_events from the VO.

This code can pretty easily be unified and split off into a separate
function, vo_wayland_dispatch_events. vo_wayland_wait_frame will call
this function in a while loop (which will break either on timeout or if
we receive frame callback from the compositor). wait_events needs to
just check this in case we get some state change on the wakeup_pipe
(i.e. waking up from the paused state).

As for the actual bugfix part of this, it's a slight regression from
c26d833. The toplevel config event always forced a redraw when a surface
became activated again. This is for something like displaying cover art
on a music file. If the window was originally out of view and then later
brought back into focus, no picture would be rendered (i.e. the window
is just black). That's because something like cover art is just 1 frame
and the VO stops doing any other additional rendering. If you miss that
1 frame, nothing would show up ever again. The fix in this case is to
always just force a redraw when the mpv window comes back into view.

Well with the aforementioned commit, we stopped doing
wl_display_roundtrip calls on every frame. That means we no longer do
roundtrip blocking calls. We just be sure to queue up all of the events
we have and then dispatch them. Because wayland is fundamentally an
asynchronous protocol, there's no guarantee what order these events
would be processed in. This meant that on occasion, a
vo_wayland_wait_frame call (this could occur multiple times depending on
the exact situation) would occur before the compositor would send back
frame callback. That would result in the aforementioned bug of having
just a black window. The fix, in this case, is to just do a
vo_wayland_wait_frame call directly before we force the VO to do a
redraw. Note that merely dispatching events isn't enough because we
specifically need to wait for the compositor to give us frame callback
before doing a new render.

P.S. fix a typo too.
2021-05-28 16:11:01 +00:00
Avi Halachmi (:avih)
89684976ac win32: support the property 'focused'
And also change the existing WM_KILLFOCUS handler to return 0 instead
of 'break' (which later calls DefWindowProcW), as MSDN says we should
do for WM_{KILL,SET}FOCUS.

It seems that the 'focused' property is now supported by all main VOs:
x11, macOS, wayland, Windows.

TCT/sixel/caca probably don't support it, and unknown with SDL.

Fixes #8868
2021-05-27 13:49:07 +03:00
Niklas Haas
353cccfa8c vo_gpu: replace --icc-contrast by --icc-force-contrast
Not only does this have semantics that make far more sense, it also has
a default that makes far more sense. (Equivalent to the old
`icc-contrast=inf`)

This removes the weird 1000:1 contrast default assumption which
especially broke perceptual profiles and also screws things up for
OLED/CRT/etc.

Should probably close some issues but I honestly can't be bothered to
figure out which of the thousands colorimetry-related issues are
affected.
2021-05-26 17:35:29 +02:00
Dudemanguy
c26d83348b wayland: shuffle around the render loop again
Take two. f4e89dd went wrong by moving vo_wayland_wait_frame before
start_frame was called. Whether or not this matters depends on the
compositor, but some weird things can happen. Basically, it's a
scheduling issue. vo_wayland_wait_frame queues all events and sends them
to the server to process (with no blocking if presentation time is
available). If mpv changes state while rendering (and this function is
called before every frame is drawn), then that event also gets
dispatched and sent to the compositor. This, in some cases, can cause
some funny behavior because the next frame gets attached to the surface
while the old buffer is getting released. It's safer to call this
function after the swap already happens and well before mpv calls its
next draw. There's no weird scheduling of events, and the compositor log
is more normal.

The second part of this is to fix some stuttering issues. This is mostly
just conjecture, but probably what was happening was this thing called
"composition". The easiest way to see this is to play a video on the
default audio sync mode (probably easiest to see on a typical 23.976
video). Have that in a window and float it over firefox (floating
windows are bloat on a tiling wm anyway). Then in firefox, do some short
bursts of smooth scrolling (likely uses egl). Some stutter in video
rendering could be observed, particularly in panning shots.

Compositors are supposed to prevent tearing so what likely was happening
was that the compositor was simply holding the buffer a wee bit longer
to make sure it happened in sync with the smooth scrolling. Because the
mpv code waits precisely on presentation time, the loop would timeout on
occasion instead of receiving the frame callback. This would then lead
to a skipped frame when rendering and thus causing stuttering.

The fix is simple: just only count consecutive timeouts as not receiving
frame callback. If a compositor holds the mpv buffer slightly longer to
avoid tearing, then we will definitely receive frame callback on the
next round of the render loop. This logic also appears to be sound for
plasma (funfact: Plasma always returns frame callback even when the
window is hidden. Not sure what's up with that, but luckily it doesn't
matter to us.), so get rid of the goofy 1/vblank_time thing and just
keep it a simple > 1 check.
2021-05-24 19:20:31 +00:00
Dudemanguy
193814497b wayland: send VO_EVENT_DPI on output event as well
The display scaling might change here, so we need to signal mpv's core.
2021-05-23 16:59:30 -05:00
Niklas Haas
6c1dd02f32 vo_gpu: fix extreme clipping with --gamut-clipping for HDR outputs
Checking against 1.0 is wrong for this code, because it's in an absolute
luminance scale relative to reference white. We should be normalizing
this by `dst.sig_peak`.
2021-05-22 21:18:51 +02:00
Dudemanguy
f4e89dde36 wayland: simplify render loop
This is actually a very nice simplification that should have been
thought of years ago (sue me). In a nutshell, the story with the
wayland code is that the frame callback and swap buffer behavior doesn't
fit very well with mpv's rendering loop. It's been refactored/changed
quite a few times over the years and works well enough but things could
be better. The current iteration works with an external swapchain to
check if we have frame callback before deciding whether or not to
render. This logic was implemented in both egl and vulkan.

This does have its warts however. There's some hidden state detection
logic which works but is kind of ugly. Since wayland doesn't allow
clients to know if they are actually visible (questionable but
whatever), you can just reasonably assume that if a bunch of callbacks
are missed in a row, you're probably not visible. That's fine, but it is
indeed less than ideal since the threshold is basically entirely
arbitrary and mpv does do a few wasteful renders before it decides that
the window is actually hidden.

The biggest urk in the vo_wayland_wait_frame is the use of
wl_display_roundtrip. Wayland developers would probably be offended by
the way mpv abuses that function, but essentially it was a way to have
semi-blocking behavior needed for display-resample to work. Since the
swap interval must be 0 on wayland (otherwise it will block the entire
player's rendering loop), we need some other way to wait on vsync. The
idea here was to dispatch and poll a bunch of wayland events, wait (with
a timeout) until we get frame callback, and then wait for the compositor
to process it. That pretty much perfectly waits on vsync and lets us
keep all the good timings and all that jazz that we want for mpv. The
problem is that wl_display_roundtrip is conceptually a bad function. It
can internally call wl_display_dispatch which in certain instances,
empty event queue, will block forever. Now strictly speaking, this
probably will never, ever happen (once I was able to to trigger it by
hardcoding an error into a compositor), but ideally
vo_wayland_wait_frame should never infinitely block and stall the
player. Unfortunately, removing that function always lead to problems
with timings and unsteady vsync intervals so it survived many refactors.

Until now, of course. In wayland, the ideal is to never do wasteful
rendering (i.e. don't render if the window isn't visible). Instead of
wrestling around with hidden states and possible missed vblanks, let's
rearrange the wayland rendering logic so we only ever draw a frame when
the frame callback is returned to use (within a reasonable timeout to
avoid blocking forever).

This slight rearrangement of the wait allows for several simplifications
to be made. Namely, wl_display_roundtrip stops being needed. Instead, we
can rely entirely on totally nonblocking calls (dispatch_pending, flush,
and so on). We still need to poll the fd here to actually get the frame
callback event from the compositor, but there's no longer any reason to
do extra waiting. As soon as we get the callback, we immediately draw.
This works quite well and has stable vsync (display-resample and audio).
Additionally, all of the logic about hidden states is no longer needed.
If vo_wayland_wait_frame times out, it's okay to assume immediately that
the window is not visible and skip rendering.

Unfortunately, there's one limitation on this new approach. It will only
work correctly if the compositor implements presentation time. That
means a reduced version of the old way still has to be carried around in
vo_wayland_wait_frame. So if the compositor has no presentation time,
then we are forced to use wl_display_roundtrip and juggle some funny
assumptions about whether or not the window is hidden or not. Plasma is
the only real notable compositor without presentation time at this stage
so perhaps this "legacy" mechanism could be removed in the future.
2021-05-22 00:59:56 +00:00
Niklas Haas
da0c1b8404 vo_gpu: hwdec_vaapi: silence errors while probing
Silences warnings related to DRM format modifiers that can show up while
probing formats.
2021-05-19 04:06:52 +02:00
Your Name
c3ebe7eabd vo_gpu: fix trivial memory leak
Nobody noticed this? Seriously?
2021-05-07 15:01:15 +02:00
Your Name
d9008d2aa8 Revert "vo_gpu: revert 8a09299 and conditionally clear framebuffer again"
This reverts commit b8156a9a86.

Apparently there are two problems here. One on Linux (fixed by the
original change and this revert) and one on alternative-medicine-Job's
OS. Since the latter has deprecated OpenGL and OpenGL is a second-class
citizen, I think it's better to prefer the fix for a platform that is
still alive.
2021-05-07 15:01:15 +02:00
Your Name
623b92465f vf_sub: restore OSD if removed
When inserting vf_sub, the VO OSD is directed not to draw itself. But
this flag was never unset, even when removing vf_sub.

The fix is pretty shit, but appears to work.
2021-05-07 15:01:15 +02:00
der richter
dd4d239bcb mac: add support for display-width/display-height property
also merge back a helper function that was introduced in commit d3b7732
and for the purpose to be used with the new display res voctrl event.
2021-05-06 17:36:55 +00:00
Dudemanguy
a88fdfde0c command: add display-width/display-height property
For some reason, this never existed before. Add VOCTRL_GET_DISPLAY_RES
and use it to obtain the current display's resolution from each
vo/windowing backend if applicable. Users can then access the current
display resolution as display-width and display-height as per the client
api. Note that macOS/cocoa was not attempted in this commit since the
author has no clue how to write swift.
2021-05-06 17:36:55 +00:00
Niklas Haas
f6f9b1e8db filter_kernels: fix quadric window
3909e4cdfc seems to have replaced this 0.5 constant by 0.75, using its
presence in glumpy as justification.

0.75 is clearly a bug in glumpy, as its own source code doesn't even
match the comment immediately above it. Every other implementation of
this window I could find uses 0.5, including e.g. ImageMagick.
2021-05-04 13:18:43 +02:00
sfan5
39630dc8b6 build: address AVCodec, AVInputFormat, AVOutputFormat const warnings
FFmpeg recently changed these to be const on their side.
2021-05-01 22:07:31 +02:00
Dudemanguy
61a387ac95 wayland: ignore toplevel listener if geometry is 0
It turns out that if a user specifies fullscreen=yes and a width/height
in an autoprofile, the compositor can execute its toplevel listener
event. This can happen before we have any mpv window rendered at all so
we end up performing a bunch of geometry operations and state checks
when we shouldn't. It subtly messes up a lot of things like state
detection. Just return from this function if the geometry has no width
or height yet.
2021-04-26 00:54:26 +00:00
der richter
d3b7732aaa mac: fix window geometry calculation on secondary screens
this is a regression of af26402, where we changed the geometry
calculation to use the visible frame and consider its origin. though the
origin is not screen relative but relative to the main screen. the rest
of the code expects a screen relative rectangle. because of that windows
would be placed out of the screen bounds when not on the main screen.

recalculate to origin to be screen relative and use those values for the
rest of the calculations. to make the code a bit more comprehensible
be a bit more explicit about what is done where with temporary variables
and comments. also move the mp_rect calculation that moves the origin
and flips the y position to a separate function, so we can reuse it
later.
2021-04-24 19:58:12 +02:00
Avi Halachmi (:avih)
f60e327e49 win32: fit_window_on_screen: simplify, add comments
The fit_on_screen logic was a bit twisted. Simplify it a bit
and update few comments to explain better what it's used for.

Note that the new logic is not identical to before, but its intent
should now be clearer. This means there might be regressions or
improvements at edge cases. If followup fixes are needed, then we
should keep the intent clear. Most likely though that it's fine.
2021-04-23 10:45:51 +03:00
Avi Halachmi (:avih)
954f6ac7bf win32: fit_window_on_screen: centralize logic (no-op)
fit_on_screen is called only from reinit_window_state.

Move the yes/no logic unmodified from fit_on_screen to
reinit_window_state, and remove the w32->parent condition because it's
already checked earlier at reinit_window_state.
2021-04-23 10:45:51 +03:00
Avi Halachmi (:avih)
e00ae12bbb win32: fit_window_on_screen: ensure top edge is inside
Previously, because the video (client area) was centered but the top
and bottom borders are uneven (title is taller), then if the window
is shrunk vertically to just-fit the desktop - the top edge of the
title bar ended above the top edge of the display.

This is a state which Windows prevents during manual move, but
apparently it's not rejected at the Windows API.

Now we ensure it doesn't happen, and nudge the window down to align
the top edges if necessary.

This is a commulative regression of commits 981048e0 and 364af7c6.

To clarify functionality, this includes a no-op change: fit_rect was
renamed to fit_rect_size and it now takes explicit width and height,
because it only used the width/height of rc2 anyway.

Fixes #6695
2021-04-23 10:45:51 +03:00
Avi Halachmi (:avih)
ef1d0b2cdb options: win32: ignore and deprecate --fit-border
The accurate description of this option was:
- fit-border is enabled by default. When disabled, it adds a bug where
  if the window has borders and mpv shrinks it to fit the desktop, then
  the calculation ignores the borders and adds incorrect video crop.

The option was added at commits 70f64f3c and 949247d6, in order to
solve an issue (#2935) where if mpv wanted to display a video with
size WxH, then w32_common.c incorrectly set the window to WxH, while
down-scaling the video slightly to fit (even with small sizes).

It was addressed with a new option which is enabled by default, but
does the right thing (sets the client area to WxH) only when disabled,
so that everyone who prefers their video slightly downscaled could
keep their default behavior.

(#2935 also addressed an off-by-one issue, fixed before fit-border)

While disabling the option did avoid unnecessary downscaling, it also
added a bug when disabled: the borders are no longer taken into
account when the size is too big for the desktop. Most users don't
notice and are unaffected as it's enabled by default.

Shortly later (981048e0) the core issue is fixed, and now the client
area is correctly set to WxH instead of the window (and together with
the three following commits which center the video, adds a new bug
where the window title can be outside the display - addressed next).

However, fit-border remained, now without any effect, except that it
still has the same bug when disabled and the window is too big.

Later code changes and refactoring preserved this issue with great
attention to details, and it remained in identical form until now.

Simply rip out fit-border.
2021-04-23 10:45:51 +03:00
Niklas Haas
474ee003ed vo_gpu: greatly increase maximum shader cache size
See #8137 for justification.

This is not ideal, because a large cache results in a lot of `strcmp`
invocations for every single shader invocation. But it's way better than
resulting in a lot of shader recompilations for every single shader
invocation.

The only reason I don't want to uncap it altogether is because there are
conceivable edge cases in which users load dynamically generated shaders
with updated parameters (indeed, I've seen IRC discussions to this
effect), and in this case, we don't want to grow the cache infinitely as
a result of something like a floating point parameter being continuously
updated. (Never mind that this *would* actually trigger worst case
behavior for the `strcmp`, since the updated float constant is likely to
be near the bottom of the shader body)

Whatever. vo_placebo will liberate us all in the end.
2021-04-18 20:13:43 +02:00
Dudemanguy
2a1a092bc9 wayland: workaround hidden state detection badness
The wayland code uses a heuristic to determine whether or not the mpv
window is hidden since the xdg-shell protocol does not provide a way for
a client to directly know this. We don't render with the frame callback
function for various, complicated reasons but the tl;dr is that it
doesn't work well with mpv's core (maybe an essay should be written on
this one day).

Currently, the aforementioned heuristic considers a window hidden if we
miss more frames in a row than the display's current refresh rate
(completely arbitrary number). However, the wayland protocol does allow
for the display's refresh rate to be 0 in certain cases (like a virtual
output). This completely wrecks the heuristic and basically causes only
every other frame to be rendered (real world example: nested sway
sessions).

Instead let's slightly redesign this mechanism to be a little smarter.
For coming up with the vblank time (to predict when to timeout on the
wait function), instead use the vsync interval calculated using
presentation time. That is the most accurate measure available. If that
number is not available/invalid, then we try to use the vsync interval
predicted by the presentation event.

If we still don't have that (i.e. no presentation time supported by the
compositor), we can instead use the old way of using the expected vsync
interval from the display's reported refresh rate. If somehow we still
do not have a usable number, then just give up and makeup shit. Note
that at this point we could technically ask the vo for the estimated
vsync jitter, but that would involve locking/unlocking vo which sounds
horrifying. Ideally, you never reach here.

See https://github.com/swaywm/wlroots/issues/2566 for the actual target
of this fix. wlroots uses presentation time so in practice we are mostly
just using that calculated vsync interval number.
2021-04-18 16:45:40 +00:00
Dudemanguy
cd7a7a1de8 wayland: update geometry + cursor on output event
The wayland output listener can update whenever something about the
output changes (resolution, scale). Currently, the mpv VO updates
correctly when the refresh rate changes, but changes of both scale and
resolution were not considered. This causes a bug in certain cases like
the mouse surface not being shown at certain scale factors due to the
cursor scale not being updated correctly. Also autofit type options
would not update if the resolution changes.

To fix this, we must always reset the window geometry and wl scaling
whenever the output event occurs on wl->current_output. There is no way
to know precisely what changed from the previous state, so all of the
parameters must be reset and then resized.

As an aside, this apparently doesn't fix all cursor problem as there's
apparently a bug in libwayland-cursor(*). It's still something we should
be doing regardless.
*: https://gitlab.freedesktop.org/wayland/wayland/-/issues/194
2021-04-16 15:46:33 +00:00
Dudemanguy
74f5d4940e wayland: support the display-hidpi-scale property
So apparently this property had existed since 2019. Internally, it's
used as a part of the console.lua script for scaling. Yours truly
somehow didn't bat an eye at the fact that the text in the console was
super small (made worse by the fact that xwayland does scale) and just
ignored it for all this time. Oh well.

To report dpi changes to mpv's core, we need to use VO_EVENT_DPI in a
couple of places. One place is, of course, the surface listener if the
scale value reported by the wayland server changes. The other place is
in the very first reconfig since mpv's core will not find the correct
scale value until we actually get a wl_output from the wayland server.
2021-04-12 14:09:28 -05:00
LaserEyess
dd86f195a6 vo_gpu: adjust interpolation_threshold's default
When mpv attempts to play a video that is, on average, 60 FPS on a
display that is not exactly 60.00 Hz, two options try to fight each
other: `video-sync-max-video-change` and `interpolation-threshold`.
Normally, container FPS in something such as an .mp4 or a .mkv is
precise enough such that the video can be retimed exactly to the display
Hz and interpolation is not activated.

In the case of something like certain live streaming videos or other scenario
where container FPS is not known, the default option of 0.0001 for
`interpolation-threshold` is extremely low, and while
`video-sync-max-video-change` retimes the video to what it approximately
knows as the "real" FPS, this may or may not be outside of
`interpolation-threshold`'s logic at any given time, which causes
interpolation to be frequently flipped on and off giving an appearance
of stuttering or repeated frames that is oftern quite jarring and makes
a video unwatchable.

This commit changes the default of `interpolation-threshold` to 0.01,
which is the same value as `video-sync-max-video-change`, and guarantees
that if the user accepts a video being retimed to match the display,
they do not additionally have to worry about a much more
precise interpolation threshold randomly flipping on or off. No internal
logic is changed so setting `interpolation-threshold` to -1 will still
disable this logic entirely and always enable interpolation.

The documentation has been updated to reflect this change and give
context to the user for which scenarios they might want to disable
`interpolation-threshold` logic or change it to a smaller value.
2021-03-28 20:26:41 +03:00
Philip Langdale
3f006eced4 options: Make validation and help possible for all option types
Today, validation is only possible for string type options. But there's
no particular reason why it needs to be restricted in this way, and
there are potential uses, to allow other options to be validated
without forcing the option to have to reimplement parsing from
scratch.

The first part, simply making the validation function an explicit
field instead of overloading priv is simple enough. But if we only do
that, then the validation function still needs to deal with the raw
pre-parsed string. Instead, we want to allow the value to be parsed
before it is validated. That in turn leads to us having validator
functions that should be type aware. Unfortunately, that means we need
to keep the explicit macro like OPT_STRING_VALIDATE() as a way to
enforce the correct typing of the function. Otherwise, we'd have to
have the validator take a void * and hope the implementation can cast
it correctly.

For help, we don't have this problem, as help doesn't look at the
value.

Then, we turn validators that are really help generators into explicit
help functions and where a validator is help + validation, we split
them into two parts.

I have, however, left functions that need to query information for both
help and validation as single functions to avoid code duplication.

In this change, I have not added an other OPT_FOO_VALIDATE() macros as
they are not needed, but I will add some in a separate change to
illustrate the pattern.
2021-03-28 19:46:27 +03:00
Niklas Haas
6265724f33 vo_gpu: placebo: keep track of texture sample mode
This fixes an issue where dithering was effectively broken on libplacebo
versions >= 103 because the dither texture was being sampled with
edge-clamped rather than repeating semantics.
2021-03-21 17:18:20 +01:00
Dudemanguy
99968e1ce5 wayland: no mouse dragging in fullscreen/maximized
The wayland code takes mouse dragging into account in order to trigger a
client-side request for a window move or window resize. According to the
xdg-shell spec*, "[t]he server may ignore move[/resize] requests
depending on the state of the surface (e.g. fullscreen or maximized)".
Since it is not actually a hard requirement, that means the compositor
could actually respond to a clientside move/resize request even if the
mpv window was fullscreen. For example, it was pointed out that in sway,
if mpv is a floating window, you could drag it around off screen even
though the window is fullscreen.

This kind of behavior does not really have any practical use. A user can
should pan a video if he/she wishes to move its orientation while
fullscreen (or maximized for that manner). Naturally, a maximized or
fullscreened window should never be manually resized (every compositor
likely ignores this anyway). The fix is to simply just not trigger the
smecial mouse dragging case if the wayland surface is fullscreened or
maximized.

*:https://gitlab.freedesktop.org/wayland/wayland-protocols/-/blob/master/stable/xdg-shell/xdg-shell.xml
2021-03-02 16:40:13 -06:00
sfan5
bbbf3571ed vd_lavc: wrap use of deprecated AVCodecContext.thread_safe_callbacks in #if
For compatibility once FFmpeg removes it entirely.
2021-03-02 15:00:37 +01:00
der richter
d1be8bb606 mac: fix traditional fullscreen on macOS 11
the fullscreen style mask is not supported on macOS 11 anymore outside
of the native fullscreen animation. this can lead to a none working fs
or in the worst case a crash.

to fix this we will simulate a fullscreen window with a borderless
window with the size of the whole screen, though only on macOS 11.

Fixes #8490
2021-02-27 13:12:46 +01:00
der richter
c2868bdd39 mac: remove an unused variable 2021-02-27 13:12:46 +01:00
Niklas Haas
09d7c75bfe vo_gpu: libplacebo: require v2.72.0
It's about a year old, and packaged pretty much everywhere that bothers
to package libplacebo at all. Older versions are only a thing on LTS,
which will probably also use older mpv so it works out.

Starting with v2.72.0, libplacebo validates all of its parameters
internally and turns them into function failures. Doing it twice is
awfully redundant, so we can drop the parameter validation.

Also allows us to drop some preprocessor macros.
2021-02-23 12:44:04 +02:00
Evgeny Zinoviev
f913570aad mac: support --on-all-workspaces option 2021-02-21 13:38:53 +01:00
Niklas Haas
c766e47b70 vo_gpu: don't abort() if plane tex creation fails
In this case, we just treat all uploads as automatically failing. That
error path already exists and is already handled correctly.

Fixes #8566
2021-02-16 14:22:29 +01:00
Niklas Haas
968faef867 vo_gpu: vaapi: export plane pitch properly 2021-02-12 23:31:46 +01:00
Mia Herkt
12ffce0f22
vo_gpu: lower default deband threshold
The previous default was found to be too aggressive for most video.
Change to a lower value to prevent destroying too much detail.
2021-02-05 15:15:55 +01:00
Emmanuel Gil Peyrot
f8a9654873 vo_wlshm: support big endian systems
The video was otherwise blue, and that’s not how it should be. :)
2021-02-04 21:13:09 +02:00
der richter
dae9ea3fa7 mac: fix dangling pointers
initialising UnsafeMutableRawPointer the way we did won't free those
pointers and we get dangling pointers. explicitly define a scope those
pointers are alive and auto freed.
2021-01-13 16:23:47 +01:00
Niklas Haas
3e175dff4a vo_gpu: don't segfault if 3DLUT texture fails uploading
This failure path was never properly checked.
2021-01-01 17:14:57 +01:00
Jan Ekström
f02ab2aabb csputils: add mappings for DCI-P3 (ST.431-2) and P3-D65 (ST.432-1) 2020-12-30 20:03:54 +02:00
Emmanuel Gil Peyrot
5f2b60a645 vd_lavc: add VP8 to the default allowed hwdec codec list
It is supported at least on Intel, from gen8 to gen11, and still gives a
pretty welcome reduction of CPU usage on my gen9.
2020-12-30 17:30:01 +02:00
Niklas Haas
be167c227b vo_gpu: cast bvecN to vecN for mix() on older GLSL
Fixes https://github.com/mpv-player/mpv/issues/8415, among others
2020-12-28 19:39:41 +01:00
Dudemanguy
1ba5dc84ca wayland: support multiple modifiers
Oversight when the modifier checking was split out to a separate
function. Instead of immediately returning on a match, be sure to loop
through all modifiers and catch every single one that is pressed before
we return them.
2020-12-20 10:57:48 -06:00
der richter
dde0189279 mac: fix type mismatch Int instead of Int32 2020-12-19 21:47:19 +01:00
der richter
af26402948 mac: use visible frame rectangle for window geometry calculation
currently we use the whole screen rectangle to calculate the window
geometry. this doesn't take the menu bar or the Dock into account.

by default use the visible screen rectangle instead. this is also a
change in behaviour, since the window can't be placed outside of this
rectangle anymore. also add an option to change to the old behaviour,
because it can still be useful in certain cases, like placing the window
directly underneath the menu bar when used a desktop background.

Fixes #8272
2020-12-19 21:37:55 +02:00
der richter
93d071dbd8 mac: fix a window positioning bug when exiting fullscreen
when exiting fullscreen we set the window frame to a aspect fit frame of
the fullscreen frame to prevent aspect ration problems when animating.
though that intermediate frame was set too early and before the system
knew we already exited the fullscreen. because of that the frame we set
could not be properly set and its origin was defaulted to the bottom
left corner for exactly one display refresh and only after that the
wanted frame was set. this led to a (dark) grey area on the right or
top depending on the aspect ratio difference of the screen and video.

to prevent this set the intermediate frame in the animation group to
make it sync with the system's fullscreen behaviour.

Fixes #8371
2020-12-19 15:44:59 +01:00
Dudemanguy
4029a695b5 vo_wlshm: support presentation time
We get presentation feedback for free thanks to the last commit.
Implementing it in wlshm is pretty straightfoward from there.
2020-12-14 22:44:43 +00:00
Dudemanguy
b59eaf57fe wayland: unify frame/presentation callback code
Originally when presentation time was implemented, the frame callback
and presentation feedback functions were called in each rendering api's
separate backend (egl and vulkan). This meant that their respective
structs were basically copy and pasted across both files. Plus later
vo_wlshm started using frame callbacks too. Things got refactored a few
times and it turns out there's actually no need to have these things
separate anymore. The frame callback can just be initialized in
vo_wayland_init and then everything else will follow from there. Just
move all of this code to wayland_common and get rid of the duplication.

Sidenote: This means that vo_wlshm can actually receive presentation
feedback now. It's really simple to do so might as well. See the next
commit.
2020-12-14 22:44:43 +00:00
Dudemanguy
8e793bde78 x11: update geometry/autofit opts on runtime
If the window is maximized, we can't change the size immediately. In
that case, we set a bool and wait for the state to change before
triggering the resize.
2020-12-14 22:44:05 +00:00
Dudemanguy
04018c3061 wayland: update geometry/autofit opts on runtime
Additionally, do some cleanups in the resize/autofitting code to make
sure we don't do any wasteful VO_EVENT_RESIZE calls. Note that if
set_geometry is called, we must always perform a resize.
2020-12-14 22:44:05 +00:00
Dudemanguy
bff5416dae wayland: remove unused function declaration
It looks this line was added over 3 years ago, but said function never
actually existed or was used. Funny stuff.
2020-12-13 18:30:19 -06:00
Dudemanguy
7db17e627c wayland: handle multiple outputs more correctly
There's a bit of a catch-22 in the wayland backend. mpv needs to know
several things about the wl_output the surface is on (geometry, scale,
etc.) for lots of its options. You still have to render something
somewhere before you can know what wl_output the surface is actually on.
So this means that when initializing the player, it is entirely possible
to calculate initial parameters using the wrong wl_output. The surface
listener is what will eventually correct this and pick the correct
output. However not everything was technically working correctly in a
multi-output setup.

The first rule here is to rework find_output so that it returns a
vo_wayland_output instead of internally setting wl->current_output. The
reason is simply because the output found here is not guaranteed to be
the output the surface is actually on. Note that for initialization of
the player, we must set the output returned from this function as the
wl->current_output even if it is not technically correct. The surface
listener will fix it later.

vo_wayland_reconfig has to confusingly serve two roles. It must ensure
some wayland-related things are configured as well as setup things for
mpv's vo. The various functions are shuffled around and some things are
removed here which has subtle implications. For instance, there's no
reason to always set the buffer scale. It only needs to be done once
(when the wl->current_output is being created). A roundtrip needs to be
done once after a wl_surface_commit to ensure there are no configuration
errors.

surface_handle_enter is now handles two different things: scaling as
well as mpv's autofit/geometry options. When a surface enters a new
output, the new scaling value is applied to all of the geometry-related
structs (previously, this wasn't done). This ensures, in a multi-monitor
case with mixed scale values, the surface is rescaled correctly to the
actual output it is on if the initial selection of wl->current_output is
incorrect.

Additionally, autofit/geometry values are recalculated if they exist.
This means that dragging a surface across different outputs will autofit
correctly to the new output and not always be "stuck" on the old one.

A very astute observer may notice that set_buffer_scale isn't set when
the surface enters a new output. The API doesn't really indicate this,
but a WAYLAND_DEBUG log reveals that the compositor (well at least
sway/wlroots anyway) magically sets this for you. That's quite fortunate
because setting in the surface handler caused all sorts of problems.
2020-12-08 17:20:51 +00:00
der richter
b8156a9a86 vo_gpu: revert 8a09299 and conditionally clear framebuffer again
in the original commit, that removed the conditional clearing, an
incorrect assumption was made that clearing "should be practically free"
and can be done always. though, at least on macOS + intel this can have
a performance impact of up to 50% increased usage. it might have an
impact on other platforms and setups as well, but this is unconfirmed.

the reason for removing the conditional clearing was to partially work
around a driver bug on very specific setups, X11 with amdgpu and OpenGL,
to clear garbled frames on start. though it still has issues with
garbled frames in other situation like fullscreening. there is also an
open bug report on the mesa bug tracker about this. setting the
radeonsi_zerovram flag works around all of those issues.

since the flag works around all these issues and the original fix
doesn't work completely we revert it and keep our optimisation.

Fixes #8273
2020-12-06 21:46:29 +02:00
der richter
96bcf51c39 mac: support screen-name and fs-screen-name opts
the screen-name and fs-screen-name option allow for specifying screens
based on their name. this is the name of the NSScreen and also reported
by the VOCTRL_GET_DISPLAY_NAMES event. the old screen and fs-screen
options by id, respectively, are preferred over these new ones.
2020-12-06 17:36:43 +00:00
Dudemanguy
a700b8130b wayland: support fs-screen-name option
In wayland, setting the surface on a specific monitor only works in
fullscreen so only --fs-screen-name can be implemented. Like with x11,
we prefer --fs-screen over --fs-screen-name if it is set. This may be
more useful than setting by ids because there's no guaranteed order in
which screens are added in wayland. In wayland, the name used here is
the model name detected by the output_listener.
2020-12-06 17:36:43 +00:00
Dudemanguy
9a7b2015e1 x11: support screen-name and fs-screen-name opts
The --screen-name and --fs-screen-name options allow for specifying
screens based on their name. For x11, this is the display name reported
by xrandr. --screen-name and --fs-screen-name mimic the --screen and
--fs-screen options respectively. If --screen is set, then --screen-name
will always do nothing. Likewise, --fs-screen-name does nothing if
--fs-screen is set.
2020-12-06 17:36:43 +00:00
Niklas Haas
7c4465cefb vo_gpu: placebo: update for upstream API changes
The concept of sample/address modes was moved from `pl_tex` to
`pl_desc_binding`.

The `pl_tex_blit()` function also underwent an API change.
2020-12-04 23:49:31 +01:00
Avi Halachmi (:avih)
84d0930fa1 vo_sixel: don't divide by zero on small terminal
Our canvas size calculation is affected by few factors, and rounded
down more than once - which can result in 0 width or (more typically)
height - e.g. when terminal height is one row.

If the width or height are 0 then all bets are off, so simply skip
the setups and rendering on this case. We can still recover
automatically if the terminal is resized to become bigger.
2020-12-02 17:06:11 +02:00
Shreesh Adiga
da48bb6709 vo_sixel: re-fit image on terminal resize
The obvious approach would be SIGWINCH, however, integrating it would
be tricky, so instead we simply poll the size on draw_frame.

This means the image won't resize automatically when still - e.g.
cover art or when paused, though it would re-fit on OSD changes.
2020-12-02 17:06:11 +02:00
Shreesh Adiga
3fd656ee7b vo_sixel: refactor of resize, reconfig (no-op)
More granular functionality - will be used by the the next commit.
2020-12-02 17:06:11 +02:00
Shreesh Adiga
bd8faa8519 vo_sixel: Update description string of vo driver 2020-12-02 17:06:11 +02:00
Niklas Haas
a74b6619f2 csputils: add MP_CHROMA_TOPLEFT
This is commonly used by UHD/HDR sources, and mpv hilariously ignores it
up until now, just blindly mapping it to MP_CHROMA_AUTO without even so
much as a warning message.

It would be justified to add all the other chroma locations as well, but
I'm lazy and just wanted to quickly fix this bug.
2020-12-02 01:36:29 +01:00
Avi Halachmi (:avih)
aba77c64ff vo_sixel: don't leak the frame reference
The reference is allocated at reconfig and happens at least once (and
leaked at least once), but can also be called more, e.g. on zoom or
pan-and-scan changes.
2020-11-29 14:15:51 +02:00
Avi Halachmi (:avih)
824e569fb5 vo_tct: don't leak the frame reference
The reference is allocated at reconfig (and leaked at least once), but
could theoretically be called more than once by mpv, or in the future
when the tct code is enhanced to hande e.g. pan-and-scan changes.
2020-11-29 14:15:51 +02:00
Avi Halachmi (:avih)
d4233021c7 vo_tct: remove unused variable 2020-11-29 14:15:51 +02:00
Shreesh Adiga
4d80314c5c vo_sixel: use draw_frame instead of draw_image
draw_image is deprecated, and draw_frame allows better
behavior, like rendering the osd without image.
e.g. `mpv --vo=sixel --idle --force-window`.
2020-11-27 15:31:24 +02:00
Shreesh Adiga
4dd5fdc087 vo_sixel: skip testdither init in fixed palette
testdither was being created irrespective of whether
opt_fixedpal is set or not. In case of opt_fixedpal=1,
testdither is not used in the `prepare_static_palette`
code. Hence only initialize it when opt_fixedpal is 0.
2020-11-27 15:31:24 +02:00
Shreesh Adiga
24525e4ef9 vo_sixel: Update libsixel constant values
In sixel_dither_initialize, replace 3 with the libsixel
SIXEL_PIXELFORMAT_RGB888. Also in sixel_encode, the 4th
parameter is supposed to be depth, which also happens
to be the value of PIXELFORMAT_RGB888, so replacing that
constant with the depth value.
2020-11-27 15:31:24 +02:00
Avi Halachmi (:avih)
62fb374349 vo_sixel: change default dither to "auto"
For two reasons:
1. It was counter intuitive that there's an "auto" value (which is
   actually a libsixel value and not an mpv one), but it's not the
   default value - our default was Atkinson.
2. "auto" provides better dithering than Atkinson with libsixel, which
   is especially noticeable with smooth gradients - where Atkinson has
   visible banding.

In libsixel 1.8.2 the "auto" value maps to Atkinson if the output
palette has up to 16 colors, or to Floyd-Steinberg otherwise (e.g.
using fixed palette with 256 colors chooses Floyd-Steinberg).
2020-11-27 00:25:32 +02:00
Avi Halachmi (:avih)
59c32a04b0 vo_sixel: fix the image corruption with mlterm
The issue was that we only uploaded the palette to the terminal when it
changed (once on init with fixed palette, every frame with dynamic
palette with trheshold=-1, only on scene change with threshold >= 0).

Now we upload it on every frame, and it seems to fix the mlterm image
corruption both with fixed palette and also with dynamic palette with
threshold (i.e. at frames which did not upload a palette).

It's not entirely clear why it's required with mlterm.

It would seem that the palette which libsixel uses with fixed palette
matches the built in default palette in xterm, but not in mlterm.
With dynamic palette we can guess that mlterm resets the palette after a
sixel image, but that's not confirmed.

Uploading the palette on every frame doesn't seem to slow down xterm
when using fixed palette - not clear yet why uploading a different
palette (when using fixedpalette=no) slows it down while same palette
on every frame doesn't.

In mlterm there's no slowdown either way - and now also no corruption.
2020-11-27 00:25:32 +02:00
Avi Halachmi (:avih)
1bb2665e3d vo_sixel: support --vo-sixel-exit-clear[=yes]
By default we still clear the screen, but now it's possible to leave the
last sixel image on screen.

Allows mpv to be used as img2sixel of sorts, but with our auto-fit and
various mpv scaling/filters etc.
2020-11-27 00:25:32 +02:00
Shreesh Adiga
959097c880 vo_sixel: draw osd on the output frame 2020-11-22 13:34:25 +02:00
Shreesh Adiga
8a278c2ddd vo_sixel: return -1 instead of SIXELSTATUS on failure
Currently in mpv functions sixel failures return the
value status which is of type SIXELSTATUS. So changing
it to -1 which is explicit and compatible with mpv.
Also log the errors using MP_ERR/MP_LOG with the
error string returned by libsixel to have more info.
2020-11-22 13:34:25 +02:00
Shreesh Adiga
b48e0b11d9 vo_sixel: set --vo-sixel-fixedpalette=yes by default
fixedpalette seems to be slightly faster than dynamic
palette, and also in mlterm it avoids corruption of
too bright values overflowing to black. Hence setting
it to be default choice instead of dynamic palette.
2020-11-22 13:34:25 +02:00
Shreesh Adiga
6ad3e2bfbd vo_sixel: Add aspect ratio based output centering
Resize the image based on the dimensions reported by
vo_get_src_dst_rects to correctly handle aspect ratio
that might be set/ignored.

Added pad-x and pad-y options for padding.
These options will be used to remove the extra padding.
Some terminals report the padding of 2px in the ioctl
dimensions which can't be used for displaying sixel
output. These options can be used for fine tuning
the output video resolution.

Now all the terminal size detection and calculation logic
is done in a single function at resize. Also top and left
values are computed from the dst_rect parameters to simplify
the logic for the aspect ratio based centering.

Additionally vo-sixel-rows and vo-sixel-cols options
have been added to enable the user to override the values
in case of failures with get_terminal_size2.

This commit also adds ability to handle video zoom correctly.
Whenever video-zoom is triggered, the src and dst rects
will be updated. Scaling seems to work well now.
2020-11-22 13:34:25 +02:00
Shreesh Adiga
c615e51051 vo_sixel: rename all user options with opt_ prefix
This has no changes to mpv sixel playback behaviour.
This is required because currently the offset values
and the resolutions are being overwritten and not
remembered.
2020-11-22 13:34:25 +02:00
Shreesh Adiga
71b21b9339 vo_sixel: set output resolution based on terminal_get_size2 2020-11-22 13:34:25 +02:00
Shreesh Adiga
fd48f0bcb2 vo_sixel: Add fallback terminal width and height
In case terminal_get_size function fails, the
default height of 25 rows and 80 columns will be assumed
2020-11-09 19:44:07 +02:00
Shreesh Adiga
baf45b3bc9 vo_sixel: Add checks to prevent null pointer dereferencing. 2020-11-09 19:44:07 +02:00
Dudemanguy
4c4d9d6d52 wayland: fix buffer overrun in get_mods
Use MP_ARRAY_SIZE and make the mod arrays here const.
2020-11-08 10:59:41 -06:00
Dudemanguy
cf00b0b990 wayland: check for modifier keys on pointer events
The pointer button event had no code to handle any modifier keys. So
this meant input combinations like Shift+MTBN_LEFT did not work. Fix
this by ripping out the modifier-checking code in keyboard key event to
a separate function and using it for both the keyboard and mouse events.
In the case of the mouse, it is possible that the keyboard may not exist
so be sure to check before trying to get any modifiers. Fixes #8239.
2020-11-08 15:59:09 +00:00
Dudemanguy
dae6b1be96 Revert "wayland: conditionally commit surface on resize"
30dcfbc is a workaround for incorrect border sizes that could occur on
sway/wlroots in certain edge cases. This seemed harmless enough, but it
turns out that on mutter the extra wl_surface_commit somehow causes the
window always go to the top left of the screen after you leave
fullscreen. No idea why this occurs, but the original commit is a
workaround a sway bug and causing regressions for other users isn't
right despite the author being biased towards sway/wlroots.

This reverts commit 30dcfbc9cb.
2020-11-08 09:51:52 -06:00
der richter
d0a2661c5b mac: make focus property observable
i missed the VO_EVENT_FOCUS event and the possibility to observe this
property and didn't include it in my initial focus commit for that
matter.
2020-11-07 21:38:35 +01:00
Shreesh Adiga
19913921eb video/out/vo_sixel.c: Implement sixel as a output device
Based on the implementation of ffmpeg's sixel backend output written
by Hayaki Saito
https://github.com/saitoha/FFmpeg-SIXEL/blob/sixel/libavdevice/sixel.c

Sixel is a protocol to display graphics in a terminal. This commit
adds support to play videos on a sixel enabled terminal using libsixel.
With --vo=sixel, the output will be in sixel format.

The input frame will be scaled to the user specified resolution
(--vo-sixel-width and --vo-sixel-height) using swscaler and then
encoded using libsixel and output to the terminal. This method
requires high cpu and there are high frame drops for 720p and
higher resolution videos and might require using lesser colors and
have drop in quality.  Docs have all the supported options listed
to fine tune the output quality.

TODO: A few parameters of libsixel such as the sixel_encode_policy
and the SIXEL_XTERM16 variables are hardcoded, might want to
expose them as command line options. Also the initialization
resolution is not automatic and if the user doesn't specify the
dimensions, it picks 320x240 as the default resolution which is not
optimal. So need to automatically pick the best fit resolution for
the current open terminal window size.
2020-11-07 18:51:49 +02:00
Jan Ekström
172146e9f7 vd_lavc: add AV1 to the default allowed hwdec codec list
Now that the first hwaccel implementations are coming in, it makes
sense to allow this format.
2020-11-03 15:07:26 +01:00
Emmanuel Gil Peyrot
007ace76e2 wayland: use more specific input codes header
Wayland’s wl_pointer interface describes the button event’s argument as
being taken from linux/input-event-codes.h, so there is no need to
include the more generic linux/input.h.
2020-10-25 15:59:16 +02:00
Niklas Haas
dc0e9644cd vo_gpu: improve gamut warning bounds checks
Test for signals exceeding 0.5% of the permitted gamut, in either
direction. (Before, it was 1% above and 0% below)

Should fix https://github.com/mpv-player/mpv/issues/8161
2020-10-21 14:39:59 +02:00
Dudemanguy
9976c83e0f wayland: don't use presentation time if ust is 0
Testing kwinft out (kwin fork), it was discovered that sometimes it
would return a ust value of 0 which subsequently resulted in incorrect
presentation statistics (i.e. large negative numbers which are obviously
impossible). Arguably, it shouldn't return 0s, but a workaround for mpv
in this case is harmless.
2020-10-19 11:04:44 -05:00
Dudemanguy
f781c00ece vo_gpu: fix segfault when updating render opts
VOCTRL_UPDATE_RENDER_OPTS is supposed to be optional so check if it
actually exists before executing the function. Fixes a segfault when
changing the alpha value at runtime on non-wayland platforms.
2020-10-15 12:18:59 -05:00
Dudemanguy
f5a094db04 vo_gpu: EGL: hack for alpha on different platforms
7fb972f fixed transparency on x11/EGL/Mesa but happened to also break it
for wayland and nvidia. Ideally on wayland, you should just be able to
pick the right EGLConfig that has alpha but this doesn't seem to work
because reasons. So just go back to setting the EGL_ALPHA_SIZE bit if
the user asks for alpha. Apparently this worked before for nvidia as
well. The hack is to just run an eglQueryString in the x11egl context.
If it picks up Mesa as the EGL_VENDOR, then force ctx->opts.want_alpha
to 0 and let pick_xrgba_config take care of the rest.
2020-10-15 13:44:07 +00:00
Dudemanguy
b60545bdc6 wayland: update opaque region on runtime
Made possible with 00b9c81. 34b8adc let the wayland surface set an
opaque region depending on if alpha was set by the user or not. However,
there was no attempted detection for runtime changes and it is possible
(at least in wayland vulkan) to toggle the alpha on and off. So this
meant, we could be incorrectly signalling an opaque region if the user
happened to change the alpha. Additionally, add a helper function for
this and use it everywhere we want to set the opaque region.
2020-10-15 13:43:45 +00:00
Dudemanguy
aacefa4ae5 vo_gpu: update render options on runtime
vo_gpu has a small set of options for ra_ctx that can be set. In
practice, runtime toggling doesn't matter for most of these as they have
no effect while a video is playing. However, changing the alpha option
during runtime can actually work depending on the backend used. mpv
already detected when one of these options changed, but it made no
attempt to update the options in the ra_ctx accordingly (likely because
nothing made any use of this information). Another related change is to
add an update_render_opts to the fns and allow invidiual backends to
(optionally) use it.
2020-10-15 13:43:45 +00:00
Dudemanguy
deaea70630 wayland: be less strict about when to render
efb0c5c changed the rendering logic of mpv on wayland and made it skip
rendering when it did not receive frame callback in time. The idea was
to skip rendering when the surface was hidden and be less wasteful. This
unfortunately had issues in certain instances where a frame callback
could be missed (but the window was still in view) due to imprecise
rendering (like the default audio video-sync mode). This would lead to
the video appearing to stutter since mpv would skip rendering in those
cases.

To account for this case, simply re-add an old heuristic for detecting
if a window is hidden or not since the goal is to simply not render when
a window is hidden. If the wait on the frame callback times out enough
times in a row, then we consider the window hidden and thus begin to
skip rendering then. The actual threshold to consider a surface as
hidden is completely arbitrary (greater than your monitor's refresh
rate), but it's safe enough since realistically you're not going to miss
60+ frame callbacks in a row unless the surface actually is hidden.
Fixes #8169.
2020-10-15 13:36:49 +00:00
Dudemanguy
5dc16a4a18 Revert "wayland: add wayland-display-socket option"
Pointless feature that can be done with environment variables. It was
also implemented incorrectly and broke autoprobing.

This reverts commit 015b676875.
2020-10-07 08:41:47 -05:00
Dudemanguy
015b676875 wayland: add wayland-display-socket option
As per the client API, a client can connect to any arbitrary wayland
socket. mpv has always just passed NULL which connected to the
compositor currently in use, but one could just as easily pass the name
of a different socket (i.e. the value of WAYLAND_DISPLAY). Here, we just
expose this argument as a user configurable option. If the user passes a
socket name that does not exist, then print a warning and fall back to
NULL.
2020-10-06 17:45:59 +00:00
Dudemanguy
34b8adc456 wayland: set an opaque region
Apparently a part of the wayland spec. A compositor may use a surface
that has set part of itself as opaque for various optimizations. For
mpv, we simply set the entire surface as opaque as long as the user has
not set alpha=yes (note: alpha is technically broken in the wayland EGL
backend at the time of this commit but oh well). wlshm is always opaque.
Fixes #8125.
2020-10-01 11:12:22 -05:00
der richter
82eda2e5f8 mac: add support for the focused property 2020-09-25 16:48:24 +02:00
der richter
18a35f17e2 mac: add an option to prevent focusing of the window on open
on macOS 10.15 setting the activation policy behaves quite weirdly. the
call changes the current active App to a nameless process, which
probably also the reason that prevents the not focusing to work.
a workaround for that, is to refocus the previous active app.

Fixes #7725
2020-09-25 16:48:24 +02:00
Dudemanguy
efb0c5c446 wayland: only render if we have frame callback
Back in the olden days, mpv's wayland backend was driven by the frame
callback. This had several issues and was removed in favor of the
current approach which allowed some advanced features (like
display-resample and presentation time) to actually work properly.
However as a consequence, it meant that mpv always rendered, even if the
surface was hidden. Wayland people consider this "wasteful" (and well
they aren't wrong). This commit aims to avoid wasteful rendering by
doing some additional checks in the swapchain. There's three main parts
to this.

1. Wayland EGL now uses an external swapchain (like the drm context).
Before we start a new frame, we check to see if we are waiting on a
callback from the compositor. If there is no wait, then go ahead and
proceed to render the frame, swap buffers, and then initiate
vo_wayland_wait_frame to poll (with a timeout) for the next potential
callback. If we are still waiting on callback from the compositor when
starting a new frame, then we simple skip rendering it entirely until
the surface comes back into view.

2. Wayland on vulkan has essentially the same approach although the
details are a little different. The ra_vk_ctx does not have support for
an external swapchain and although such a mechanism could theoretically
be added, it doesn't make much sense with libplacebo. Instead,
start_frame was added as a param and used to check for callback.

3. For wlshm, it's simply a matter of adding frame callback to it,
leveraging vo_wayland_wait_frame, and using the frame callback value to
whether or not to draw the image.
2020-09-21 20:42:17 +00:00
der richter
03047a0169 mac: add an option to change the App activation policy
useful to hide the app icon in the Dock if necessary.
2020-09-20 15:28:50 +02:00
der richter
e28724d90d mac: add ontop window level for desktop
this puts the window ontop of the desktop but behind the desktop icons.

Fixes #7791
2020-09-20 15:28:50 +02:00
sfan5
3054bcc62c options: simplify --android-surface-size handling 2020-09-20 12:04:25 +02:00
wm4
083adf97e1 sws_utils: work around libswscale corrupting memory yet again
If the alignment is less than 16, certain libswscale code paths will
silently corrupt memory outside of the target buffer. This actually
affected the libmpv software rendering API (that was fun to debug).
Rather than passing this problem to the next API user, try to avoid it
within libmpv.

It's unclear which alignment libswscale requires for safe operation. I'm
picking 32 (one more than the observed safe value in the case I
experienced), because libavfilter mostly uses this value.

The way to work this around is slow: just make a full copy of the entire
input or output image. Possibly this could be optimized by using the
slice API, but that would be more effort, and would likely expose
further libswscale bugs. Hope that this is a rarely needed path.

The next commit will update the alignment requirement documentation
bits.
2020-09-17 15:24:27 +02:00
wm4
4b9d80644d vo_vdpau: remove an unused variable 2020-09-10 23:25:30 +02:00
wm4
92e7f75bec vo_vdpau: remove deprecated/inactive --vo-vdpau-deint option
I think this has been dead code for quite a while. It was deprecated
anyway.
2020-09-09 15:38:39 +02:00
Guido Cella
9b9ce74afa command: add read-only focused property
Add a property that returns whether the window is focused, currently
only for X11 and Wayland.

My use cause for this is having an equivalent of pause-when-minimize.lua
for tiling window managers: make mpv play only while it's in the current
workspace or is focused (I'm fine with either one but prefer focus).
On X I do this by observing display-names, which is empty when the
rectangles of the display and mpv don't intersect, but on Wayland its
value doesn't change when mpv leaves the current workspace (and the same
check doesn't work since the geometries still intersect).

This could later be made writable as requested in #6252.

Note that on Wayland se shouldn't consider an unactivated window with
keyboard input focused.

The wlroots compositors I tested set activated after changing the
keyboard focus, so if you set wl->focused only in
keyboard_handle_enter() and keyboard_handle_leave() to avoid adding the
"has_keyboard_input" member, focused isn't set to true when first
opening mpv until you focus another window and focus mpv again.

Conversely, if that order can't be assumed for all compositors, we
should toggle wl->focused when necessary in keyboard_handle_enter() and
keyboard_handle_leave() as well as in handle_toplevel_config().
2020-09-08 20:09:17 +02:00
wm4
7fb972fd39 vo_gpu: EGL: fix transparency on X11/EGL/Mesa
Transparent windows on X11/EGL/native Mesa GL didn't work for various
reasons. From what I remember, the current code did work with nvidia at
least. Mesa has made attempts to fix this, but they never really made it
in.

But it turns out you can make EGL/Mesa list the EGLConfigs that use X11
RGBA visuals, and context_x11egl.c contains code that explicitly selects
them if alpha is requested (see pick_xrgba_config()).

The reason EGL/Mesa did not list them (and thus breaking transparency)
is because we requested a EGL_ALPHA_SIZE != 0 if alpha is requested. But
the transparent EGLConfigs use EGL_ALPHA_SIZE == 0. That's because EGL
doesn't actually support the concept of transparent windows; the alpha
size parameter is something else (memory rendering without FBOs or
something, I don't care enough to look up the real reasons).

This still won't work on Wayland. Every EGL backend needs platform
specific code. (Good job, EGL, such an awesome platform independent
standard.)

Fixes: #6590
2020-08-27 11:55:20 +02:00
wm4
b5b83a1ed5 vo_gpu: EGL: slightly better debug logging of EGL configs 2020-08-27 11:55:20 +02:00
Dudemanguy
f3f49de918 wayland: always update sbc for presentation time
Oversight in b0f0be7. The user_sbc value would update but not last_sbc
if no presentation events were received. This would result in an
incorrect sbc_passed value (in practice, this should always be 1 since,
as far I know, all wayland compositors are currently only capable of
double buffering). When bring the window back into view, it would result
in a single frame of very high vsync jitter. Although in most cases it
was imperceptible, rarely I was able to completely break playback (i.e.
constant mistimed/dropped frames). Fix this by simply incrementing
last_sbc by 1 if the window is hidden. The buffer swap call did still
occur. The user just didn't see it.
2020-08-24 11:11:39 -05:00
Dudemanguy
b0f0be7678 wayland: simplify presentation time
Why on earth did I ever bother with this dumb crap? If we do not have
any presentation statistics, just set the relevant vo_sync_info values
to -1 to disable it. It's much simpler than using mp deltas and trying
to keep up with mpv's clock. This also appears to fix audio/video
desynchronization if you start a video with the pause flag, move it out
of view, and then unpause it. Technically harmless since the video
wasn't even in view and putting back in view recovered it, but a quieter
terminal is better.
2020-08-22 20:43:49 +00:00
der richter
0cea7b9ffb cocoa-cb: force layer update on resize
this fixes some race condition where the content of the layer wasn't
updated because the size didn't changed and the layer was already marked
as updated. just force an update on reconfig.

Fixes #7989
2020-08-22 14:22:49 +02:00
der richter
6c83e91e11 mac: add icc profile and ambient light sensor support
this is preparation for new backends. currently this is done via the
libmpv API but for future new new VOs not based on libmpv we need these
VOCTRL events.
2020-08-22 14:22:49 +02:00
der richter
5fb0f36937 mac: use config cache und wakeup for mac option runtime changes
remove the libmpv observer for the macOS specific options and use a
config cache + change callback for runtime changes. this is also a
preparation for new backends and generalises even more, since libmpv
functions can't and shouldn't be used in usual vo backends. for feature
parity the config cache is used.
2020-08-22 14:22:49 +02:00
der richter
9035a51b13 mac: make ontop level runtime changeable
this was requested on an old issue, but the comment has since been
deleted. i though it was useful enough to add it. it's also just a one
line change.
2020-08-22 14:22:49 +02:00
der richter
fa982a7cbe mac: properly guard and unwrap an optional value
i don't know what i was thinking there, but force unwrapping is a very
bad idea.
2020-08-22 14:22:49 +02:00
der richter
f79a591ae4 cocoa-cb: generalisation of backend independent parts
move all backend independent code parts in their own folder and files,
to simplify adding new backends. the goal is to only extend one class
and add the backend dependent parts there. usually only the (un)init,
config and related parts need to be implemented per backend. furthermore
all needed windowing and related events are propagated and can be
overwritten. the other backend dependent part is usually the surface for
rendering, for example the opengl oder metal layer.

in the best case a new backend can be added with only a few hundred
lines.
2020-08-22 14:22:49 +02:00
Dudemanguy
30dcfbc9cb wayland: conditionally commit surface on resize
It was possible for sway to get incorrectly sized borders if you resized
the mpv window in a creative manner (e.g. open a video in a non-floating
mode, set window scale to 2, then float it and witness wrong border
sizes). This is possibly a sway bug (Plasma doesn't have these border
issues at least), but there's a reasonable workaround for this.

The reason for the incorrect border size is because it is possible for
mpv to ignore the width/height from the toplevel listener and set its
own size. This new size can differ from what sway/wlroots believes the
size is which is what causes the sever side decorations to be drawn on
incorrect dimensions.

A simple trick is to just explicitly commit the surface after a resize
is performed. This is only done if mpv is not fullscreened or maximized
since we always obey the compositor widths/heights in those cases.
Sending the commit signals the compositor of the new change in the
surface and thus sway/wlroots updates its internal coordinates
appropriately and borders are no longer broken.
2020-08-20 16:57:37 +00:00
Dudemanguy
db0f9fab67 wayland: refactor geometry/window handling
The original goal was to simplify all this logic to make it less fragile
and breaky. Unfortunately, that didn't exactly happen and things might
actually be more complicated in some ways (well in other ways it's
simplier). There's a lot of negotiation back and forth between the
client and the compositor regarding sizes. The client (aka mpv) can do a
resize on its own. But also the compositor can request its own resize
(which we should be nice and listen to of course). The older method had
a lot of breakfalls/edgecases that were gradually patched up as time
went on, but that approach is really fragile. This refactor should,
hopefully, be on a more solid foundation.

Don't call any of the xdg toplevel state changing functions
(fullscreen, maximized, etc.) directly. Use the toggle wrapper
functions. These signal that the state was changed which is later
handled in the toplevel listener.

Introduce a new vdparams variable that stores the actual dimensions of
the video. This does create some new (but neccesary) complexity.
wl->vdparams stores what the actual dimensions of the video are
(according to mpv). wl->window_size stores the last size of the window
(so it includes any manual resizes for instance). wl->geometry is the
actual size of the output that gets displayed on the screen.
2020-08-20 01:34:45 +00:00
Dudemanguy
19aa5659f6 wayland: reset geometry on reconfig if fullscreen
Fixes #8014.
2020-08-18 08:11:05 -05:00
Dudemanguy
0216f8c787 wayland: soften GNOME warning
We've had some serious issues with GNOME in the past, but since then
their compositor has undergone some major internal improvements. The
most severe one [1], random vsync spikes and mistimed frames, can no
longer be reproduced by the original author of the issue. There are some
minor UI-related things (lack of window decorations for instance since
there is no xdg-decoration support), but users don't seem to complain
about that too much and they aren't revelant to playback.

3.38 isn't out quite yet, but that should also fix playback issues when
on a multimonitor setup (the fix is in the master branch at the moment).
In terms of playback, the only real concerning issue is the lack of idle
inhibit so a warning is still displayed. But GNOME has their own
workaround that users can use for that so if anyone happens to complain,
we can just point them to that.

[1] https://gitlab.gnome.org/GNOME/mutter/-/issues/957
2020-08-17 19:36:04 +03:00
Dudemanguy
486516f723 wayland: don't rely on presentation discarded
When using presentation time, we have to be sure to update the ust when
no presentation events are received to make sure playback is still
smooth and in sync. Part of the recent presentation time refactor was to
use the presentation discarded event to signal that the window is
hidden. Evidently, this doesn't work the same everywhere for whatever
reason (drivers?? hardware??) and at least one user experienced issues
with playback getting out of sync since (presumably) the discarded event
didn't occur when hiding the window. Instead, let's just go back to the
old way of checking if the last_ust is equal to the ust value of the
last member in the wayland sync queue. Fixes #8010.
2020-08-16 16:29:00 -05:00
Dudemanguy
e9cde72536 wayland: refactor presentation time
The motivation for this change was a segfault caused by e107342 which
has complicated reasons for occuring (i.e. I'm not 100% sure but I think
it is a really weird race). The major part of this commit is moving the
initialization of presentation listener to the frame_callback function.
Calling it in swap_buffers worked fine but in practice it meant a lot of
meaningless function calls if a window was hidden (the presentation
would just be immediately discarded). By calling it in frame_callback,
we ensure the listener is only created when it is possible to receive a
presentation event.

Of course calling the presentation listener in feedback_presented or
feedback_discarded was considered, but ultimately these events are too
slow. Receiving the ust/msc/sbc triplet here and then passing it to mpv
results in higher vsync judder since there is (likely) not enough time
before the next pageflip. By design, the frame callback is meant to give
us as much time as possible before the next repaint so calling it here
is probably optimal.

Additionally, we can make better use of the feedback_discarded event.
The wp_presentation_feedback should not be destroyed here. It will be
taken care of either when we get feedback again or when the player
quits. Instead what we can do is set a bool that tells wayland_sync_swap
to update itself based on mp_time delta. In practice, the result is not
any different than before, but it should be more understandable what is
going on now.

Of course, the segfault mentioned at the beginning is fixed with this as
well.
2020-08-16 18:34:09 +00:00
Dudemanguy
e107342ff9 wayland: destroy presentation feedback on uninit
Nothing major but it's technically possible for the
wp_presentation_feedback struct to still be allocated when quitting the
player. Just destroy it if it exists like all of the other wayland
objects.
2020-08-14 18:22:58 -05:00
Dudemanguy
6573e0a0af wayland: actually resize videos in a playlist
In a playlist of videos with different sizes, going to the next video
would not properly resize the window. This actually broke way back in
7170910 (oops), but somehow nobody ever complained. The fix is simple.
If a window isn't maximized, be sure to set the window geometry again.
2020-08-14 15:20:40 -05:00
Dudemanguy
9bce236714 wayland: expose wayland-app-id as a user option
This is extremely similar to x11's WM_CLASS. This commit allows users to
set mpv's app-id at runtime for any of the wayland backends.
2020-08-14 13:02:01 +00:00
Dudemanguy
4b5ead0834 wayland: tweak xdg_surface creation
Just some small changes when creating the xdg_surface. Don't set the
toplevel title (or app id) in create_xdg_surface anymore because it's
entirely pointless. Also make it possible for create_xdg_surface to
return something other than 0 so the error checking is somewhat
meaningful. It's not really clear if these xdg functions can even fail
in the first place (perhaps some weird proxy marshalling crap could
possibly go wrong somehow), but it can't hurt. Note that all app id
stuff has been removed (temporarily) in this commit. See the next commit
which adds it back in.
2020-08-14 13:02:01 +00:00
Dudemanguy
fb55ee99e3 wayland: don't set mouse pos on state change
Sway 1.5 started sending more pointer motion events to mpv which broke
the autohiding behavior. The cursor would appear again if you
fullscreened. Sway had a good reason to do this because certain
applications had inconsistencies between hardware cursor and software
cursor without rebasing on state changes[1]. So mpv needs to take this
special case into consideration.

Initially, simply checking mouse coordinates for changes was considered,
but this doesn't work. All coordinates are surface-local in wayland so
something can appear to move in the local coordinate space but not
globally. You're not allowed to know global mouse coordinates in
wayland, and we don't care about local coordinate changes in mpv so this
approach isn't viable.

Instead, let's just keep track of a local state change. If the toplevel
surface changes in some way (fullscreen, maximized, etc.), then just set
a bool that lets us ignore the mp_input_set_mouse_pos function. This
keeps the cursor from appearing simply because the state was changed
(i.e. fullscreening). For compositors that don't send pointer motion
events on a state change, this does technically mean that the initial
mp_input_set_mouse_pos is never set. In practice, this isn't a
noticeable difference though because moving a mouse generates a ton of
motion events so you'll immediately see it on the second motion event.

[1] https://github.com/swaywm/sway/issues/5594
2020-08-02 17:06:51 -05:00
Dudemanguy
10e11834e5 wayland: avoid potential deadlocks
wl_display_dispatch is dangerous because it will block forever if the
event queue is empty. Any direct calls to this function should just be
replaced with wl_display_dispatch_pending which accomplishes the same
thing for mpv's purposes without any chance of blocking.

The other potential trap is wl_display_roundtrip. It can internally call
wl_display_dispatch which in certain circumstances could potentially
block. There are cases where we need the server to finish processing
client requests before doing anything else so this can not be cleanly
avoided. The dangerous call is the usage of wl_display_roundtrip in
vo_wayland_wait_frame. In the majority of cases, this shouldn't be a
problem because the previous wl_display_read_events should always queue
up some events on the fd for wl_display_roundtrip to send. However, the
compositor could potentially send us an error in the display queue that
could lead to bad behavior when wl_display_roundtrip is called.

The wl_display_roundtrip can't be removed because we are relying on its
semi-blocking capabilities, but the logic can be slightly adjusted to be
safer. The obvious thing to do is to make sure we check the pollfd for
any errors. If one is returned, then we call wl_display_cancel_read and
try again. The less obvious trick is to call wl_display_dispatch_pending
and move wl_display_roundtrip outside of the blocking + timeout loop.

This change has some subtle but important differences. Previously,
vo_wayland_wait_frame would read an event and wait on the server to
process it one-by-one. With this change, the events are dispatched as
soon as possible to the server and then we wait on all of those
(potentially multiple) events to be processed after we have either
received frame callback or the loop times out.

After that is done, we can then check for if there are any errors on the
display. If it's all clear, we can run wl_display_roundtrip without any
worries. If some error happens, then don't execute the function at all.
2020-07-31 21:23:45 +00:00
Dudemanguy
700f4ef5fa wayland: correctly signal the end of drag-and-drop
Previously, the compositor was signaled that a drag-and-drop ended with
wl_data_offer_finish in check_dnd_fd. This is, however, erroneous
because it is outside of the data_device_listener and in some cases
caused errors with certain compositors. check_dnd_fd itself does not
need to know or care about anything that happens in wayland. It just
needs to read data from an fd. The simple fix is to just always signal
the end of a drag-and-drop in data_device_handle_drop. check_dnd_fd can
free memory and close the fd later, but it should not talk to the
compositor. Fixes #7954.
2020-07-29 18:36:54 -05:00
Dudemanguy
36951ab6a7 wayland: fix a potential race in wait_events
The read of the wayland display fd in vo_wayland_wait_events was
incorrect and technically vulnerable to race conditions. The correct
usage as per the client api is to use wl_display_prepare_read as well as
wl_display_read_events.
2020-07-29 17:45:42 +00:00
Dudemanguy
c9742413ac wayland: remove unused declaration
Should have been removed in 055a490 but was forgetten.
2020-07-19 15:21:05 -05:00
Niklas Haas
c53a47eda3 vo_gpu: clip highlights before tone-mapping
Rather than after tone-mapping. This prevents overflow when the
pre-tonemapped signal contains inputs exceeding sig_peak. I also
realized that with this clipping in place, post-clipping no longer needs
to be done, so this isn't even particularly slower.

The only two exceptions to the rule are "clip" and "linear", which
relied on the post-clipping to do their tone mapping properly.

Fixes #7929
2020-07-19 08:07:48 +02:00
Niklas Haas
96cdf5315e vo_gpu: vulkan: print libplacebo API ver
This normally gets printed by libplacebo itself when initializing the
context, but due to the way our code is structured (for convenience) we
don't have the log hook enabled by the time this function call is
relevant. So instead just print it manually as an easier work-around
than restructuring the code.
2020-07-16 09:41:09 +02:00
wm4
2a89da0c85 zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).

The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.

This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.

zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-15 22:59:17 +02:00
wm4
f1290f7095 zimg: refactor (move around fields)
The intention is to add slice-threading to the wrapper. For that
purpose, move all zimg related state to a new struct mp_zimg_state.
There is now an array of instances of this struct. The intention is to
have one instance for each thread. As of this commit, this is hardcoded
to 1 thread; the following commit extends this.
2020-07-15 22:59:17 +02:00
Philip Langdale
fba1c681b8 vo_gpu: hwdec_vaapi: handle lack of object size with AMD drivers
It turns out that the AMD driver doesn't bother to set the size
field in the descriptor for an exported VA surface. I guess they
assume the caller can always use lseek() and don't bother. So, we
need to use lseek() in these situations.

Modified-by: Niklas Haas <git@haasn.xyz>

Guarded this behind PL_API_VER >= 88 to prevent it from exploding on
older libplacebo versions, where vaapi support does not yet work
properly on AMD due to lack of DRM modifiers.
2020-07-14 07:32:04 +02:00
Niklas Haas
22e7c700dd vo_gpu: hwdec_vaapi: add support for DRM format modifiers
This is required to get non-corrupted textures when importing vaapi
planes on AMD drivers.
2020-07-14 07:32:04 +02:00
der richter
c82abb3a65 cocoa-cb: fix unfs window size when toggling out of fullscreen
we properly set the unfs window size on live resize end. due to a race
condition in the fullscreen events, which is also a live resize, the
unfs window size is incorrectly set to a fullscreen size. this happens
when the end fs screen event triggers before the end of live resize one.

this just adds a second condition to not be un fullscreen when updating
the unfs window size.
2020-07-12 12:06:56 +02:00
wm4
4a93b046e9 x11: add option to make window appear on a specific workspace
Mess this into the --geometry option, because I like to be
irresponsible. I considered adding a separate option, but at least this
allows me to defer the question how the hell this should work as
property (geometry simply and inherently does not).

Tested on IceWM only. Option equality test and string output not tested.
2020-07-12 00:12:55 +02:00
wm4
b961efb0af sws_utils: do not mutate src/dst parameters
Probably did not cause any practical problems, but it sure seems
unclean. sws_utils users might also rely on these fields being exactly
the same as the actual input/output. It's better to avoid this.
2020-07-08 22:45:12 +02:00
wm4
c498b2846a x11: remove terrible xdg-screensaver hack
I'm tired of dealing with this frequent spawning of xdg-screensaver when
debugging and what not. xdg-screensaver was never a serious tool anyway,
it's more like some self-deprecating joke by FDO folks.

This will affect X11 on GNOME and other DEs. I'm singling out GNOME
though, because they are the ones actively sabotaging any sane
technical solutions and community cooperation.

I have been accused of taking it out on innocent GNOME users, while none
of this will reach GNOME developers. Of course that is not the
intention.
2020-07-08 22:45:07 +02:00
wm4
b93f142011 client API: add software rendering API
This can be used to make vo_libmpv render video to a memory buffer. It
only adds a new backend API that takes memory surfaces. All the render
API (such as frame rendering control and so on) is reused.

I'm not quite convinced of the usefulness of this, and until now I
always resisted providing something like this. It only seems to
facilitate inefficient implementation. But whatever.

Unfortunately, this duplicates the software rendering glue code yet
again (like it exists in vo_x11, vo_wlshm, vo_drm, and probably more).
But in theory, these could reuse this backend in the future, just like
vo_gpu could reuse the render_gl API.

Fixes: #7852
2020-07-08 22:42:05 +02:00
wm4
cdaa496314 Warn if on GNOME
GNOME actively fights the standard we try to rely on.
2020-07-07 21:22:19 +02:00
Niklas Haas
ace249acc5 vo_gpu: vulkan: add ability to disable events
libplacebo exposes this feature already, because this particular type of
bug is unusually common in practice. Simply make use of it, by exposing
it as an option.

Could probably also bump the libplacebo minimum version to get rid of
the #if, but that would break debian oldoldstable or something.

Fixes #7867.
2020-06-30 20:42:52 +02:00
sfan5
afe2b83183 vo_gpu: fix typo in struct name 2020-06-24 08:58:50 +02:00
Stephen Salerno
5141662427 vo_gpu: use highp float if available for GLES
Using mediump float on GLES causes problems with kernel resampling,
PQ HDR, and possibly others. The issues are fixed by using highp,
which is available when GL_FRAGMENT_PRECISION_HIGH is defined.
2020-06-21 19:14:16 +03:00
Niklas Haas
dc24a437fb vo_gpu: add better gamut clipping option
See https://code.videolan.org/videolan/libplacebo/-/commit/d63eeb1ecc204

Enabled by default because I think it looks better. YMMV.
2020-06-19 08:09:19 +02:00
Niklas Haas
ae5ac7e90a vo_gpu: fix scaler/window validation to allow unsetting
--dscale= and --*scale-window= (i.e. an empty string) are respectively
valid settings for their options (and, in fact, the defaults).

This fixes the bug that it was impossible to reset e.g. tscale-window
back to the default "unset" setting after setting it once.

Credit goes to @CounterPillow for locating the cause of this bug.
2020-06-18 02:02:45 +02:00
wm4
b97f57bfd4 vo_x11: partially restore operation on bad endian systems
For testing in VMs I guess?

This features a very broken hack that probably works. Though I didn't
test the packed format case. Again, the mismatch is essentially due to
big endian byte addresses decreasing as bit addresses increase, so you
can't represent a bit position in a byte stream with a single address,
which the mpv metadata does.

OSD is broken because repack.c doesn't support big endian. You'll have
to live with it.
2020-06-17 19:44:50 +02:00
wm4
fd9c570f22 video: some concessions to big endian hosts
The recent changes to the image format metadata broke big endian, and
that was intentional. Some things are inherent to little endian (like
the idea to coalesce bit and byte offsets into a single bit offset), and
they don't be fixed. But some obvious things can be fixed, such as
marking LE vs. BE formats the right way around on BE hosts.

The metadata is formally still in LE, except that if the LE/BE flag
matches the host endian, the host endian can be used when accessing
packed formats with bit shifts, or when computing byte aligned component
byte offsets. The former may work because formats with LE/BE variants
use the same bit offsets after byte swapping, the latter may work
because little endian is the natural concept for addressing memory. But
it will "subtly" fail to do the right thing in some cases, and code
using this can't know, so have fun.

Many things are broken, but this makes e.g. vo_gpu mostly work.

My general opinion about BE computers is that you should get a better
computer, you can get one for free from any garbage dump.
2020-06-17 19:44:45 +02:00
wm4
6ff20c71ab video: alias IMGFMT_RGB30 to AV_PIX_FMT_X2RGB10
IMGFMT_RGB30 was added first; FFmpeg added AV_PIX_FMT_X2RGB10 later.
This is exactly the same, so treat them as such. For some reason,
libswscale still seems to output incompatible data - not sure what this
is about, but I'm not going to debug it.
2020-06-17 19:43:09 +02:00
wm4
b9069c9dbf repack: handle endian in a more general way
Instead of applying this only to "regular" formats, do it with all
formats.

For some reason, some repackers still have their own endian code. These
could probably be removed, but whatever.
2020-06-17 19:43:09 +02:00
wm4
7d755020f3 img_format: fight ffmpeg pixdesc some more
This change attempts to fix detection of how endian swapping is to be
performed. Details can be found in the code comments.

It should not change anything, other than fixing handling of the
X2RGB10BE ffmpeg pixel format. This format was detected incorrectly, and
the component location metadata was discarded due to an internal
consistency check. With this commit, it is handled correctly. At first I
thought the X2RGB10BE ffmpeg pixdesc metadata was wrong, but it appears
to be correct. The problem with this format is that it's the first
packed RGB format that requires bit shift to access, and where the
endian word size is larger than the (rounded up) component size, all
while pixdesc would "require" you to perform 3 memory accesses (instead
of 1), and the code tries to reverse this.

It appears that trying to use the pixdesc metadata is much, much more
work than just duplicating it in a saner form. To be fair, most problems
are with big endian, and the mpv internal format does not care much
about endian _hosts_.
2020-06-17 19:43:09 +02:00
Niklas Haas
b16d8865b7 vo_gpu: placebo: add fallback code for stride mismatch
For cases in which the requirements of the GPU API prevent directly
uploading a texture with a given stride, we need to fix the stride
manually in host memory. This incurs an extra memcpy, but there's not
much we can do about it. (Even in `ra_gl` land, the driver will just
hide this memcpy from the user)

Note: This code could be done better. It could only copy as many texels
as needed, and it could pick a stride that's a multiple of
`gpu->limits.align_tex_xfer_stride` for better performance. Patches
welcome (tm)

Fixes #7759
2020-06-16 02:54:59 +02:00
Niklas Haas
c9f6c458ea vo_gpu: add BT.2390 tone-mapping
Implementation copy/pasted from:
https://code.videolan.org/videolan/libplacebo/-/commit/f793fc0480f

This brings mpv's tone mapping more in line with industry standard
practices, for a hopefully more consistent result across the board.

Note that we ignore the black point adjustment of the tone mapping
entirely. In theory we could revisit this, if we ever make black point
compensation part of the mpv rendering pipeline.
2020-06-15 01:24:09 +02:00
Niklas Haas
ef6bc8504a vo_gpu: reinterpret SDR white levels based on ITU-R BT.2408
This standard says we should use a value of 203 nits instead of 100 for
mapping between SDR and HDR.

Code copied from https://code.videolan.org/videolan/libplacebo/-/commit/9d9164773

In particular, that commit also includes a test case to make sure the
implementation doesn't break roundtrips.

Relevant to #4248 and #7357.
2020-06-15 01:24:04 +02:00
Niklas Haas
c7fe4ae73a vo_gpu: move coherent specifier to the correct location
glslang accepted this, perhaps erronneously, but mesa does not. It seems
to be incorrect. A caveat is that this means *all* SSBOs are now
coherent, but since we only use SSBOs for peak detection, that's a
non-issue. (And besides, marking something as coherent when we don't
perform any synchronization commands on it should be a no-op anyway)

Fixes #7823
2020-06-10 17:16:43 +02:00
der richter
12415db3a6 cocoa-cb: properly reset window isMoving state on title bar clicks
since the title bar catches the mouse up and down events, the underlying
events view doesn't reset the isMoving state and no mouse movements are
signalled to the core. now we also reset the state in mouse up events
on the title bar.

Fixes #7807
2020-06-06 14:33:22 +02:00
wm4
5ad73ccbe9 vo_gpu: fix display corruption with window screenshots
The "screenshot window" command (ctrl+s by default) somehow broke video
colors with --gpu-api=vulkan --profile=gpu-hq when playback was paused.
I don't know the cause, but the rest of the code seems to imply
gl_video_reset_surfaces() needs to be called manually to flush some
caches, and it fixes the issue, so I assume there's no great mystery
here.
2020-06-06 12:26:37 +02:00
Niklas Haas
7174c063de vo_gpu: mark peak detection buffer coherent
This is required for buffer memory barriers to actually work
2020-06-06 02:20:43 +02:00
Niklas Haas
03171b19a9 vo_gpu: make storage images/buffers as restrict
This informs the GPU that we don't alias it with any other descriptors
(which we don't).
2020-06-06 02:19:32 +02:00
Daniel Bermond
8a725ec951 vulkan/wayland: fix another build breakage
Commit 07b0c18 introduced some build breakages. Some breakages
were fixed on c1fc535 and a1adafe. This one is still remaining.

This commit fixes the following build error:

[153/521] Compiling video/out/vulkan/context_wayland.c
../video/out/vulkan/context_wayland.c:26:10: fatal error: video/out/wayland/presentation-time.h: No such file or directory
   26 | #include "video/out/wayland/presentation-time.h"
      |          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
compilation terminated.

Relevant to: #7802
2020-06-05 13:43:50 +02:00
wm4
c1fc5354c3 wayland: fix build
Broken by previous commit. I've split a commit incorrectly.

Fixes: #7802
2020-06-04 20:15:43 +02:00
wm4
07b0c18bad build: change filenames of generated files
Force them into a more consistent naming schema.
2020-06-04 16:59:05 +02:00
wm4
5f49009849 options: add --video-scale-x/y
Requested.

Fixes: #6303
2020-06-03 17:26:44 +02:00
wm4
416d3f2c00 vaapi: correct broken NULL check
Clearly, we want to check whether vaGetDisplayDRM() returned NULL.
out_display itself is already implied non-NULL.

Fixes: #7739
2020-06-03 15:12:08 +02:00
wm4
5746258018 vo: refine wakeup condition, and wake up more in audio sync mode
Commit 6a13954d67 lowered the frequency of wakeups with this
condition. But it seems it sometimes the audio sync mode really should
get the wakeup before the frame is rendered. Normally, vo_thread is
supposed to perform this wakeup. Now the wakeup frequency is twice of
what should be needed - whatever, maybe it can be fixed properly once or
if timing is moved to the VO entirely in the future.

Fixes: #7777 (probably, untested)
2020-06-01 15:21:41 +02:00
Arthur Williams
4d5688dc9a x11_common: added ICCCM WM_HINTS
When the window is mapped, some ICCCM WM_HINTS are set.
The input field is set to true and state is set to NormalState.

To quote the spec, "The input field is used to communicate to the window
manager the input focus model used by the client" and "[c]lients with
the Passive and Locally Active models should set the input flag to True".
mpv falls under the Passive Input model, since it expects keyboard input,
but only listens for key events on its single, top-level window instead
of subordinate windows (Locally Active) or the root window (Globally
Active).

From the end users prospective, all EWMH/ICCCM compliant WMs (especially
the minimalistic ones) will allow the user to focus mpv, which will allow
mpv to receive key events. If the input field is not set, WMs are
allowed to assume that mpv doesn't require focus.
2020-05-24 13:35:57 +02:00
wm4
d62131d3ae vo_x11: allow OSD rendering outside of video region
I'm not sure why it only rendered OSD inside the video. Since OSD
rendering was always done on the X image (after software scaling and
color conversion), there was no technical reason for this. Maybe it was
because the code started out this way, and it was annoying to change it.
Possibly, one reason was that it didn't normally have to clear the black
bars in every frame (if video didn't cover the entire window).

Anyway, simply render OSD to the full window. This gets rid of some
rather weird stuff. It seems to look mostly like vo_wlshm now. The
uncovered regions are cleared every frame, which could probably be
avoided by being clever with the OSD renderer code, but this is where
I'm decidedly losing interest.

There was some mysterious code for aligning the image width to 8 pixels.
Replace that by attempting to align it to SIMD alignment (might matter
for libswscale, or if repack.c gets SIMD). Why are there apparently 4
different ways representing a pixel format (depth, VisualID, Visual,
XVisualInfo), but none of them seem to provide the XImage.bits_per_pixel
value (the actual size of a pixel, including padding)? Even after 33
years, X11 still seems overengineered, confusing, and inconvenient. So
just call X11 a heap of shit, and assume the worst case for alignment.
2020-05-22 14:24:16 +02:00
wm4
77f730f63c mp_image: add helper for clearing regions outside of a rectangle
Not sure if generally useful; the following commit uses it.
2020-05-22 14:18:35 +02:00